summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
...
* hsw hiz: Add new size restrictions for miplevels > 0Jordan Justen2013-08-041-3/+13
* gen7 blorp depth: calculate base surface width/heightJordan Justen2013-08-041-0/+13
* gen7 depth surface: calculate minimum array element being renderedJordan Justen2013-08-042-0/+17
* gen7 depth surface: calculate LOD being rendered toJordan Justen2013-08-042-0/+6
* gen7 depth surface: calculate depth (array size) for depth surfaceJordan Justen2013-08-042-0/+5
* gen7 depth surface: calculate more specific surface typeJordan Justen2013-08-042-0/+47
* i965: init global state first in brw_workaround_depthstencil_alignmentJordan Justen2013-08-041-5/+14
* nv50: fix some h264 interlaced decoding on vp2Ilia Mirkin2013-08-032-7/+8
* llvmpipe: don't interpolate front face or prim idZack Rusin2013-08-021-15/+13
* draw: make sure clipping works with injected outputsZack Rusin2013-08-021-35/+54
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-0214-4/+146
* draw: stop crashing with extra shader outputsZack Rusin2013-08-029-15/+52
* draw: use the vertex sizeZack Rusin2013-08-021-1/+1
* draw/llvm: add some extra debugging outputZack Rusin2013-08-021-0/+6
* tgsi: detect prim id and front face usage in fsZack Rusin2013-08-022-2/+8
* tgsi: add ucmp to the list of opcodesZack Rusin2013-08-021-0/+1
* llvmpipe: make the front-face behavior match the gallium specZack Rusin2013-08-021-1/+4
* mesa: Use MIN3 instead of two MIN2s.Matt Turner2013-08-021-4/+5
* mesa: Update comments to match newer specs.Matt Turner2013-08-022-2/+2
* i965: Initialize the maximum number of GS threads on Haswell.Kenneth Graunke2013-08-021-0/+3
* glsl: Disallow interpolation qualifiers on non-input/output variables.Kenneth Graunke2013-08-021-7/+18
* glsl: Fix NULL pointer dereferences when linking fails.Kenneth Graunke2013-08-021-8/+5
* r600g: honour semantic index in fragment color exportsChristoph Bumiller2013-08-021-5/+5
* i965: enable image external sampling for imported dma-buffersTopi Pohjolainen2013-08-022-0/+8
* egl/dri2: support for creating images out of dma buffersTopi Pohjolainen2013-08-021-0/+262
* intel: restrict dma-buf-import images to external sampling onlyTopi Pohjolainen2013-08-024-1/+27
* egl: definitions for EXT_image_dma_buf_importTopi Pohjolainen2013-08-025-0/+98
* dri: propagate extra dma_buf import attributes to the driversTopi Pohjolainen2013-08-022-2/+53
* intel: set dri image dimensions even when creating out of primesTopi Pohjolainen2013-08-021-0/+2
* intel: refactor planar format lookupTopi Pohjolainen2013-08-021-13/+18
* intel: do not create renderbuffers out of planar imagesTopi Pohjolainen2013-08-021-0/+7
* intel: allow packed prime buffers to be treated normallyTopi Pohjolainen2013-08-021-1/+5
* main: Warn that geometry shader support is experimental.Paul Berry2013-08-011-0/+6
* glsl: Implement rules for geometry shader input sizes.Paul Berry2013-08-013-0/+202
* glsl: Allow geometry shader input instance arrays to be unsized.Paul Berry2013-08-013-17/+49
* glsl: Permit non-ubo input interface arrays to use non-const indexing.Paul Berry2013-08-011-1/+2
* glsl: Cross-validate GS layout qualifiers while intrastage linking.Eric Anholt2013-08-011-0/+96
* glsl: Export the compiler's GS layout qualifiers to the gl_shader.Eric Anholt2013-08-012-0/+49
* glsl: Parse the GLSL 1.50 GS layout qualifiers.Eric Anholt2013-08-016-1/+177
* glsl: Make sure that we don't put too many bitfields in ast_type_qualifier.Eric Anholt2013-08-011-0/+2
* main: Fix delete_shader_cb() for geometry shadersPaul Berry2013-08-011-1/+2
* glsl/linker: Fail to link geometry shader without vertex shader.Fabian Bieler2013-08-011-0/+8
* mesa: Validate the drawing primitive against the geometry shader input primit...Fabian Bieler2013-08-011-0/+68
* mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.Fabian Bieler2013-08-011-1/+1
* glsl: Properly pack GS output varyingsPaul Berry2013-08-011-2/+57
* glsl: Modify varying packing to use a temporary exec_list.Paul Berry2013-08-011-10/+18
* glsl/linker: Properly pack GS input varyings.Paul Berry2013-08-015-35/+199
* glsl/linker: Properly error check VS-GS linkage.Paul Berry2013-08-011-1/+10
* glsl: Require geometry shader inputs to be arrays.Paul Berry2013-08-011-1/+14
* mesa: Copy linked program data for GS.Paul Berry2013-08-012-1/+12