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* vc4: use the new parent/child pools for transfersNicolai Hähnle2016-10-055-6/+11
| | | | Reviewed-by: Marek Olšák <[email protected]>
* freedreno: use the new parent/child pools for transfersNicolai Hähnle2016-10-055-6/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* r300: use the new parent/child pools for transfers (v2)Nicolai Hähnle2016-10-055-7/+11
| | | | | | v2: slab_alloc_st -> slab_alloc Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: use the new parent/child pools for transfersNicolai Hähnle2016-10-053-6/+11
| | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97894 Reviewed-by: Marek Olšák <[email protected]>
* util/slab: re-design to allow migration between pools (v3)Nicolai Hähnle2016-10-052-89/+258
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is basically a re-write of the slab allocator into a design where multiple child pools are linked to a parent pool. The intention is that every (GL, pipe) context has its own child pool, while the corresponding parent pool is held by the winsys or screen, or possibly the GL share group. The fast path is still used when objects are freed by the same child pool that allocated them. However, it is now also possible to free an object in a different pool, as long as they belong to the same parent. Objects also survive the destruction of the (child) pool from which they were allocated. The slow path will return freed objects to the child pool from which they were originally allocated. If that child pool was destroyed, the corresponding page is considered an orphan and will be freed once all objects in it have been freed. This allocation pattern is required for pipe_transfers that correspond to (GL) buffer object mappings when the mapping is created in one context which is later destroyed while other contexts of the same share group live on -- see the bug report referenced below. Note that individual drivers do need to migrate to the new interface in order to benefit and fix the bug. v2: use singly-linked lists everywhere v3: use p_atomic_set for page->u.num_remaining Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97894
* util: use GCC atomic intrinsics with explicit memory modelNicolai Hähnle2016-10-051-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | This is motivated by the fact that p_atomic_read and p_atomic_set may somewhat surprisingly not do the right thing in the old version: while stores and loads are de facto atomic at least on x86, the compiler may apply re-ordering and speculation quite liberally. Basically, the old version uses the "relaxed" memory ordering. The new ordering always uses acquire/release ordering. This is the strongest possible memory ordering that doesn't require additional fence instructions on x86. (And the only stronger ordering is "sequentially consistent", which is usually more than you need anyway.) I would feel more comfortable if p_atomic_set/read in the old implementation were at least using volatile loads and stores, but I don't see a way to get there without typeof (which we cannot use here since the code is compiled with -std=c99). Eventually, we should really just move to something that is based on the atomics in C11 / C++11. Acked-by: Marek Olšák <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: use L3 data cache for SSBOsLionel Landwerlin2016-10-051-1/+2
| | | | | | | | | | | | | Anv programs the hardware to use L3 data cache if we use either SSBOs or images in the shaders, we can program i965 the same way. gl_shader_program has a bit of a confusing named field with 'NumAtomicBuffers'. It doesn't tell how many buffers are accessed by the shader in an atomic way but instead the number of atomic counters manipulated by the shader. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Raise INVALID_ENUM in FramebufferTexture*D for unknown textargets.Kenneth Graunke2016-10-041-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3-CTS.functional.negative_api.buffer.framebuffer_texture2d expects glFramebufferTexture[123]D to raise GL_INVALID_ENUM when supplied a completely bogus textarget parameter (i.e. 0xffffffff). This is at odds with the spec. GLES 3.1 says: "An INVALID_OPERATION error is generated if texture is not zero and textarget is not one of TEXTURE_2D, TEXTURE_2D_MULTISAMPLE, or one of the cube map face targets from table 8.21." (and GLES 3.0 and GL 4.5 both have similar text). However, GL has a general guideline that says: "If a command that requires an enumerated value is passed a symbolic constant that is not one of those specified as allowable for that command, an INVALID_ENUM error is generated." Apparently other vendors reconcile these two rules as follows: GL should raise INVALID_OPERATION for actual texture target enumeration values which are not allowed for this particular glFramebufferTexture*D call. Any value that is not a texture target should result in GL_INVALID_ENUM. For example, glFramebufferTexture2D with GL_TEXTURE_1D would result in INVALID_OPERATION because it is a real texture target, but not allowed for the 2D version of the function. But calling it with GL_FRONT would result in INVALID_ENUM, as that isn't even a texture target. Fixes: - {ES3-CTS,dEQP-GLES3}.functional.negative_api.buffer.framebuffer_texture2d - {ES31-CTS,ES32-CTS,dEQP-GLES31}.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d References: https://gitlab.khronos.org/opengl/cts/merge_requests/387 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Reorganize check_textarget().Kenneth Graunke2016-10-041-43/+37
