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* mesa: add flag for GL_NV_conditional_render extensionBrian Paul2009-12-313-2/+4
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* mesa: _mesa_Begin/EndConditionalRender() functionsBrian Paul2009-12-316-0/+199
| | | | | | | For GL_NV_conditional_render and GL3. The drawing functions don't check the query object yet. No API dispatch yet.
* mesa: make _mesa_lookup_query_object() an non-private inline functionBrian Paul2009-12-312-16/+17
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* nv50: fix TEXLOD sequence and use it only in FPsChristoph Bumiller2009-12-311-1/+8
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* nv50: cannot kill branch if immediate is usedChristoph Bumiller2009-12-311-0/+3
| | | | The immediate's bits eat the condition bits.
* nv50: make assimilate_temp safeChristoph Bumiller2009-12-311-16/+28
| | | | | Cannot change hw reg assigned to a TGSI TEMP on the fly if we are in a loop, conditional, or can jump around wildly.
* nv50: handle TGSI_OPCODE_EXP,LOGChristoph Bumiller2009-12-311-0/+59
| | | | Not that they make much sense on nv50, but we also do LIT ...
* nv50: add support for subroutinesChristoph Bumiller2009-12-311-53/+78
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* nv50: alloc_reg on reg_instanceChristoph Bumiller2009-12-311-14/+15
| | | | | | If we create multiple instances of an nv50_reg referencing them same resource, register allocation from alloc_reg has to be done with the original nv50_reg.
* nv50: multiply polygon offset units by 2Christoph Bumiller2009-12-311-1/+1
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* nv50: neg and abs modifiers for flopsChristoph Bumiller2009-12-311-28/+55
| | | | Also fixes RSQ of negative sources.
* nv50: don't negate immediates in set_immdChristoph Bumiller2009-12-311-12/+5
| | | | | | | | | | | | This negation would only be triggered in situations where it's incorrect. The caller of set_immd should negate the immediate value in the instruction itself if desired, and will also know if it's a float or an int. ADD TEMP[0], CONST[0], -IMMD[0] would load the immediate into extra TEMP, negated, and set the negate flag in add as well - double negation.
* mesa: implement _mesa_GetStringi() for GL3Brian Paul2009-12-302-0/+31
| | | | Note: not plugged into the dispatch table yet.
* mesa: _mesa_get_enabled_extension() functionBrian Paul2009-12-302-0/+23
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* mesa: implement GL3 GL_NUM_EXTENSIONS queryBrian Paul2009-12-305-0/+46
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* mesa: simplify some extension testing codeBrian Paul2009-12-301-9/+20
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* mesa: display list support for glClearBuffer functionsBrian Paul2009-12-301-0/+154
| | | | Note: some code disabled until dispatch table supports GL3 entrypoints.
* mesa: implement GL3 glClearBuffer() functionsBrian Paul2009-12-302-0/+357
| | | | | | | | | | | | These functions clear color/depth/stencil buffers with a value that's passed to the function, rather than the context clear values. For now these functions are implemented in terms of the existing ctx->Driver.Clear() hook. In the future when we have non-normalized integer and unsigned integer color buffer formats we'll need new driver hook(s) to pass int and uint clear values to the driver. Note: these functions are not hooked into the dispatch table at this time.
* nouveau: Fix glTexSubImage on swizzled surfaces on <=NV40Luca Barbieri2009-12-306-55/+74
| | | | | | | | | | | | | | | | | | Currently in nvXX_transfer_new a temporary as large as the surface is created. If the subrectangle is not the whole texture we would need to read back the whole texture, but we aren't. Thus, everything but the subrectangle specified is loaded as garbage. This can be seen in progs/demos/ray. This patch fixes the problem by creating a temporary that covers only the desired subrectangle. That makes us hit an alignment assert in nv04_surface_2d.c. Fix it using the point registers instead of manipulating the swizzled surface offset to account for the destination coordinates (which do not seem to have a 1024 limit). Signed-off-by: Francisco Jerez <[email protected]>
* mesa: fix-up blend enable/disable code in _mesa_PopAttrib()Brian Paul2009-12-291-7/+17
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* mesa: finish-up indexed color mask code in _mesa_PopAttrib()Brian Paul2009-12-291-1/+1
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* mesa: plug in GL_EXT_draw_buffers2 functionsBrian Paul2009-12-292-8/+14
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* mesa: regenerate API files related to GL_EXT_draw_buffers2Brian Paul2009-12-2911-1747/+2138
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* glapi: extension info for GL_EXT_draw_buffers2Brian Paul2009-12-291-0/+49
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* mesa: added infrastructure for GL_EXT_draw_buffers2Brian Paul2009-12-295-10/+25
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* mesa: add dlist support for indexed colormask and indexed enables/disablesBrian Paul2009-12-291-0/+77
| | | | Not plugged into dispatch table yet...
* mesa: implement per-buffer color maskingBrian Paul2009-12-2944-230/+350
| | | | | | | | | | | This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
* mesa: implement indexed glGet functionsBrian Paul2009-12-293-20/+140
| | | | | | | | The functions are _mesa_GetBooleanIndexedv(), _mesa_GetIntegerIndexedv(), and _mesa_GetInteger64Indexedv(). These will be called from API functions such as glGetBooleanIndexedvEXT() and glGetBooleani_v(). Only the GL_BLEND query is supported at this time.
