| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Timothy Arceri <[email protected]>
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Whenever a non-zero stream is written to it now sets uses_streams to
true. This reflects the code in validate_geometry_shader_emissions for
GLSL.
v2: set uses_streams at gather_info instead that at spirv to nir
(Jason Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
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It looks like it was previously taking the SPIR-V instruction number
directly instead of looking up the constant value.
v2: use vtn_constant_value helper (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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From SPIR-V 1.0 spec, section 3.20, "Decoration":
"Stream
Apply to an object or a member of a structure type. Indicates the
stream number to put an output on."
Note the "or", so that means that it is allowed for both a full struct
or a membef or a struct (although the wording is not really ideal, and
somewhat error-prone, imho).
We found this with some Geometry Streams tests for ARB_gl_spirv, where
the full gl_PerVertex is assigned Stream 0 (default value on OpenGL
for gl_PerVertex).
So this commit allows structs to have this Decoration, and sets the
stream at the nir variable if needed.
Signed-off-by: Neil Roberts <[email protected]>
Signed-off-by: Alejandro Piñeiro <[email protected]>
v2: squash two Decoration Stream patches (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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v2: simplify last_vert check (Timothy)
Reviewed-by: Timothy Arceri <[email protected]>
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These set the new explicit XFB members on nir_variable.
This is needed to support ARB_gl_spirv, as Vulkan doesn't support
transform feedback.
Reviewed-by: Timothy Arceri <[email protected]>
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This just sets has_transform_feedback_varyings on the shader.
Reviewed-by: Timothy Arceri <[email protected]>
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These are copied from the from the corresponding values in
ir_variable. The intention is to eventually use them in a pure-NIR
linker.
Reviewed-by: Timothy Arceri <[email protected]>
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Fixes: d0bed0b4944d ("etnaviv: support HI performance counters")
Cc: [email protected]
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Chris Healy <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These bits were missing, found when extending the Piglit test.
Fixes: 7f467d4f73 "mesa: GL_EXT_texture_norm16 extension plumbing"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Allow platform_surfaceless to use swrast even if DRM is not available.
To be used to allow a fuzzer for virgl to be run on a jailed VM without
hardware GL or DRM support.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: David Riley <[email protected]>
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Signed-off-by: David Riley <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
[chadv: Dropped spurious hunk]
Reviewed-by: Chad Versace <[email protected]>
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A V3D_DEBUG=clif file from a non-texturing .shader_test can now be
successfully run through the CLIF runner in the simulator. Now I need to
build an open source CLIF runner against the v3d DRM module.
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We need to dump each buffer's contents in order for a CLIF file, so we
need to collect all of the relocs into a buffer (such as the indirect CL
full of both uniforms and GL shader states) before we start dumping.
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These will match the names that the CLIF parser expects to see. I may in
the future decide to change more of the other names so that I match the
names the HW/closed SW team uses for their packets, rather than the names
in the spec (which only they and I can read anyway).
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This matches what CLIF parsing expects, and makes
TILE_BINNING_MODE_CONFIGURATION_COMMON_CONFIGURATION into a much more
legible TILE_BINNING_MODE_CFG_COMMON.
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The CLIF format expects american english spelling, and the rest of Mesa is
too. I was previously adhering to the spec's spelling, which is
counterproductive.
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This makes us match up with the V3D HW team's names a bit more.
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The parser doesn't handle float input, so we have to dump the raw value.
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The struct field names aren't part of the CLIF ABI, just the order of
fields within the struct. The comments are there for human readability.
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A few of the upcoming changes would make the V3D_DEBUG=cl output less
readable, so let's make proper CLIF file production be under a separate
V3D_DEBUG=clif flag.
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V3D only has one of these (the top 16 bits of a float32) left in its CLs,
but VC4 had many more. This gets us proper pretty-printing of the values
instead of a large uint.
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This should be some simpler memcpying at draw time, and makes the next
change easier.
