| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Shareable textures won't use tile swizzle.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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it's useless
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Gfx9 will use it too.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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In Mesa we use the convention that if gl_renderbuffer::NumSamples
or gl_texture_image::NumSamples is zero, it's a non-MSAA surface.
Otherwise, it's an MSAA surface. But in gallium nr_samples=1 is a
non-MSAA surface.
Before, if the user called glRenderbufferStorageMultisample() or
glTexImage2DMultisample() with samples=1 we skipped the search for the
next higher number of supported samples and asked the gallium driver to
create a surface with nr_samples=1. So we got a non-MSAA surface.
This failed to meet the expection of the user making those calls.
This patch changes the sample count checks in st_AllocTextureStorage()
and st_renderbuffer_alloc_storage() to test for samples > 0 instead of > 1.
And we now start querying for MSAA support at samples=2 since gallium has
no concept of a 1x MSAA surface.
A specific example of this problem is the Piglit arb_framebuffer_srgb-blit
test. It calls glRenderbufferStorageMultisample() with samples=1 to
request an MSAA renderbuffer with the minimum supported number of MSAA
samples. Instead of creating a 4x or 8x, etc. MSAA surface, we wound up
creating a non-MSAA surface.
Finally, add a comment on the gl_renderbuffer::NumSamples field.
There is one piglit regression with the VMware driver:
ext_framebuffer_multisample-blit-mismatched-formats fails because
now we're actually creating 4x MSAA surfaces (the requested sample
count is 1) and we're hitting some sort of bug in the blitter code. That
will have to be fixed separately. Other drivers may find regressions
too now that MSAA surfaces are really being created.
v2: start quering for MSAA support with samples=2 instead of 1.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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If the texture is multisampled, the coord.w component indicates which
sample to fetch.
Reviewed-by: Roland Scheidegger <[email protected]>
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Whitespace, formatting, combine nr_bits assignment with declaration.
Trivial.
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Both the GLSL 4.00 specs and DX10.1 specs specify that if a fragment
shader uses the sample ID or sample position inputs, the shader is
automatically run at per sample frequency. Document that expectation
for gallium fragment shaders.
Reviewed-by: Roland Scheidegger <[email protected]>
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The default values for GL_SAMPLE_SHADING and GL_MIN_SAMPLE_SHADING_VALUE
are missing from the state tables in the GL spec, but they're supposed
to be GL_FALSE and 0.0, per the GL_ARB_sample_shading spec.
Add code for that, just to be explicit.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Commit bbc29393d3 didn't include osmesa state_tracker. This patch adds
necessary initialization.
Fixes crash in OSMesa initialization.
Created-by: Charmaine Lee <[email protected]>
Tested-by: Bruce Cherniak <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Cc: 17.2 <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: add libxmlconfig.la to the dynamic pipe_radeonsi driver
v3: add libxmlconfig.la to targets/opencl build
v4: add EXPAT_LIBS to opencl build
(note: for only-opencl builds, Emil's configure.ac changes
are also needed)
Fixes: bc7f41e11d3 ("gallium: add pipe_screen_config to screen_create functions")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102014
Tested-by: Andy Furniss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]> (v1)
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Fixes build error with anv_extensions.c not found for
libmesa_anv_entrypoints.
Fixes: d62063c "anv: Autogenerate extension query and lookup"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Android build changes to avoid the following building error:
In file included from external/mesa/src/gallium/targets/dri/target.c:1:
external/mesa/src/gallium/auxiliary/target-helpers/drm_helper.h:185:10:
fatal error: 'radeonsi/si_driinfo.h' file not found
^
1 error generated.
Fixes: 0f8c5de869 "radeonsi: prepare for driver-specific driconf options"
Reviewed-by: Emil Velikov <[email protected]>
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Android build changes to avoid the following building error:
external/mesa/src/gallium/drivers/radeonsi/si_shader_nir.c:505:
error: undefined reference to 'ac_nir_translate'
Fixes: 86d4b46d66 "ac/common: always build NIR translation"
Reviewed-by: Emil Velikov <[email protected]>
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When this GL call is a no-op, it should be a little faster.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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When this GL call is a no-op, it should be a little faster.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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These were only here to keep building without needing to update libdrm.
Now that we include i915_drm.h in Mesa, we don't need this - our copy
is new enough and has the #define.
Trivial.
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Fixes:
CXXLD addrlib/libamdgpu_addrlib.la
ar: `u' modifier ignored since `D' is the default (see `U')
../../../../src/amd/common/ac_nir_to_llvm.c:33:27: fatal error:
ac_shader_abi.h: No such file or directory
#include "ac_shader_abi.h"
^
compilation terminated.
