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* i965: STATIC_ASSERT that there aren't too many BRW_NEW_* flags.Paul Berry2013-08-192-0/+6
* vl: add entrypoint to is_video_format_supportedChristian König2013-08-1912-16/+29
* vl: add entrypoint to get_video_paramChristian König2013-08-1924-23/+58
* vl: rename pipe_video_decoder to pipe_video_codecChristian König2013-08-1940-140/+140
* vl: rename enum pipe_video_codec to pipe_video_formatChristian König2013-08-1924-116/+116
* vl: use a template for create_video_decoderChristian König2013-08-1921-252/+125
* glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACEMarek Olšák2013-08-183-12/+23
* nv50: allow non-nv12 buffers to be created, just pass them through to vlIlia Mirkin2013-08-171-5/+1
* dri: Choose a decent global driNConfigOptions.Eric Anholt2013-08-177-58/+14
* i965: Improve comments for driver hooks in intel_buffer_object.c.Kenneth Graunke2013-08-161-16/+52
* i965: Split intel_upload code out into a separate file.Kenneth Graunke2013-08-163-133/+178
* i965: Move GL_APPLE_object_purgeable functionality into a new file.Kenneth Graunke2013-08-165-136/+178
* radeonsi: fix feature support reportingMarek Olšák2013-08-171-0/+1
* radeonsi: require LLVM 3.4 for MSAAMarek Olšák2013-08-172-2/+3
* radeonsi: don't make scanout resources linear except for cursorsMarek Olšák2013-08-171-1/+1
* radeonsi: remove useless code from tex_fetch_argsMarek Olšák2013-08-171-18/+0
* radeonsi: disable unbound colorbuffersMarek Olšák2013-08-171-2/+7
* radeonsi: port texture improvements from r600gMarek Olšák2013-08-178-268/+367
* radeonsi: implement texture fetching for compressed MSAA textures (v2)Marek Olšák2013-08-171-5/+116
* radeonsi: add FMASK texture binding slots and resource setup (v2)Marek Olšák2013-08-176-3/+67
* radeonsi: implement FMASK decompression for MSAA texturingMarek Olšák2013-08-175-17/+142
* radeonsi: scanout buffers cannot be a destination of MSAA resolveMarek Olšák2013-08-171-1/+3
* radeonsi: implement MSAA colorbuffer compression for renderingMarek Olšák2013-08-179-2/+208
* radeonsi: implement uncompressed MSAA texturingMarek Olšák2013-08-172-7/+13
* radeonsi: disable alpha-to-coverage for integer colorbuffersMarek Olšák2013-08-172-1/+9
* radeonsi: implement GL_SAMPLE_ALPHA_TO_ONEMarek Olšák2013-08-175-1/+30
* radeonsi: implement uncompressed MSAA rendering and color resolvingMarek Olšák2013-08-179-23/+423
* radeonsi: add flexible shader descriptor management and use it for sampler viewsMarek Olšák2013-08-1711-56/+547
* radeonsi/compute: Let the state tracker do all the flushingTom Stellard2013-08-171-3/+0
* i965: Dump more information about batch buffer usage.Kenneth Graunke2013-08-161-3/+10
* i965: Add Gen7 depth stall flushes before disabling depth in BLORP.Kenneth Graunke2013-08-161-0/+2
* i965: Add Gen6 depth stall flushes before disabling depth in BLORP.Kenneth Graunke2013-08-161-0/+3
* i965: Don't copy propagate bitcasts with source modifiers.Matt Turner2013-08-163-4/+23
* i965: Emit MOVs for neg/abs.Matt Turner2013-08-162-4/+4
* i965/blorp: Add support for single sample scaled blit with bilinear filterAnuj Phogat2013-08-163-38/+69
* i965/blorp: Define a function to clamp texture coordinatesAnuj Phogat2013-08-161-24/+39
* i965/blorp: Use more appropriate variable namesAnuj Phogat2013-08-162-18/+14
* meta: Fix blitting a framebuffer with renderbuffer attachmentAnuj Phogat2013-08-161-10/+15
* nv50: add vp3/vp4 support for mpeg2/vc1Ilia Mirkin2013-08-1612-12/+927
* nv50: separate video logic from noallocIlia Mirkin2013-08-163-3/+6
* nv30: remove no-longer-used formats from tableIlia Mirkin2013-08-161-3/+0
* mesa: Update the BGRA vertex array error handlingFredrik Höglund2013-08-151-1/+19
* i965/fs: Fix Sandybridge regressions from SEL optimization.Kenneth Graunke2013-08-151-4/+13
* i965: Force X-tiling for 128 bpp formats on Sandybridge.Kenneth Graunke2013-08-151-0/+9
* mesa/vbo: Fix handling of attribute 0 in non-compatibilty contextsIan Romanick2013-08-151-23/+59
* draw: handle nan clipdistanceZack Rusin2013-08-155-4/+48
* i915,i965: Fix memory leak in try_pbo_upload (v2)Vinson Lee2013-08-152-0/+2
* gallivm: revert accidentally commited hunkRoland Scheidegger2013-08-151-12/+1
* gallivm: do per-sample depth comparison instead of doing it post-filterRoland Scheidegger2013-08-152-106/+195
* radeonsi: Pixel shaders pre-load one more SGPRMichel Dänzer2013-08-151-2/+3