summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* anv/gen7: only enable dual-source blending when there are dual-source factorsIlia Mirkin2016-11-231-3/+33
* swr: clear every layer of the attached surfacesIlia Mirkin2016-11-231-6/+29
* swr: [rasterizer core] pipe renderTargetArrayIndex through to clearsIlia Mirkin2016-11-237-20/+35
* swr: [rasterizer core] clear data now comes in as floatIlia Mirkin2016-11-231-10/+4
* swr: [rasterizer core] actually perform clear before store in GetHotTileIlia Mirkin2016-11-231-0/+12
* i965: Fix a mistake from porting the URB allocation code to arrays.Kenneth Graunke2016-11-231-1/+1
* i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.Kenneth Graunke2016-11-235-18/+17
* radv: fix flipped blitsDave Airlie2016-11-231-57/+111
* radv/meta: just local vars for src/dst subresources.Dave Airlie2016-11-231-8/+10
* radv: add support for VK_AMD_draw_indirect_countFredrik Höglund2016-11-242-14/+84
* radv: add support for VK_AMD_negative_viewport_heightFredrik Höglund2016-11-241-0/+4
* radv: add support for VK_KHR_sampler_mirror_clamp_to_edgeFredrik Höglund2016-11-241-0/+4
* radv: add support for anisotropic filtering on SI-CIFredrik Höglund2016-11-242-9/+33
* i965/gen7: Only advertise 4 samples for RGBA32F on GLESJordan Justen2016-11-231-3/+19
* radeonsi: print new opt flags in si_dump_shader_keyMarek Olšák2016-11-231-0/+9
* radeonsi: add a debug flag that disables optimized shader variantsMarek Olšák2016-11-233-0/+7
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-1/+3
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-2/+8
* anv: fix enumeration of propertiesEmil Velikov2016-11-231-6/+8
* i965: Restructure fast clear eligibility decisionBen Widawsky2016-11-231-14/+37
* i965: Set initial msaa fast clear status explicitlyTopi Pohjolainen2016-11-231-1/+1
* i965: Declare read-only input to level/layer check constTopi Pohjolainen2016-11-231-1/+1
* i965/fbo: Prepare layer multiplier for render buffer compressionTopi Pohjolainen2016-11-231-1/+1
* i965: Add multi-slice getter for resolve mapsTopi Pohjolainen2016-11-232-7/+27
* i965/meta: Split conversion of color and setting itTopi Pohjolainen2016-11-233-19/+36
* intel/blorp: Fix rectangle size for level-not-zero resolvesTopi Pohjolainen2016-11-231-2/+2
* i965/miptree: Don't shrink textures when augmenting for more levelsTopi Pohjolainen2016-11-231-4/+25
* main/getteximage: Use the height argument to calculate memcpy copy sizeEduardo Lima Mitev2016-11-231-1/+1
* nir/spirv: implement ordered / unordered floating point comparisons properlyIago Toral Quiroga2016-11-231-1/+52
* anv: fix segfault in anv_BindImageMemoryDave Airlie2016-11-231-1/+1
* swr: [rasterizer core] fix cast for stencil clear valueTim Rowley2016-11-221-3/+2
* swr: color interpolation is also supposed to get perspective divisionIlia Mirkin2016-11-221-2/+4
* swr: add sprite coord enable mask to fs keyIlia Mirkin2016-11-222-1/+3
* swr: rework vert <-> frag shader linkage logicIlia Mirkin2016-11-221-43/+50
* swr: flatshading makes color outputs flat, it doesn't affect othersIlia Mirkin2016-11-221-4/+2
* swr: only broadcast color0 value, not all color valuesIlia Mirkin2016-11-221-1/+2
* swr: report a reasonable max lod biasIlia Mirkin2016-11-221-1/+1
* swr: avoid using exceptions for expected condition handlingIlia Mirkin2016-11-221-5/+4
* swr: remove formats from mapping table that don't have StoreTile implsIlia Mirkin2016-11-221-38/+48
* swr: remove unnecessary -1 entries in format mapping tableIlia Mirkin2016-11-221-126/+0
* swr: rework resource layout and surface setupIlia Mirkin2016-11-226-160/+352
* util: fix missing swizzle components in the SINT <-> UINT conversion stringCharmaine Lee2016-11-231-2/+2
* vc4: Don't conditionalize the src1 mov of qir_SEL().Eric Anholt2016-11-221-4/+2
* vc4: Re-add R4 to the "any" register class.Eric Anholt2016-11-221-0/+2
* vc4: Disable MSAA rasterization when the job binning is single-sampled.Eric Anholt2016-11-221-2/+13
* vc4: Make sure we don't overflow texture input/output FIFOs when threaded.Eric Anholt2016-11-221-2/+3
* radv: move pipeline barrier image transitions after src flushingDave Airlie2016-11-231-8/+12
* anv: Enable fast clears on gen7-8Jason Ekstrand2016-11-222-13/+36
* anv: Add support for fast clears on gen9Jason Ekstrand2016-11-223-29/+176
* anv/blorp: Rework flushing around resolvesJason Ekstrand2016-11-221-14/+18