* mesa: per-buffer blend enabled flagsBrian Paul2009-12-299-20/+126
| | | | | | | | | | | | | | | ctx->Color.BlendEnabled is now a GLbitfield instead of a GLboolean to indicate blend on/off status for each color/draw buffer. This is infrastructure for GL_EXT_draw_buffers2 and OpenGL 3.x New functions include _mesa_EnableIndexed(), _mesa_DisableIndexed(), and _mesa_IsEnabledIndexed(). The enable function corresponds to glEnableIndexedEXT() for GL_EXT_draw_buffers2 or glEnablei() for GL3. Note that there's quite a few tests for ctx->Color.BlendEnabled != 0 in drivers, etc. Those tests can remain as-is since the mask will be 0 or ~0 unless GL_EXT_draw_buffers2 is enabled.
* glsl: added default case in _fetch_token() to silence warningsBrian Paul2009-12-291-0/+2
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* intel: Fix false positives in checking for non-packed depth/stencil RB.Eric Anholt2009-12-281-7/+14
| | | | | | | The wine d3d9 visual.c testcase was tripping over this and failing. Presumably it's binding a packed depth/stencil texture to both stencil and depth attachment points, and we make a new renderbuffer wrapper for each in that case.
* intel: Allow binding a stencil but not a depth buffer.Eric Anholt2009-12-282-1/+7
| | | | | | Wine's d3d9 visual.c testcase tries this a lot, so I've added some piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only) and enabled it.
* intel: Improve INTEL_DEBUG=fbo output.Eric Anholt2009-12-281-1/+6
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* intel: Remove dead fthrottle_mode option. We only do IRQ waits.Eric Anholt2009-12-282-5/+1
| | | | Noticed by clang.
* mesa: remove gratuitous stores I added in remove_instructions.Eric Anholt2009-12-281-1/+0
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* nouveau: Unreference state/buffer objects on context/screen destruction.Younes Manton2009-12-2812-5/+102
| | | | | | | | - unreference state objects so that buffer objects are unreferenced and eventually destroyed - free channel at screen's destruction Based on Krzysztof Smiechowicz's patch.
* nouveau: Fix swizzling for copies to rectangular texturesLuca Barbieri2009-12-281-3/+12
| | | | | | | | | | | | | nVidia hardware seems to swizzle rectangular texture (with width != height) coordinates by swizzling the lower bits and then adding the higher bits from the larger dimension. However, nv04_swizzle_bits ignores width and height and just interleaves everything. This causes problems with rectangular POT textures with height or width 2048 or 4096 (but not 2048x1024 where it works by chance) since the driver swizzles them in 1024x1024 chunks and gets the start position for the non-first chunks wrong. The following patch seems to fix those problems.
* nouveau: Fix nv20-40 swizzled miptree RTsLuca Barbieri2009-12-289-3/+122
| | | | | | | | | | | | | I just coded a patch that does this and seems to work fine. It must be fixed since it breaks OpenGL (or the state tracker can be changed, but it seems better to do it in the driver). The patch also fixes NV20 and NV30 in the same way. They compile but are untested. I would guess that using the 3D engine is faster for the larger levels, but the 2D engine is faster for the smaller ones (and lacks this issue).
* NV30/NV40 CMP and SCS src == dst handlingLuca Barbieri2009-12-282-16/+48
| | | | | | | | CMP and SCS can produce incorrect results if the source and destination are the same. This patch should fix the issues. CMP is fixed by predicating both moves. SCS by changing the order if the source component is X.
* llvmpipe: Unmapping vertex/index buffers does NOT flush draw module anymore.José Fonseca2009-12-281-1/+7
| | | | | | | | | | | | Not since 6094e79f4e3350d123c7532b1c73faa60834a62d. Drivers now need to flush draw module explicitely (which explains why all those previous commits adding draw_flushes calls were necessary). This is a good thing, but it's tricky to get this right in face of user buffers (it's not even clear who has the responsibility to flush when a user buffer is seen -- statetracker or pipe driver), so just force flush (temporarily) since it's not a bottleneck now.
* python/retrace: Dump only the specified image rectangles.José Fonseca2009-12-281-2/+2
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* xlib: Integrate the trace driver with all pipe drivers.José Fonseca2009-12-287-141/+24
| | | | | | | And not just softpipe. It is particularly convenient to use llvmpipe instead, since it is much faster. It also allows to use rbug with all xlib drivers.
* scons: Fix xlib build.José Fonseca2009-12-282-2/+2
| | | | After glsl rework merge.
* nv04: Fix build after the latest nouveau_class.h changes.Francisco Jerez2009-12-286-62/+62
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* nv50: Dehexify and bring up to date with new method defines.Marcin Kościelnicki2009-12-288-72/+69
| | | | Signed-off-by: Francisco Jerez <[email protected]>
* Merge branch 'mesa_7_7_branch'Brian Paul2009-12-273-9/+17
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| * st/mesa: add missing case for PIPE_FORMAT_B8G8R8A8_UNORMBrian Paul2009-12-271-0/+2
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| * gallium: only create pipe buffer when size is nonzeroMaarten Maathuis2009-12-231-6/+10
| | | | | | | | | | | | - This fixes a crash upon starting spring (a rts engine/game). Signed-off-by: Maarten Maathuis <[email protected]>
| * mesa: fix binary() function, printf format stringBrian Paul2009-12-221-3/+5
| | | | | | | | | | Need to use the constant 1ULL and 0xllx format string. This fixes incorrect results and a NULL pointer/parameter bug.
* | r300g: fix use of uninitialised variables.Dave Airlie2009-12-271-2/+2
| | | | | | | | These buffers were getting dereferenced later.