| | | | | | | | Having one top-level switch statement covering all known texture targets will make the next change easier to implement. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* aubinator: use the correct format specifier for printing ptrdiff_t.Kenneth Graunke2016-10-041-1/+1
| | | | | | | | Fixes more warnings in 32-bit builds. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* aubinator: Use less -RS instead of -r for the implicit pager.Kenneth Graunke2016-10-041-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From the less man page: "Warning: when the -r option is used, less cannot keep track of the actual appearance of the screen (since this depends on how the screen responds to each type of control character). Thus, various display problems may result, such as long lines being split in the wrong place." Lines which are too long to fit in the terminal would be word wrapped, but unfortunately less would get confused about which line it was on, and text would be drawn on top of other text. The most noticable case was shader assembly, which is frequently too wide for an 80 character terminal, and thus would be drawn on top of the following state packets, making them completely unreadable. Using -R instead of -r fixes this problem by only allowing color escape sequences. (Notably, Git's implicit pager invocation uses -R.) Unfortunately, it means our "clear to the end of the line" hack for extending the blue bar headers won't work anymore. Word wrapping usually isn't terribly readable, anyway, so we also add the -S option (chop long lines) to restrict it to the terminal width. (You can hit the left and right arrow keys to scroll sideways.) Then, for a new blue bar hack, we can use a printf specifier to pad the command packet names to be 80 characters long (arbitrarily), which extends them "far enough" to look good, and doesn't require us to use ioctls to determine the terminal width. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Sirisha Gandikota <[email protected]>
* i965: Drop _NEW_TRANSFORM from 3DSTATE_VS atom on Gen7.Kenneth Graunke2016-10-041-1/+1
| | | | | | | | | | | | | | The atom that uploads push constants listens to _NEW_TRANSFORM for legacy clip plane handling. On Sandybridge, the gen6_vs_state atom emits 3DSTATE_CONSTANT_VS as well as 3DSTATE_VS, so it needs to listen to the same set of conditions. However, it looks like Gen7 doesn't need this. The push constant atom emits 3DSTATE_CONSTANT_VS directly, and the gen7_vs_state atom that emits 3DSTATE_VS doesn't have a dependency on ctx->Transform. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Fix brw_clear_cache to clean up TCS/TES shaders.Kenneth Graunke2016-10-041-0/+2
| | | | | | | We need to free prog_data for TCS/TES too. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: Add missing BRW_CS_PROG_DATA to CS work group surface atom.Kenneth Graunke2016-10-041-2/+5
| | | | | | Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add missing BRW_NEW_CS_PROG_DATA to compute constant atom.Kenneth Graunke2016-10-041-1/+2
| | | | | | | | | CACHE_NEW_CS_PROG hasn't existed in quite a long time...the old comment was there, but not the actual bit. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add missing BRW_NEW_FS_PROG_DATA to render target reads.Kenneth Graunke2016-10-041-1/+3
| | | | | | Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Move BRW_NEW_FRAGMENT_PROGRAM from 3DSTATE_PS to PS_EXTRA.Kenneth Graunke2016-10-041-1/+1
| | | | | | | | | 3DSTATE_PS doesn't need this. 3DSTATE_PS_EXTRA however does, for brw_color_buffer_write_enabled(). Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add missing BRW_NEW_VS_PROG_DATA to 3DSTATE_CLIP.Kenneth Graunke2016-10-041-0/+2
| | | | | | Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Fix missing _NEW_TRANSFORM in Gen8+ 3DSTATE_DS atom.Kenneth Graunke2016-10-041-1/+2
| | | | | | | | | Needed for user clip plane enables. Broken since this code was introduced. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Enable ARB_shader_atomic_counter_opsIan Romanick2016-10-044-6/+50
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Refactor emission of atomic counter operationsIan Romanick2016-10-044-30/+27
| | | | | | | This will make it easier to add more operations. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/intrinsics: Add more atomic_counter opsIan Romanick2016-10-043-5/+110
