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* use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul2004-04-221-5/+6
* fix some include file glitchesBrian Paul2004-04-221-1/+1
* obsoleteBrian Paul2004-04-226-622/+0
* New glTexImage code.Brian Paul2004-04-2222-528/+3264
* Fix up some assorted issues with initialization of vertex program registers.Brian Paul2004-04-216-94/+107
* only init temp regs to zero if executing NV fragment programBrian Paul2004-04-211-6/+10
* check return values of _swrast_CreateContext, etcBrian Paul2004-04-212-8/+17
* Add printing for recently added opcodes.Keith Whitwell2004-04-201-0/+52
* add SciTech's GLDirect driver for Windows.Alan Hourihane2004-04-2056-0/+34924
* Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell2004-04-202-8/+10
* When upgrading copied vertices, distinguish between an attributeKeith Whitwell2004-04-201-5/+14
* apply texgen/texture matrix in glRasterPosBrian Paul2004-04-191-63/+183
* in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch appropr...Brian Paul2004-04-191-14/+26
* do texcoord projective division in _swrast_span_default_texcoords()Brian Paul2004-04-191-1/+11
* check for __ia64__ when setting USE_IEEEBrian Paul2004-04-181-0/+1
* added missing SHADER_SOURCES to ALL_SOURCESBrian Paul2004-04-181-0/+1
* Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul2004-04-184-44/+157
* Make sure ctx->Driver.NeedFlush is set for Eval-generated attributes.Keith Whitwell2004-04-161-12/+12
* Make _SAT instructions compile correctly.Keith Whitwell2004-04-151-3/+4
* make sure matypes is builtDave Airlie2004-04-151-1/+1
* add drm source dir for solo includesDave Airlie2004-04-151-0/+1
* get the libraries the right way round..Dave Airlie2004-04-151-2/+2
* set default page flipping to zero can be changed in header fileDave Airlie2004-04-153-2/+5
* wrap file in #ifdef USE_TCC, otherwise compilation failesBrian Paul2004-04-141-0/+3
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-146-15/+264
* Fail if any subdir fails.Keith Whitwell2004-04-141-1/+1
* Hack to get things compiling - include "drm.h" instead of "xf86drm.h".Keith Whitwell2004-04-141-1/+2
* Link against GL_LIB_DEPSKeith Whitwell2004-04-141-2/+2
* Remove mesa.a when making cleanKeith Whitwell2004-04-141-1/+1
* First attempt at building a dri module in this treeKeith Whitwell2004-04-143-87/+98
* First pass at support for building DRI drivers in mesa tree.Keith Whitwell2004-04-1418-0/+10546
* Don't try to use .c=.o rule on .S files when building mesa.aKeith Whitwell2004-04-141-4/+7
* disable under _SOLO buildAlan Hourihane2004-04-142-1/+4
* documentation updatesDaniel Borca2004-04-143-6/+16
* Add agpmode to the example config fileDave Airlie2004-04-141-0/+3
* get agpmode from config fileDave Airlie2004-04-141-3/+4
* Add shader sources for solo buildDave Airlie2004-04-141-0/+1
* add agpmode to miniglx config fileDave Airlie2004-04-142-0/+6
* check for __AMD64__ when setting USE_IEEE (Ronnny Vindenes)Brian Paul2004-04-131-2/+2
* Build a single string containing the generated 'C' code.Keith Whitwell2004-04-131-84/+142
* fix the usage of GLX_MESA_allocate_memoryAlan Hourihane2004-04-132-6/+6
* updated Glide driver documentationDaniel Borca2004-04-136-288/+474
* make this exactly like XFree86 .. allows 4x to workDave Airlie2004-04-131-5/+5
* Add DRM_SOURCE_PATH to make system.Jon Smirl2004-04-1313-13/+13
* Missed one with the last commit.Ian Romanick2004-04-121-0/+2
* Conditionally compile code for x86 specific TNL codegen. This fixes problemIan Romanick2004-04-121-0/+6
* build fix for VMSAlan Hourihane2004-04-111-1/+1
* fix minor glitch with GL_DEPTH_COMPONENT texturesBrian Paul2004-04-101-1/+4
* fix max buffer size test (Kyle Bateman, bug 912828)Brian Paul2004-04-091-8/+2
* added SPECULAR flag for sprite point functionsBrian Paul2004-04-092-5/+4