Makefile:985: recipe for target
'common/common_libamd_common_la-ac_nir_to_llvm.lo' failed
When running `make distcheck`
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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If dual object compile fails (as seems to happen with virgl a
fair bit, and does piglit even have any tests for it?), we end up
not restarting the pull params, so we call
vec4_visitor::move_uniform_array_access_to_pull_constant
a second time and it runs over the ends of the alloc.
Fixes: tests/spec/glsl-1.50/execution/geometry/max-input-components.shader_test
running inside virgl on ivybridge.
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Implement the state tracker manager drawable interface flush_swapbuffer
method by plumbing it through to dri3 if available.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
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Add a state tracker interface method to flush outstanding swapbuffers, and
add a call to it from the mesa state tracker during glFinish().
This doesn't strictly mean the outstanding swapbuffers have actually finished
executing but is sufficient for glFinish()
to be able to be used as a replacement for glXWaitGL().
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
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Provide a dri3 implementation for the image loader extension method.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This can be used to guard support for EXT_memory_object and related
extensions.
v2: update gallium docs
v3 (Timothy Arceri):
- add cap to nv50
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Remember to add the offset to the start of the buffer in the relocation
or else we write 0xff into random bytes elsewhere.
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: [email protected]
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This reduces the number of BOs that we need for the BO lists during
a submission.
Currently uses a fairly simple linear search for finding free space,
that could eventually be improved to a binary tree, which with some
per-node info could make a check for space O(1) and finding it O(log n),
in the number of buffers in that slab.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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As of 4.11, the kernel isn't bothering to set the subslice hashing mode
on Apollolake, leaving it at the default of 8x8. (It initializes it to
16x4 on most platforms.)
Performance data for GPUTest Triangle on Apollolake at 1024x640:
X-tiled RT:
-----------
8x8 -> 16x4: 2.4325% +/- 0.383683% (n=107)
8x8 -> 8x4: -3.75105% +/- 0.592491% (n=40)
8x8 -> 16x16: 6.17238% +/- 0.67157% (n=30)
Y-tiled RT:
-----------
8x8 -> 16x4: 1.30307% +/- 0.297292% (n=205)
8x8 -> 8x4: -0.769282% +/- 0.729557% (n=35)
8x8 -> 16x16: 3.00254% +/- 0.715503% (n=40)
8x MSAA RT (INTEL_FORCE_MSAA=8):
--------------------------------
8x8 -> 16x4: 1.38889% +/- 0.93729% (n=7)
8x8 -> 8x4: -2.10643% +/- 1.15153% (n=3)
8x8 -> 16x16: 3.87183% +/- 1.08851% (n=5)
Based on this, we choose 16x16 for Apollolake.
Skylake GT2 with X-tiled buffers appears to be a toss-up between 16x4
and 16x16, and with Y-tiled buffers it doesn't seem to really matter.
So we'll leave Skylake alone for now.
The hashing mode doesn't seem to make a measurable impact on more
complex benchmarks.
Acked-by: Matt Turner <[email protected]>
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This isn't used in any of these drivers.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is not used in any of these files.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Namely sizeof(foo)/sizeof((foo)[0])
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Drop the local variable and return directly.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Already used as such througout the code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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One could have vX+1 which introduces another entrypoint without
implementing older ones.
v2: Rebase, while keeping loaderPrivate
Fixes: 1bf703e4ea5 ("dri_interface,egl,gallium: only expose RGBA visuals
on Android")
Cc: 17.2 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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`.swap_interval` != `.SwapInterval`...
Fixes: 991ec1b81a76de24fd01 "egl: make platform's SwapInterval() optional"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102015
Cc: Cedric Sodhi <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Tested-by: Cedric Sodhi <[email protected]>
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The cacheline alignment restriction is on the base address; the pitch
can be anything.
Fixes assertion failures when using primus (say, on glxgears, which
creates a 300x300 linear BGRX surface with a pitch of 1200):
intel_blit.c:190: get_blit_intratile_offset_el: Assertion `mt->surf.row_pitch % 64 == 0' failed.
Cc: [email protected]
Reviewed-by: Chris Wilson <[email protected]>
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Move AVX512BW specific intrinics to be Core-only.
Move some AVX512F intrinsics back to common implementation file.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Switch to a 1:1 mapping template:generated for future maintenance.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Unintentionally added with an apache2 license; relicense to match
the rest of the tree.
Reviewed-by: Bruce Cherniak <[email protected]>
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Copy/paste error was duplicating a gen_knobs.cpp rule.
Fixes: 5079c277b57 ("swr: [scons] Fix windows build")
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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Add "const" as appropriate in method/function signatures.
Reviewed-by: Bruce Cherniak <[email protected]>
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Work in progress, disabled by default.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Rename to reflect global nature.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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