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* gallium/radeon: clean up pb_cache bucket/usage determinationMarek Olšák2017-07-043-32/+30
* gallium/radeon: enable suballocations for VRAM with no CPU accessMarek Olšák2017-07-044-4/+21
* gallium/radeon: clean up (domain, flags) <-> (slab heap) translationsMarek Olšák2017-07-045-74/+79
* gallium/radeon: remove RADEON_FLAG_CPU_ACCESSMarek Olšák2017-07-045-25/+6
* gallium/radeon: disallow exports of sparse and suballocated BOsMarek Olšák2017-07-042-8/+6
* gallium/radeon: clean up r600_texture_get_handleMarek Olšák2017-07-041-24/+23
* gallium/radeon: rename RADEON_FLAG_HANDLE -> RADEON_FLAG_NO_SUBALLOCMarek Olšák2017-07-046-9/+9
* gallium/radeon: fix a possible crash for buffer exportsMarek Olšák2017-07-041-9/+15
* gallium/radeon: ignore PIPE_BIND_SHARED for buffersMarek Olšák2017-07-041-2/+0
* radeonsi: add a HUD query for getting an average GFX BO list sizeMarek Olšák2017-07-047-0/+27
* st/mesa: release EGLImage on EGLImageTarget* errorPhilipp Zabel2017-07-041-0/+1
* vc4: automake: include vc4_cl_dump.h inJuan A. Suarez Romero2017-07-042-1/+2
* st/mesa: fix tessellation shaders with no support for shareable shadersMarek Olšák2017-07-031-2/+2
* radv: enable Int64 capability (v2)Dave Airlie2017-07-032-1/+2
* ac/nir: fix 64-bit shiftsConnor Abbott2017-07-031-3/+12
* ac/nir: implement 64-bit packing and unpackingConnor Abbott2017-07-032-0/+32
* spirv: fix OpBitcast when the src and dst bitsize are different (v3)Connor Abbott2017-07-031-1/+66
* svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFERBrian Paul2017-07-032-1/+5
* svga: fix texture buffer object regressionBrian Paul2017-07-031-9/+11
* svga: move assertion in draw_vgpu10()Brian Paul2017-07-031-1/+1
* svga: fix buffer binding flags initializationBrian Paul2017-07-031-0/+6
* st/mesa: remove an obsolete commentNicolai Hähnle2017-07-031-1/+0
* mesa: remove unused parameter/member of add_uniform_to_shaderNicolai Hähnle2017-07-031-6/+3
* util/disk_cache: fix a commentNicolai Hähnle2017-07-031-1/+1
* glsl: simplify disable_varying_optimizations_for_ssoNicolai Hähnle2017-07-031-18/+11
* glsl: always print non-zero var->data.location_fracNicolai Hähnle2017-07-031-1/+1
* winsys/radeon: only call pb_slabs_reclaim when slabs are actually usedNicolai Hähnle2017-07-031-1/+2
* anv: check support for enabled features in vkCreateDevice()Samuel Iglesias Gonsálvez2017-07-031-0/+13
* anv: merge tessellation's primitive mode in merge_tess_info()Samuel Iglesias Gonsálvez2017-07-031-0/+4
* swr: Limit memory held by defer deleted resources.Bruce Cherniak2017-07-021-0/+6
* anv: fix reported timestampPeriod valueLionel Landwerlin2017-07-021-1/+1
* intel: genxml: make a couple of enums show up in aubinatorLionel Landwerlin2017-07-026-45/+47
* i965: Print access flags in INTEL_DEBUG=buf output.Kenneth Graunke2017-07-011-3/+22
* i965: Remove clearing of bo->map_gtt after failureChris Wilson2017-07-011-1/+0
* i965: Add inline to brw_bo_unmapKenneth Graunke2017-06-301-1/+1
* i965: Drop global bufmgr lock from brw_bo_map_* functions.Chris Wilson2017-06-301-14/+15
* i965: Make brw_bo_unmap a static inline.Kenneth Graunke2017-06-302-7/+1
* i965: Discard bo->map_countChris Wilson2017-06-302-53/+3
* i965: Add a comment about not needing VALGRIND_MALLOCLIKE_BLOCK.Kenneth Graunke2017-06-301-1/+3
* radv: Use v4i32 variant of llvm.SI.load.const.Bas Nieuwenhuizen2017-06-301-3/+1
* svga: add texture size/levels sanity check code in svga_texture_create()Brian Paul2017-06-301-0/+33
* st/mesa: fix texture image resource selection in st_render_texture()Brian Paul2017-06-301-1/+18
* st/mesa: check for incomplete texture in st_finalize_texture()Brian Paul2017-06-301-0/+12
* gallium/docs: document that TXF is used with PIPE_BUFFER resourcesBrian Paul2017-06-301-1/+2
* gallium/docs: clarify that samplers are not used with PIPE_BUFFER resourcesBrian Paul2017-06-301-0/+8
* vc4: Start using XML unpack functions in CL dump.Eric Anholt2017-06-305-19/+67
* vc4: Replace a couple of magic numbers with #define usage.Eric Anholt2017-06-301-2/+2
* vc4: Move rasterizer state packing to CSO creation time.Eric Anholt2017-06-304-29/+25
* vc4: Convert the driver to emitting the shader record using pack macros.Eric Anholt2017-06-304-54/+100
* vc4: Simplify pack header usageEric Anholt2017-06-304-35/+28