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I copied this value from radeonsi, but it was wrong, 1024
seems to be correct answer from looking at gpuinfo.
This should fix a few compute shader related hangs. (at least in CTS)
Cc: <[email protected]>
(airlied: pushed because it avoids hangs)
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Somehow this got lost from the initial MSAA patch.
Signed-off-by: Rob Clark <[email protected]>
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To avoid serializing, this has the user constant buffer always be 65536
bytes and enabled unless it's required that something else is used for
constant buffer 0.
Fixes artifacts with at least XCOM: Enemy Within, 0 A.D. and Unigine
Valley, Heaven and Superposition.
v2: changed uniform_buffer_bound to be bool instead of a uint32_t
v3: remove magic constants
v3: remove pointless code in nvc0_validate_driverconst
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100177
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The kernel by default serializes the BCL on previous BCLs submitted on
this FD, but not RCLs. For now this fix is conservative and blocks on
last RCL if any vertex texturing is done, which fails to get bin/render
overlap if there was an intermediate job that doesn't draw to the BCL's
buffer. I've dropped a perf_debug() in here to note that as a potential
future improvement.
Fixes intermittent failures in
KHR-GLES3.copy_tex_image_conversions.required.*
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Reported-by: Rob Clark <[email protected]>
Fixes: e92959c4e03c ("v3d: Pass the whole clif_dump structure to v3d_print_group().")
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We weren't returning at the end of the nir_isntr_type_deref case in
nir_instrs_equal and it was falling through to the default of false.
While we're at it, make the default unreachable because all statements
in the switch now have their own returns. Had we done that before, we
would have caught this bug a long time ago.
Fixes: 19a4662a540a8c94 "nir: Add a deref instruction type"
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Thomas Helland<[email protected]>
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Fixes: d800b7daa5440 "nir: Add a helper for figuring out what..."
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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They're all just querying things about the list and not mutating
anything.
Reviewed-by: Thomas Helland<[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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We no longer have semi-custom clear pipe that uses 3d state. Normal
clears happen via hw blitter, and everything else uses u_blitter these
days. So we don't need this hack.
TODO a3xx+a4xx could get same treatment.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Fixes: 868ca81c and f485e567
Signed-off-by: Rob Clark <[email protected]>
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v2: use nir_metadata_preserve
preserve metadata in case of !progress
Fixes: 074f5ba0b56b12ddaca81eac3d9ed19da7054297
"nir: Add a simple int64 lowering pass"
Signed-off-by: Karol Herbst <[email protected]>
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src/amd/Android.mk requires to include src/amd/vulkan/Android.mk
to enable the build of vulkan.radv module
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Robert Foss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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radv implements the Android Vulkan HAL interface, this patch adds
Android.mk building rules by porting of radv automake rules.
vendor HAL module is installed as /vendor/lib/hw/vulkan.radv.so
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Patch changes radv entrypoints generator to not skip this extension even
though it is set as disabled in the vk.xml
Reference: 63525ba730 ("android: enable VK_ANDROID_native_buffer")
Fixes: 69f447553c ("vulkan: Drop vk_android_native_buffer.xml")
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Robert Foss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Android build system will try to compile vk_format_table.c
as a shipped source, but at compile time it will be missing,
we move it to generated source, where it belongs
Fixes: f4e499ec791 ("radv: add initial non-conformant radv vulkan driver")
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Robert Foss <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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We need to pass the new flip_y argument.
Reviewed-by: Clayton Craft <[email protected]>
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Fixes a crash running the Piglit polygon-mode-facing test (and
probably others).
Reviewed-by: Neha Bhende <[email protected]>
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The xlib/swrast driver only supports GL 2.1. This patch fixes a
crash if the app calls glGetString(GL_SHADING_LANGUAGE_VERSION).
Reviewed-by: Neha Bhende <[email protected]>
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Trivial.
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Trivial.
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Trivial.
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Trivial.
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Trivial.
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