| | | | | | | | | | v2: Delete some stray debug code notice by Iago. v3: Massive rebase on new ir_function_signature::intrinsic_id mechanism. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> [v1] Acked-by: Ilia Mirkin <[email protected]>
* nir/intrinsics: Include atomic_counter_ in the names used in macro invocationsIan Romanick2016-10-041-5/+5
| | | | | | | | | Otherwise grepping for where atomic_counter_inc and friends are defined is a very frustrating experience. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Kill __intrinsic_atomic_subIan Romanick2016-10-043-19/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Just generate an __intrinsic_atomic_add with a negated parameter. Some background on the non-obvious reasons for the the big change to builtin_builder::call()... this is cribbed from some discussion with Ilia on mesa-dev. Why change builtin_builder::call() to allow taking dereferences and create them here rather than just feeding in the ir_variables directly? The problem is the neg_data ir_variable node would have to be in two lists at the same time: the instruction stream and parameters. The ir_variable node is automatically added to the instruction stream by the call to make_temp. Restructuring the code so that the ir_variables could be in parameters then move them to the instruction stream would have been pretty terrible. ir_call in the instruction stream has an exec_list that contains ir_dereference_variable nodes. The builtin_builder::call method previously took an exec_list of ir_variables and created a list of ir_dereference_variable. All of the original users of that method wanted to make a function call using exactly the set of parameters passed to the built-in function (i.e., call __intrinsic_atomic_add using the parameters to atomicAdd). For these users, the list of ir_variables already existed: the list of parameters in the built-in function signature. This new caller doesn't do that. It wants to call a function with a parameter from the function and a value calculated in the function. So, I changed builtin_builder::call to take a list that could either be a list of ir_variable or a list of ir_dereference_variable. In the former case it behaves just as it previously did. In the latter case, it uses (and removes from the input list) the ir_dereference_variable nodes instead of creating new ones. text data bss dec hex filename 6036395 283160 28608 6348163 60dd83 lib64/i965_dri.so before 6036923 283160 28608 6348691 60df93 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Remove ir_function_signature::_is_intrinsic fieldIan Romanick2016-10-046-17/+5
| | | | | | | | | text data bss dec hex filename 6036491 283160 28608 6348259 60dde3 lib64/i965_dri.so before 6036395 283160 28608 6348163 60dd83 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Add ir_function_signature::is_intrinsic() methodIan Romanick2016-10-047-16/+22
| | | | | | | | | | | | This necessetated renaming the is_intrinsic field to _is_intrinsic. The next commit will remove the field. text data bss dec hex filename 6036507 283160 28608 6348275 60ddf3 lib64/i965_dri.so before 6036491 283160 28608 6348259 60dde3 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Use the ir_intrinsic_* enums instead of the __intrinsic_* name stringsIan Romanick2016-10-044-219/+276
| | | | | | | | | | | | | | text data bss dec hex filename 6038043 283160 28608 6349811 60e3f3 lib64/i965_dri.so before 6036507 283160 28608 6348275 60ddf3 lib64/i965_dri.so after v2: s/ir_intrinsic_atomic_sub/ir_intrinsic_atomic_counter_sub/. Noticed by Ilia. v3: Silence unhandled enum in switch warnings in st_glsl_to_tgsi. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Track a unique intrinsic ID with each intrinsic functionIan Romanick2016-10-047-73/+280
| | | | | | | | | text data bss dec hex filename 6037483 283160 28608 6349251 60e1c3 lib64/i965_dri.so before 6038043 283160 28608 6349811 60e3f3 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Don't emit ir_binop_carry during ir_binop_imul_high loweringIan Romanick2016-10-041-5/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | st_glsl_to_tgsi only calls lower_instructions once (instead of in a loop), so the ir_binop_carry generated would not get lowered. Fixes assertion failure state_tracker/st_glsl_to_tgsi.cpp:2265: void glsl_to_tgsi_visitor::visit_expression(ir_expression*, st_src_reg*): Assertion `!"Invalid ir opcode in glsl_to_tgsi_visitor::visit()"' failed. on softpipe in 16 piglit tests: mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended-only-msb-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended-only-msb.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended-only-msb-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended-only-msb.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended-only-msb-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended-only-msb.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended-only-msb-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended-only-msb.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended.shader_test Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965: fix unused variable warning in brw_emit_gpgpu_walker()Timothy Arceri2016-10-051-2/+1
