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* linker: Link built-in functions instead of including them in every shaderIan Romanick2010-07-219-65/+261
* glsl2: Add function to import function prototypes from one IR tree to anotherIan Romanick2010-07-213-0/+144
* ir_to_mesa: Add missing initializion of lod_info variable.Carl Worth2010-07-211-1/+1
* glsl: Fix missing initialization of yylloc.sourceCarl Worth2010-07-212-0/+38
* glsl: Correctly handle unary plus operator.Carl Worth2010-07-211-3/+3
* glsl2: glsl_type has its own talloc context, don't pass one inIan Romanick2010-07-206-25/+18
* linker: Do post-link lowering and optimizationIan Romanick2010-07-201-0/+38
* glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick2010-07-204-18/+20
* glsl2: Add a constructor for _mesa_glsl_parse_stateIan Romanick2010-07-204-32/+66
* glsl2: Add and use new variable mode ir_var_temporaryIan Romanick2010-07-2018-47/+109
* ir_to_mesa: Validate the linked shaders as well.Eric Anholt2010-07-201-0/+2
* glsl2: Check that nodes in a valid tree aren't error-type.Eric Anholt2010-07-201-1/+2
* glsl2: strdup the field names used in dereference_record.Eric Anholt2010-07-201-2/+2
* glsl2: talloc the glsl_struct_field[] we use to look up structure types.Eric Anholt2010-07-203-4/+17
* glsl2: Don't claim a match on structure types with different field names.Eric Anholt2010-07-201-2/+5
* glsl2: Add support for the .length() method on arrays.Kenneth Graunke2010-07-201-0/+22
* glsl2: Remove incorrect assertion in the parser.Kenneth Graunke2010-07-201-6/+0
* glsl2: Disallow non-constant array indexing for unsized arrays.Kenneth Graunke2010-07-201-0/+2
* ir_constant_expression: Remove pointless use of variable_referenced.Kenneth Graunke2010-07-201-4/+1
* ir_constant_expression: Use "this" pointer directly.Kenneth Graunke2010-07-201-68/+64
* ir_constant_expression: Convert from a visitor to a virtual function.Kenneth Graunke2010-07-202-169/+60
* glsl2: Move constant_expression_value method to ir_rvalue.Kenneth Graunke2010-07-202-3/+3
* glcpp: Avoid accidental token pasting in preprocessed result.Carl Worth2010-07-205-5/+43
* glcpp: Add missing include in xtalloc.cCarl Worth2010-07-201-1/+1
* glcpp: Add static keyword to several functions in the parser.Carl Worth2010-07-201-3/+3
* glcpp: Avoid warnings in generated flex code.Carl Worth2010-07-201-1/+12
* glcpp-lex: Declare some generated functions to eliminate compiler warnings.Carl Worth2010-07-201-0/+5
* glcpp: Fix support for nested #ifdef and nested #ifndefCarl Worth2010-07-203-2/+85
* glcpp: Support #if(expression) with no intervening space.Carl Worth2010-07-203-1/+8
* glcpp: Fix use-after-free error from #undef directive.Carl Worth2010-07-201-4/+1
* hash_table: Add new hash_table_remove function.Carl Worth2010-07-202-0/+21
* glcpp: Make test suite test for valgrind cleanliness.Carl Worth2010-07-201-1/+21
* glcpp: Make test suite report final count of passed/total tests.Carl Worth2010-07-201-2/+22
* Build a standalone glcpp binary.Carl Worth2010-07-201-3/+17
* glcpp: Delete copies of hash_table.c, hash_table.h, and other headers.Carl Worth2010-07-205-526/+0
* glsl2: Fix handling of out values in function inlining.Eric Anholt2010-07-201-3/+6
* glsl2: Don't mark a variable as constant if it was used as an out param.Eric Anholt2010-07-201-0/+23
* glsl2: Always insert function calls into the instruction stream.Eric Anholt2010-07-201-1/+24
* glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt2010-07-204-9/+77
* glsl2: Fix asin() implementation.Eric Anholt2010-07-202-122/+138
* glsl2: notEqual() produces a boolean value, not the base type of the args.Eric Anholt2010-07-202-36/+36
* glsl2: Constant-fold assignment conditions.Eric Anholt2010-07-201-0/+13
* glsl2: Don't validate IR if there were compilation errorsIan Romanick2010-07-201-3/+3
* ir_to_mesa: Fix swizzled writemasks with swapped component ordering.Eric Anholt2010-07-201-34/+27
* linker: Remove the FINISHME comment for intrastage linkingIan Romanick2010-07-191-1/+2
* linker: Remove redundant check for 'main' in shadersIan Romanick2010-07-191-10/+0
* linker: Track and validate GLSL versions used in shadersIan Romanick2010-07-194-0/+27
* glsl2: Use Elements macroIan Romanick2010-07-192-11/+18
* linker: Recursively resolve function calls in imported functionsIan Romanick2010-07-191-3/+46
* linker: look up function signatures during linking instead of using calleeIan Romanick2010-07-191-24/+59