| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: Simplify nested ifs (Jason Ekstrand)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Restrict ISL_AUX_USAGE_HIZ to depth aspects
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Avoid the resolves that would be required if fast depth clears were
allowed for such buffers.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Remove redundant x/y offset asserts (Jason Ekstrand)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This is a better mapping to the Vulkan API and improves performance in
all tested workloads.
v2: Remove unnecessary image view aspect checks (Jason Ekstrand)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2 (Jason Ekstrand):
- Add spec citation
- Drop conditional
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Store the current and requested depth stencil layouts so that we can
perform the appropriate HiZ resolves for a given transition while
recording a render pass.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This is no longer used.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Add an entry point for resolving using BLORP's gen8 HiZ op function.
v2: Manually add the aux info
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Add an entry point for the optimized gen8 BLORP HiZ sequence. commit
c9eaf12de20ac4143fe79d42018bdbb5a391356f fixed a bug that was
unknowingly worked around by forcing additional clear rectangle
alignment restrictions not specified in the PRMs. Now that the bug is no
longer present, omit the additional alignment restrictions.
v2: Adjust code comment about padding
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We'll be using layout transitions later on in the series which can occur
within and between subpasses. Turn this on now to simplify the change
later.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We're about to enable HiZ support for multiple subpasses. Use this field
to keep track of whether or not subpass operations should treat the
depth buffer as having an auxiliary HiZ buffer.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The helper doesn't provide additional functionality over the current
infrastructure.
v2: Add comment to anv_image::aux_usage (Jason Ekstrand)
v3: Clarify comment for aux_usage (Jason Ekstrand)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Prevent assert failures that would occur in the next patch.
v2: Don't remove asserts from blorp/blit (Jason Ekstrand)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We'll be switching to layout-transition based resolves which can occur
outside of a render pass. Add this sequence to BLORP, as using BLORP
will enable emitting depth stencil state outside of a render pass (among
other benefits). The depth buffer extent is ignored to enable eventual
usage in VkCmdClearAttachments().
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Depending on the autoconf (or friends) version one may or may not have
the ./common folder created. Thus in the latter case we'll fail to
generate the file.
Reviewed-by: Thierry Reding <[email protected]>
Tested-by: Darren Salt <[email protected]>
Reported-by: Darren Salt <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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There's a levelZero flag which forces texturing to pick level zero (and
not consume an explicit LOD argument). This is set for MS targets, but
could also be set for any other incoming instruction. As that is what
determines whether a LOD argument is present, check that rather than the
more indirect isMS logic.
Signed-off-by: Ilia Mirkin <[email protected]>
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Ever since a long time ago when I messed around with fences, I ensure
that after a PUSH_SPACE call there is enough space to write a fence out
into the pushbuf.
However the PUSH_SPACE macro is not all-knowing, and so sometimes we
have to invoke nouveau_pushbuf_space manually with the relocs/pushes
args set. If we don't take the extra allocation from PUSH_SPACE into
account, then we will end up accidentally flushing when the code was not
expecting a flush. This can lead to various runtime and rendering
failures.
The amount of extra allocation isn't that important - it has to be at
least 8 based on the current nouveau_winsys.h setting, but even more
won't hurt. I just rounded up to powers of 2.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99354
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Ben Skeggs <[email protected]>
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Fixes crashes when both glx-tls and asm are enabled on x32.
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94512
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=575458
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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... and eliminate emit_fdiv and nir_to_llvm_context::fpmath_md_*, which
are now unused.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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... and eliminate the non-ac copies. Mostly straight-forward
search & replace.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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... by straight-forward search & replace, and eliminate
emit_llvm_intrinsic.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Code is taken from a combination of radv (for the more basic functions,
to avoid gallivm dependencies) and radeonsi (for the new and improved
derivative calculations).
v2: add 0.5 offset to tex coords only after derivative calculation
v3:
- really only touch the first three coordinates
- rebase on the removal of the 1.5 --> 0.5 offset change
Reviewed-by: Bas Nieuwenhuizen <[email protected]> (v2)
Reviewed-by: Marek Olšák <[email protected]>
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Sourcing coords_arg[4] is actually never correct, since bias is handled
differently in tex_fetch_args anyway.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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As remarked by the comment in the original code, the old algorithm fails when
(tc + deriv) points at a different cube face. Instead, simply project the
derivative directly to the plane of the selected cube face.