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: add MAYBE_UNUSED to assert paramTimothy Arceri2016-10-051-1/+1
| | | | | | Fixes unused variable warning in release build. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: wrap unused function in #ifndef NDEBUGTimothy Arceri2016-10-051-0/+2
| | | | | | | This function is only ever used by an assert() this fixes an unused function warning in release builds. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: fix unused variable warning in gen7_block_read_scratch()Timothy Arceri2016-10-051-2/+1
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: add MAYBE_UNUSED to assert paramTimothy Arceri2016-10-051-1/+1
| | | | | | This fixes an unused variable warning on release builds. Reviewed-by: Iago Toral Quiroga <[email protected]>
* gallivm: Use AVX2 gather instrinsics.Jose Fonseca2016-10-041-0/+95
| | | | | | v2: Use AVX2 gather for non aligned loads too. Reviewed-by: Roland Scheidegger <[email protected]>
* gallivm: Use 8 wide AoS sampling on AVX2.Roland Scheidegger2016-10-041-5/+6
| | | | | | | | | | v2: Make sure that with num_lods > 1 and min_filter != mag_filter we still enter the splitting path. So this case would still use 4-wide aos path (as a side note, the 4-wide aos sampling path could actually be improved quite a bit if we have avx2, by just doing the filtering with 256bit vectors). Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: Basic AVX2 support.José Fonseca2016-10-044-28/+98
| | | | | | v2: pblendb -> pblendvb Reviewed-by: Roland Scheidegger <[email protected]>
* egl: Drop duplicate check on EGLSync typeChad Versace2016-10-041-6/+0
| | | | | | | | | | _eglInitSync checked that the display supported the sync type (such as EGL_SYNC_FENCE), and did it wrong. When the check failed it emitted EGL_BAD_ATTRIBUTE, but sometimes EGL_BAD_PARAMETER is needed. _eglCreateSync already does the error checking, and it does it right. Reviewed-by: Emil Velikov <[email protected]>
* egl: Cleanup control flow in _eglParseSyncAttribListChad Versace2016-10-041-6/+8
| | | | | | | | | | When the function encountered an error, it effectively returned immediately. However, it did so indirectly by breaking out of a loop. Replace the loop breakout with a explicit 'return'. Do the same for _eglParseSyncAttribList64 too. Reviewed-by: Emil Velikov <[email protected]>
* egl: Add _eglConvertIntsToAttribs()Chad Versace2016-10-042-0/+43
| | | | | | | This function converts an attribute list from EGLint[] to EGLAttrib[]. Will be used in following patches to cleanup EGLSync attribute parsing. Reviewed-by: Emil Velikov <[email protected]>
* egl: Fix an error path in eglCreateSync*Chad Versace2016-10-041-2/+12
| | | | | | | | | | When the user called eglCreateSync64KHR on a display without EGL_KHR_cl_event2 (the only extension that exposes it), we returned EGL_NO_SYNC but did not update the error code. We also did the same for eglCreateSync on a display without EGL 1.5. Reviewed-by: Emil Velikov <[email protected]>
* egl: Fix truncation error in _eglParseSyncAttribList64Chad Versace2016-10-041-3/+4
| | | | | | | | The function stores EGLAttrib values in EGLint variables. On 64-bit systems, this truncated the values. Cc: [email protected] Reviewed-by: Emil Velikov <[email protected]>
* egl: Fix missing unlock in eglGetSyncAttribKHRChad Versace2016-10-041-1/+1
| | | | | | | | | | | On the error path, eglGetSyncAttribKHR neglected to unlock the EGLDisplay before returning. Fixes deadlock in dEQP-EGL.functional.fence_sync.invalid.get_invalid_value. Cc: [email protected] Cc: Mark Janes <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* anv/gen7_pipeline: Fix typo in semicolonAnuj Phogat2016-10-041-1/+1
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/gen7_pipeline: Set sample mask field in 3DSTATE_PSAnuj Phogat2016-10-041-0/+3
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/gen7_pipeline: Move ksp{1,2} state setting next to ksp0Anuj Phogat2016-10-041-3/+2
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/gen7: Make use of local variable prog_dataAnuj Phogat2016-10-041-2/+2
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/gen8_pipeline: Add an assert to ensure use_alt_mode is not set in prog_dataAnuj Phogat2016-10-041-0/+1
| | | | Signed-off-by: Anuj Phogat <[email protected]>
* anv/gen8_pipeline: Fix typo in semicolonAnuj Phogat2016-10-041-1/+1
| | | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Keep the value name 'Alternate' uniform across gen75.xmlAnuj Phogat2016-10-041-3/+3
| | | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>