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* i965: Make an is_scalar boolean in brw_compile_vs().Kenneth Graunke2016-01-141-5/+5
* nir/builder: Add a nir_build_ivec4() convenience helper.Kenneth Graunke2016-01-141-0/+14
* glsl: mark explicit uniforms as explicit in other stages tooTapani Pälli2016-01-151-1/+11
* i965/gen7.5+: Disable resource streamer during GPGPU workloads.Francisco Jerez2016-01-143-1/+42
* i965/gen7: Emit stall and dummy primitive draw after switching to the 3D pipe...Francisco Jerez2016-01-141-0/+24
* i965/gen4-5: Emit MI_FLUSH as required prior to switching pipelines.Francisco Jerez2016-01-141-0/+13
* i965/gen6-7: Implement stall and flushes required prior to switching pipelines.Francisco Jerez2016-01-141-0/+37
* i965/gen8+: Invalidate color calc state when switching to the GPGPU pipeline.Francisco Jerez2016-01-141-0/+20
* i965: Add state bit to trigger re-emission of color calculator state.Francisco Jerez2016-01-143-0/+4
* nv50/ir: rebase indirect temp arrays to 0, so that we use less lmem spaceIlia Mirkin2016-01-141-14/+44
* nv50/ir: only use FILE_LOCAL_MEMORY for temp arrays that use indirectionIlia Mirkin2016-01-141-15/+50
* nvc0/ir: be careful about propagating very large offsets into const loadIlia Mirkin2016-01-144-1/+19
* nvc0: allow fragment shader inputs to use indirect indexingIlia Mirkin2016-01-141-1/+1
* st/mesa: use surface format to generate mipmaps when availableIlia Mirkin2016-01-141-2/+8
* radeonsi: don't miss changes to SPI_TMPRING_SIZEMarek Olšák2016-01-141-2/+7
* svga: add DXGenMips command supportCharmaine Lee2016-01-1410-26/+144
* svga: add num-generate-mipmap HUD queryCharmaine Lee2016-01-143-1/+12
* gallium/st: add pipe_context::generate_mipmap()Charmaine Lee2016-01-1420-5/+89
* st/mesa: declare struct pipe_screen in st_cb_bufferobjects.hBrian Paul2016-01-141-0/+1
* nir: Lower bitfield_extract.Matt Turner2016-01-146-0/+49
* nir: Handle <bits>=32 case in bitfield_insert lowering.Matt Turner2016-01-142-1/+6
* st/mesa: add check for color logicop in blit_copy_pixels()Brian Paul2016-01-141-0/+1
* gallium/radeon: do not reallocate user memory buffersNicolai Hähnle2016-01-144-8/+43
* gallium/radeon: implement PIPE_CAP_INVALIDATE_BUFFERNicolai Hähnle2016-01-145-9/+22
* gallium/radeon: reset valid_buffer_range on PIPE_TRANSFER_DISCARD_WHOLE_RESOURCENicolai Hähnle2016-01-141-0/+3
* st/mesa: implement Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-143-3/+33
* st/mesa: use pipe->invalidate_resource instead of buffer re-allocationNicolai Hähnle2016-01-141-13/+18
* gallium: add PIPE_CAP_INVALIDATE_BUFFERNicolai Hähnle2016-01-1417-2/+23
* mesa: add Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-142-8/+9
* mesa: fix the checks in _mesa_InvalidateBuffer(Sub)DataNicolai Hähnle2016-01-141-3/+15
* winsys/radeon: fix warnings about incompatible pointer typesNicolai Hähnle2016-01-141-6/+6
* texobj: Check completeness with InternalFormat rather than Mesa formatNeil Roberts2016-01-141-1/+1
* i965: Remove unused hw_must_use_separate_stencilBen Widawsky2016-01-133-5/+1
* i965: Drop extra newline from shader compile messages.Matt Turner2016-01-132-2/+2
* nir: Change bfm's semantics to match Intel/AMD/SM5.Matt Turner2016-01-131-3/+6
* glsl: Fix undefined shifts.Matt Turner2016-01-132-7/+7
* glsl: Handle failure of Python codegen scripts.Matt Turner2016-01-131-5/+5
* glsl, nir: Make ir_triop_bitfield_extract a vectorized operation.Kenneth Graunke2016-01-136-15/+20
* glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation.Kenneth Graunke2016-01-137-18/+24
* glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.Kenneth Graunke2016-01-1313-145/+16
* nir: Fix constant evaluation of bfm.Matt Turner2016-01-131-1/+1
* i965/fs: Skip assertion on NaN.Matt Turner2016-01-131-1/+2
* i965/fs: Add debugging to constant combining pass.Matt Turner2016-01-131-1/+20
* meta: remove const qualifier on _mesa_meta_fb_tex_blit_begin()Brian Paul2016-01-132-2/+2
* st/mesa: fix incorrect buffer token passed to _mesa_BindFramebuffer()Brian Paul2016-01-131-2/+2
* i965/gen9: Don't allow the RGBX formats for texturing/renderingNeil Roberts2016-01-131-0/+28
* radeonsi: move POSITION and FACE fragment shader inputs to system valuesMarek Olšák2016-01-133-45/+25
* radeonsi: simplify gl_FragCoord behaviorMarek Olšák2016-01-131-23/+22
* glsl: add image_format check in cross_validate_globals()Samuel Iglesias Gonsálvez2016-01-131-0/+6
* mesa: do not validate io of non-compute and compute stageTapani Pälli2016-01-131-0/+7