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* radeonsi: clarify documentation of existing SI workaroundNicolai Hähnle2017-05-081-1/+3
* radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SINicolai Hähnle2017-05-081-0/+14
* radeonsi: load patch_id for TES-as-ES when exporting for PSNicolai Hähnle2017-05-081-2/+2
* radeonsi: fix primitive ID in fragment shader when using tessellationNicolai Hähnle2017-05-081-10/+17
* radeonsi: mark fast-cleared textures as compressed when dirtyingNicolai Hähnle2017-05-081-2/+14
* egl: use designated initializersEmil Velikov2017-05-081-8/+7
* egl: drop unneeded sentinel from level_strings[]Emil Velikov2017-05-081-2/+2
* egl: remove suprous header eglcompiler.hEmil Velikov2017-05-087-52/+4
* egl: remove unneeded else statement in _eglInitLoggerEmil Velikov2017-05-081-3/+0
* egl: remove no longer needed logger infraEmil Velikov2017-05-082-49/+6
* egl: fold Android logger into main/Emil Velikov2017-05-083-35/+36
* egl: remove unused _eglSetLogLevel()Emil Velikov2017-05-082-25/+0
* glsl: apply the image format for members of structuresSamuel Pitoiset2017-05-081-8/+29
* glsl: store the image format in glsl_struct_fieldSamuel Pitoiset2017-05-083-1/+11
* st/glsl_to_tgsi: don't use rzalloc_array() when it's unnecessarySamuel Pitoiset2017-05-081-6/+6
* anv: check return value of anv_execbuf_add_boLionel Landwerlin2017-05-081-2/+7
* anv: avoid null pointer dereferenceLionel Landwerlin2017-05-081-1/+2
* egl: avoid dereferencing a null displayEric Engestrom2017-05-081-1/+3
* i965: Update gen6_depth_stencil_state to use genX macro.Rafael Antognolli2017-05-071-1/+1
* i965: Move MOCS macros to brw_state.h.Rafael Antognolli2017-05-072-42/+42
* i965: Don't try to unmap NULL program cache BO.Kenneth Graunke2017-05-071-4/+7
* Revert "mesa: Require mipmap completeness for glCopyImageSubData(), sometimes."Kenneth Graunke2017-05-071-23/+2
* glsl: destroy function and subroutine hash tablesGrazvydas Ignotas2017-05-081-0/+10
* radv: fix regression in blit2d push constant change.Dave Airlie2017-05-081-1/+1
* radv/meta: cleanup some unused code pathDave Airlie2017-05-082-34/+1
* radv/meta: port blit to using push constantsDave Airlie2017-05-081-100/+65
* radv/meta: move blit2d to using push constantsDave Airlie2017-05-082-75/+59
* radv/meta: move clear color to using push constantsDave Airlie2017-05-082-130/+78
* radv/meta: use novertex save path for resolve pass.Dave Airlie2017-05-082-2/+2
* radv: set base/ranges for push constant loads.Dave Airlie2017-05-086-0/+26
* radv: drop resolve hack workaroundsDave Airlie2017-05-073-104/+1
* radv/meta: select resolve pathsDave Airlie2017-05-071-8/+50
* radv/meta: add resolve pass using fragment/vertex shadersDave Airlie2017-05-076-2/+699
* radv: add subpass resolve compute pathDave Airlie2017-05-072-0/+94
* radv/resolve: split resolve emission out for computeDave Airlie2017-05-071-63/+78
* radv/meta: split out core part of resolve shaderDave Airlie2017-05-073-113/+140
* radv/meta: add srgb conversion to end of resolve shader.Dave Airlie2017-05-073-5/+61
* nir: Fix missing snprintf symbol on Windows.Jose Fonseca2017-05-071-0/+4
* nv50/ir: Replace NV50_PROGRAM_IR_* by PIPE_SHADER_IR_*Pierre Moreau2017-05-075-10/+7
* nv50/ir: Remove unused translation methodsPierre Moreau2017-05-072-10/+3
* nv50/ir: Free target if we failed to create a programPierre Moreau2017-05-071-1/+3
* nv50/ir: Fail if encountering unknown shader typePierre Moreau2017-05-071-2/+2
* radv: set PERF_MOD in sample state like radeonsi.Dave Airlie2017-05-071-1/+2
* radv: apply the tess+GS hang workaround to Polaris12 as wellDave Airlie2017-05-071-1/+2
* mesa: small texture targetIndex tidy upTimothy Arceri2017-05-071-5/+4
* mesa: fix broken indentationTimothy Arceri2017-05-071-7/+6
* mesa: some C99 tidy upsTimothy Arceri2017-05-071-24/+10
* mesa: add KHR_no_error support to copy buffer subdata functionsTimothy Arceri2017-05-074-3/+43
* mesa: remove _mesa from static functionTimothy Arceri2017-05-071-4/+4
* st/mesa: stop calling _mesa_init_buffer_object_functions()Timothy Arceri2017-05-071-3/+0