The new code is based on exactly differentiating (using the chain rule)
the projection onto a plane corresponding to a fixed cube map face (which
is still selected in the usual way based on the texture coordinate itself).
The computations end up fairly involved, but we do save two reciprocal
computations.
Fixes GL45-CTS.texture_cube_map_array.sampling.
v2: add 0.5 offset to tex coords only after derivative calculation
v3: go back to 1.5 offset
Reviewed-by: Bas Nieuwenhuizen <[email protected]> (v2)
Reviewed-by: Marek Olšák <[email protected]>
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v2: fix compile error that snuck in during rebase
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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b838f642 "ac/debug: Move sid_tables.h generation to common code." moved
sid_tables.h but forgot the corresponding .gitignore.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reported-by: Matt Turner <[email protected]>
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This fixes a bug in code motion that occurred when the best block is the
same as the schedule early block. In this case, because we're checking
(lca != def->parent_instr->block) at the top of the loop, we never get to
the check for loop depth so we wouldn't move it out of the loop. This
commit reworks the loop to be a simple for loop up the dominator chain and
we place the (lca != def->parent_instr->block) check at the end of the
loop.
Reviewed-by: Matt Turner <[email protected]>
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Cc: [email protected]
Cc: Bruce Cherniak <[email protected]>
Signed-of-by: Chuck Atkins <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The generated file is correctly stored in the builddir as of earlier
commit. Yet the commit forgot to add the respective include flag thus
the compiler would error out failing to find sid_tables.h
Bugzila: https://bugs.freedesktop.org/show_bug.cgi?id=99389
Fixes: d1dc22eb466 "ac: automake: rework sid_tables.h generation"
Signed-off-by: Emil Velikov <[email protected]>
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Port of faa1edeeb7bbe9321c79587e592dce812e8caa78
"anv/pipeline: Call NIR passes using NIR_PASS_V"
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Port of c5d664f9dc2d281c74844cef36ecb9f5862a8f6a
"anv/pipeline: Call nir_lower_constant_initializers"
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Cc: <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Port of 43e0b0d4b255d910616c10e3e01bfec5db469e0e
"anv/pipeline: Only call remove_dead_variables once"
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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When the flag D3DCREATE_MULTITHREAD is set, a global mutex is used
to protect nine calls.
However for performance reasons, AddRef and Release didn't hold the mutex,
and instead used atomics.
Unfortunately at item release, the item can be destroyed, and that
destruction path should be protected by a mutex (at least for
some objects).
Without this patch, it is possible an app thread is in a dtor
while another thread is making gallium nine calls. It is possible
that two threads are using the same gallium pipe, which is forbiden.
The problem has been made worse with csmt, because it can cause hang,
since nine_csmt_process is not threadsafe.
Fixes Hitman hang, and possibly others.
Signed-off-by: Axel Davy <[email protected]>
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Flush the queue to get refcounts right, and properly
release the items, instead of throwing away all pending
commands.
Signed-off-by: Axel Davy <[email protected]>
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Some nine_state_* and nine_context_* functions
used for Reset() require all pending commands are
flushed.
Signed-off-by: Axel Davy <[email protected]>
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nine_context uses NineSurface9 fields, thus we need to flush
pending commands using the surface before changing the fields.
Signed-off-by: Axel Davy <[email protected]>
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Create both surfaces in one call.
Signed-off-by: Axel Davy <[email protected]>
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There is no need to check on csmt_active before
calling nine_csmt_process, because the function
checks already.
Signed-off-by: Axel Davy <[email protected]>
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When dirty region is empty, u_box_union_* incorrectly expands
the new region.
This fixes broken font rendering issue in WOLF RPG Editor v2.10 games.
Signed-off-by: Masanori Kakura <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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... and list the public header within it.
Signed-off-by: Emil Velikov <[email protected]>
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