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* slang: add some comments related to geometry shadersZack Rusin2010-07-082-0/+15
* gs: inject const int gl_VerticesIn at link timeZack Rusin2010-07-086-27/+50
* mesa: initial support for new GL 3.0 texture formatsBrian Paul2010-07-074-5/+85
* gallivm: restore const qualifierBrian Paul2010-07-071-1/+1
* gallivm: fix cube map LOD computationBrian Paul2010-07-071-38/+54
* st/mesa: fix sampler max_lod computationBrian Paul2010-07-071-1/+2
* r600: workaround 3 comp GL_SHORT vertex attribute format on r700Andre Maasikas2010-07-071-1/+3
* glsl: use Elements() in arrays instead of sentinal valuesBrian Paul2010-07-071-20/+20
* llvmpipe: Don't build lp_test_round when using MSVC.Vinson Lee2010-07-061-1/+3
* llvmpipe: Add lp_test_round to SCons build.Vinson Lee2010-07-061-0/+1
* egl: Remove unnecessary headers.Vinson Lee2010-07-062-2/+0
* draw: Remove unnecessary header.Vinson Lee2010-07-061-1/+0
* gallivm: Remove unnecessary header.Vinson Lee2010-07-061-1/+0
* util: print help for debug options on non-debug buildsMarek Olšák2010-07-071-2/+2
* gallivm: use trunc, not round in lp_build_nearest_mip_level()Brian Paul2010-07-061-1/+1
* llvmpipe: add test program for round(), trunc(), floor(), ceil()Brian Paul2010-07-062-0/+278
* gallivm: finish implementation of lp_build_iceil()Brian Paul2010-07-061-19/+67
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-068-89/+85
* draw: make sure softpipe doesn't crash with vertex tex samplingZack Rusin2010-07-061-7/+16
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-0615-32/+516
* r300/compiler: Implement KILP opcode.Tom Stellard2010-07-066-1/+43
* gallivm: Use SSE4.1's BLENDV instructions for lp_build_select().José Fonseca2010-07-061-0/+41
* gallivm: Fix 8bit comparisons.José Fonseca2010-07-061-5/+3
* llvmpipe: ensure all bins are reset avoids memory corruption.Alan Hourihane2010-07-061-2/+2
* mesa: Always initialize transform feedback state.Chia-I Wu2010-07-062-24/+48
* egl: Rework driver loading.Chia-I Wu2010-07-067-211/+365
* st/egl: Add support for !GLX_DIRECT_RENDERING.Chia-I Wu2010-07-064-41/+79
* mesa: initial support for unnormalized integer texture formatsBrian Paul2010-07-059-133/+1140
* auxiliary/util: Add SM3 meta-cap list.Corbin Simpson2010-07-051-0/+17
* llvmpipe: wait for queries being finished when asked for it or before deletionRoland Scheidegger2010-07-051-6/+26
* i915g: Remove unnecessary header.Vinson Lee2010-07-041-1/+0
* i915g: Add flag to not send commands to hwJakob Bornecrantz2010-07-043-1/+6
* i915g: If the kernel reject the batchbuffer print it then assertJakob Bornecrantz2010-07-041-13/+18
* i915g: Minor cleanupsJakob Bornecrantz2010-07-042-9/+16
* i915g: Make batchbuffer flush function not be inlineJakob Bornecrantz2010-07-043-15/+28
* i915g: Rename texture state to map stateJakob Bornecrantz2010-07-041-23/+23
* i915g: Move fragment state to its own fileJakob Bornecrantz2010-07-046-17/+64
* i915g: Move static state to its own fileJakob Bornecrantz2010-07-044-18/+50
* i915g: Don't dirty dynamic state if it hasn't changedJakob Bornecrantz2010-07-041-1/+4
* i915g: Don't flush after blitJakob Bornecrantz2010-07-041-2/+0
* i915g: Don't flush empty batchbuffersJakob Bornecrantz2010-07-041-2/+0
* gallium: Make trivial examples use target helpersJakob Bornecrantz2010-07-043-26/+23
* gallium: Fix compilation of trivial quad-texJakob Bornecrantz2010-07-041-1/+1
* st/egl: Remove unnecessary headers.Vinson Lee2010-07-031-3/+0
* mesa: Fix OpenGL ES-only builds.Chia-I Wu2010-07-032-0/+4
* egl: Always use EGLAPIENTRY in api function prototypesnobled2010-07-031-15/+15
* gallivm: Remove unnecessary headers.Vinson Lee2010-07-032-2/+0
* r300g: fix warningsMarek Olšák2010-07-031-2/+5
* r300/compiler: Fix loop unrollingTom Stellard2010-07-031-1/+15
* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-038-44/+154