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* radeonsi: use a clever alignment for index buffer uploadsMarek Olšák2017-02-181-4/+7
* radeonsi: use a clever alignment for descriptor uploadsMarek Olšák2017-02-181-4/+7
* radeonsi: use a clever alignment for constant buffer uploadsMarek Olšák2017-02-185-1/+21
* radeonsi: move index buffer flushing into a non-upload indexed caseMarek Olšák2017-02-181-7/+6
* radeonsi: use SI_MAX_ATTRIBS where it should be usedMarek Olšák2017-02-184-5/+5
* radeonsi: sort members of si_shader_key::partMarek Olšák2017-02-181-6/+6
* radeonsi: have separate LS and ES main shader parts in the shader selectorMarek Olšák2017-02-183-5/+49
* radeonsi: don't compile pure monolithic shaders asynchronouslyMarek Olšák2017-02-181-2/+6
* radeonsi: allow unaligned vertex buffer offsets and strides on CIK-VIMarek Olšák2017-02-181-3/+9
* radeonsi: remove the fix_size3 workaroundMarek Olšák2017-02-183-36/+0
* radeonsi: add a workaround for clamping unaligned RGB 8 & 16-bit vertex loadsMarek Olšák2017-02-185-6/+60
* radeonsi: make fix_fetch an array of uint8_tMarek Olšák2017-02-185-23/+25
* vl: fix a buffer leak in the bicubic filter by using an uploaderMarek Olšák2017-02-181-16/+11
* gallium/hud: create files after graphs are created to get final namesMarek Olšák2017-02-185-12/+23
* gallium/u_suballoc: allow setting pipe_resource::flagsMarek Olšák2017-02-185-9/+24
* gallium/u_suballoc: use clear_buffer if availableMarek Olšák2017-02-181-7/+14
* gallium/util: correctly unref a buffer in u_prim_restartMarek Olšák2017-02-181-1/+1
* gallium/util: remove unused u_index_modify helpersMarek Olšák2017-02-182-101/+0
* gallium/util: remove unused helper util_draw_texquadMarek Olšák2017-02-182-72/+0
* gallium/docs: remove documentation of non-existent instructionsMarek Olšák2017-02-181-26/+0
* anv/TODO: Check off Storage Image Without FormatJason Ekstrand2017-02-171-1/+0
* ac/llvm: fix various findMSB bugsMarek Olšák2017-02-181-2/+3
* glsl: link error if unsized array not-last in ssboJose Maria Casanova Crespo2017-02-171-1/+7
* i965/fs: fix uninitialized memory accessLionel Landwerlin2017-02-171-3/+2
* glsl: disable on disk shader cache when running as another userTimothy Arceri2017-02-171-0/+4
* mesa/formatquery: use consistent local function namesAlejandro Piñeiro2017-02-171-9/+9
* radv: Use different allocator for descriptor set vram.Bas Nieuwenhuizen2017-02-172-71/+29
* radv: Never try to create more than max_sets descriptor sets.Bas Nieuwenhuizen2017-02-172-2/+6
* i965/fs: fix 32-bit data type to int64 conversion on BSW/BXTSamuel Iglesias Gonsálvez2017-02-171-7/+7
* glsl: fix scons builds with shader cacheTimothy Arceri2017-02-172-0/+4
* util/disk_cache: fix typo in function stubTimothy Arceri2017-02-171-1/+1
* i965/fs: Remove hand-coded 64-bit packing optimizationsJason Ekstrand2017-02-161-50/+0
* nir/algebraic: Optimize 64bit pack/unpackJason Ekstrand2017-02-161-0/+6
* nir: Rename lower_double_pack to lower_64bit_packJason Ekstrand2017-02-164-7/+6
* nir: Combine the int and double [un]pack opcodesJason Ekstrand2017-02-169-99/+48
* i965/fs: Fix the inline nir_op_pack_double optimizationJason Ekstrand2017-02-161-1/+1
* swr: remove unneeded extern "C"George Kyriazis2017-02-161-3/+0
* gallium: add extern "C" guardsGeorge Kyriazis2017-02-162-0/+15
* util/disk_cache: check cache exists before calling munmap()Timothy Arceri2017-02-171-1/+2
* util/disk_cache: add support for removing old versions of the cacheTimothy Arceri2017-02-171-0/+37
* util/disk_cache: allow drivers to pass a directory structureTimothy Arceri2017-02-173-16/+36
* mesa: remove cache creation from _mesa_initialize_context()Timothy Arceri2017-02-171-5/+0
* st/mesa/glsl: build string of dri options and use as input to building sha fo...Timothy Arceri2017-02-176-0/+66
* glsl: reserve parameter storage on cache restoreTimothy Arceri2017-02-171-0/+1
* glsl: don't try to load/store buffer object values in the cacheTimothy Arceri2017-02-171-2/+11
* glsl: don't reprocess or clear UBOs on cache fallbackTimothy Arceri2017-02-172-36/+42
* glsl: skip more uniform initialisation when doing fallback linkingTimothy Arceri2017-02-172-11/+17
* glsl: don't lose uniform values when falling back to full compileTimothy Arceri2017-02-172-10/+25
* glsl: don't reference shader prog data during cache fallbackTimothy Arceri2017-02-172-2/+4
* mesa/glsl: add cache_fallback flag to gl_shader_program_dataTimothy Arceri2017-02-172-1/+3