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* isl/state: Use TILEWALK_XMAJOR for linear surfaces on gen7Jason Ekstrand2016-06-221-2/+2
* isl/state: Emit no-op mip tail setup on SKLJason Ekstrand2016-06-221-0/+8
* isl/state: Only set cube face enables if usage includes CUBE_BITJason Ekstrand2016-06-221-7/+9
* isl/state: Use the layout for computing qpitch rather than dimensionsJason Ekstrand2016-06-221-19/+15
* isl/state: Set the IntegerSurfaceFormat bit on HaswellJason Ekstrand2016-06-221-0/+4
* isl/format: Mark R9G9B9E5 as containing 9-bit unsigned float channelsJason Ekstrand2016-06-221-1/+1
* isl/state: Don't set RenderTargetViewExtent for texture surfacesJason Ekstrand2016-06-221-4/+18
* isl/state: Set SurfaceArray based on the surface dimensionJason Ekstrand2016-06-221-1/+1
* isl/state: Don't force-disable L2 bypass for everythingJason Ekstrand2016-06-221-5/+0
* isl/state: Refactor the setup of clear colorsJason Ekstrand2016-06-221-18/+22
* isl/state: Refactor the per-gen isl_to_gen_h/valign tablesJason Ekstrand2016-06-221-6/+8
* isl/state: Return an extent3d from the halign/valign helperJason Ekstrand2016-06-221-22/+11
* isl/state: Put pitch calculations togetherJason Ekstrand2016-06-221-22/+20
* isl/state: Put all dimension setup together and towards the topJason Ekstrand2016-06-221-80/+74
* isl/state: Put surface format setup at the topJason Ekstrand2016-06-221-7/+7
* isl/state: Remove some unused fieldsJason Ekstrand2016-06-221-9/+0
* isl/state: Don't use designated initializers for the surface stateJason Ekstrand2016-06-221-47/+48
* genxml/gen8,9: Prefix the multisample format enum with MSFMTJason Ekstrand2016-06-223-12/+4
* i965/blorp: Only set src_z for gen8+ 3D texturesJason Ekstrand2016-06-221-2/+9
* i965/gen7,8: Set SURFACE_IS_ARRAY for all non-3D texture typesJason Ekstrand2016-06-222-2/+2
* i965/gen4: Subtract 1 from buffer sizesJason Ekstrand2016-06-221-3/+3
* i965: Remove fake W-tiled render target supportJason Ekstrand2016-06-223-47/+9
* i965/fs: Use a default Y coordinate of 0 for TXF on gen9+Jason Ekstrand2016-06-221-0/+2
* i965/gen8: Use the qpitch from the aux_mt for AUX_QPITCHJason Ekstrand2016-06-221-2/+2
* i965/blorp/gen8: Use the correct max level and layer in emit_surface_statesJason Ekstrand2016-06-221-3/+2
* i965: Drop the maximum 3D texture size to 512 on Sandy BridgeJason Ekstrand2016-06-221-1/+10
* i965/gen4-6: Handle gl_texture_object::BaseLevel and MinLayer correctlyJason Ekstrand2016-06-221-1/+3
* i965/gen4: Pull texture formats from the texture object not the miptreeJason Ekstrand2016-06-221-1/+1
* i965: Fix point size with tessellation/geometry shaders in GLES.Kenneth Graunke2016-06-224-9/+59
* i965: move vs outputs written into a helperTimothy Arceri2016-06-222-31/+47
* st/mesa: use a single memcpy in st_ReadPixels when possibleNicolai Hähnle2016-06-221-8/+15
* glsl: only match gl_FragData and not gl_SecondaryFragDataEXTIlia Mirkin2016-06-211-2/+5
* nv50,nvc0: fix start_instance in manual push pathIlia Mirkin2016-06-212-10/+22
* translate: fix start_instance parameter in sse versionIlia Mirkin2016-06-211-7/+7
* anv/cmd: Dirty descriptor sets when a new pipeline is boundJason Ekstrand2016-06-211-0/+6
* anv/cmd: Move emit_descriptor_pointers to genX_cmd_buffer.cJason Ekstrand2016-06-213-46/+42
* anv/cmd: Move flush_descriptor_sets to anv_cmd_buffer.cJason Ekstrand2016-06-214-50/+50
* spirv: Use the system value version of gl_FrontFaceJason Ekstrand2016-06-211-2/+2
* i965: Reorganize prog_data->total_scratch code a bit.Kenneth Graunke2016-06-211-16/+19
* radeonsi: add a debug flag for unsafe math LLVM optimizationsMarek Olšák2016-06-213-0/+18
* radeonsi: use u_blitter for mipmap generationMarek Olšák2016-06-212-1/+32
* gallium/u_blitter: implement mipmap generationMarek Olšák2016-06-212-114/+238
* st/mesa: cache staging texture for glReadPixelsNicolai Hähnle2016-06-214-14/+110
* st/mesa: invalidate readpixels cacheNicolai Hähnle2016-06-2112-0/+17
* st/mesa: add readpix_cache structureNicolai Hähnle2016-06-213-0/+22
* st/mesa: move ReadPixels blit into a separate functionNicolai Hähnle2016-06-211-52/+78
* st/mesa: flush bitmap cache before CopyImageSubDataNicolai Hähnle2016-06-211-0/+3
* st/mesa: flush bitmap cache before texture functionsNicolai Hähnle2016-06-212-0/+12
* st/mesa: flush bitmap cache before compute dispatchNicolai Hähnle2016-06-211-0/+3
* i965: get PrimitiveMode from the program rather than the shader structTimothy Arceri2016-06-211-3/+2