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* r300-gallium: Properly emit indexbufs.Corbin Simpson2009-04-082-5/+14
* r300-gallium: Add vertex shader constant emit.Corbin Simpson2009-04-082-2/+19
* python/retrace: Try to cope with failures creating textures.José Fonseca2009-04-081-0/+10
* python: Don't try to finish a null fence.José Fonseca2009-04-081-3/+5
* python/retrace: Use colors on windows console.José Fonseca2009-04-081-0/+70
* Mesa: allow suppression of debug messages in a debug buildRobert Ellison2009-04-081-10/+32
* gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane2009-04-081-3/+5
* python/retrace: Allow to specify the range of calls of interest.José Fonseca2009-04-081-0/+7
* trace: Make calls dumping threadsafe.José Fonseca2009-04-081-0/+7
* trace: Make call no global.José Fonseca2009-04-081-3/+4
* python/retrace: Handle recent traces.José Fonseca2009-04-081-30/+85
* python: Fix method renaming.José Fonseca2009-04-081-2/+2
* python: Cope with null surfaces.José Fonseca2009-04-081-6/+10
* wgl: Integrate the trace driver on debug builds.José Fonseca2009-04-085-13/+73
* trace: Simplify cast wrappers.José Fonseca2009-04-085-58/+29
* trace: Match pipe_context::clear prototype.José Fonseca2009-04-081-7/+4
* gallium: handle the case of util_pack_z_stencil(format=PIPE_FORMAT_S8_UNORM)Brian Paul2009-04-081-0/+8
* mesa: Don't attempt to free the dummy program.José Fonseca2009-04-081-3/+5
* st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul2009-04-071-2/+4
* st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul2009-04-073-43/+96
* softpipe: minor debug-help changes in softpipe_transfer_map()Brian Paul2009-04-071-2/+4
* mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul2009-04-071-0/+11
* swrast: fix point rendering function selectionBrian Paul2009-04-071-1/+4
* mesa: fix incorrect component ordering for sRGB8 texture fetch/storeBrian Paul2009-04-071-5/+6
* glsl: enable the new linear scan register allocator codeBrian Paul2009-04-071-3/+3
* glsl: don't optimize program if MESA_GLSL=noptBrian Paul2009-04-071-1/+2
* swrast: restore !shader check around add_specular()Brian Paul2009-04-071-4/+6
* r300-gallium: vs: Add MAD.Corbin Simpson2009-04-062-0/+9
* r300-gallium: vs: Add MUL.Corbin Simpson2009-04-062-0/+4
* r300-gallium: Fix surface_copy too.Corbin Simpson2009-04-061-1/+2
* r300-gallium: Properly setup HW/SW TCL controls.Corbin Simpson2009-04-062-12/+12
* swrast: more texcombine clean-upsBrian Paul2009-04-061-21/+10
* swrast: asst. clean-ups in texcombine codeBrian Paul2009-04-061-26/+19
* swrast: fix secondary color add for glBitmapBrian Paul2009-04-063-11/+30
* stw: Choose a color buffer format that matches the visual.José Fonseca2009-04-061-5/+37
* softpipe: clean up the buffer clear and tile cache code a littleBrian Paul2009-04-063-39/+15
* swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul2009-04-061-6/+6
* st: as with swrast, interpret texture border color according to texture formatBrian Paul2009-04-061-4/+37
* st: rename a helper functionBrian Paul2009-04-061-4/+4
* swrast: fix texture border color interpretationBrian Paul2009-04-061-30/+68
* mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca2009-04-061-1/+1
* intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt2009-04-063-3/+10
* i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt2009-04-063-18/+55
* intel: Clean up some a leftover from sedding of bufmgr context->screen move.Eric Anholt2009-04-061-3/+0
* r300-gallium: Skeleton for integrating into the python statetracker.José Fonseca2009-04-066-0/+1305
* radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.Michel Dänzer2009-04-061-15/+20
* r300-gallium: vp: Moar.Corbin Simpson2009-04-051-2/+26
* r300-gallium: vs: Use a tab to properly set up OVM.Corbin Simpson2009-04-052-44/+17
* r300-gallium: Re-translate shaders if constants change.Corbin Simpson2009-04-052-3/+9
* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-055-0/+31