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* swr: [rasterizer core] static analysis fixes for conservative rastTim Rowley2016-08-042-5/+10
* swr: [rasterizer core] implement InnerConservative input coverageTim Rowley2016-08-046-182/+357
* swr: [rasterizer core] remove CanEarlyZ functionTim Rowley2016-08-041-6/+0
* swr: [rasterizer core] use 32x32 macrotile for openswrTim Rowley2016-08-041-4/+4
* swr: [rasterizer fetch] add support for 24bit format fetchTim Rowley2016-08-041-0/+1
* swr: [rasterizer fetch] additional fetch format supportTim Rowley2016-08-041-3/+15
* swr: [rasterizer jitter] fix potential jit exit crashTim Rowley2016-08-041-1/+6
* swr: [rasterizer core] update sync handlingTim Rowley2016-08-045-15/+15
* swr: [rasterizer core] rename variableTim Rowley2016-08-041-7/+7
* swr: [rasterizer jitter] adjust extern "C" block scopeTim Rowley2016-08-041-3/+5
* swr: [rasterizer core] conservative rast degenerate handlingTim Rowley2016-08-045-144/+332
* swr: [rasterizer core] allow hexadecimal for integer knobsTim Rowley2016-08-041-3/+6
* mesa: Dynamically allocate the matrix stack.Eric Anholt2016-08-042-4/+25
* state_tracker: Initialize the draw context only when needed.Eric Anholt2016-08-045-12/+36
* vc4: Move scalarizing and some lowering to link time.Eric Anholt2016-08-041-5/+12
* vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.Eric Anholt2016-08-043-25/+81
* vc4: Don't recompile the CS when the FS changes.Eric Anholt2016-08-041-0/+2
* vc4: Move FS inputs setup out to a helper function.Eric Anholt2016-08-041-34/+41
* nir: Make nir_opt_remove_phis see through moves.Kenneth Graunke2016-08-041-1/+23
* nir: Make nir_alu_srcs_equal non-static.Kenneth Graunke2016-08-042-1/+4
* nir: Turn imov/fmov of undef into undef.Kenneth Graunke2016-08-041-1/+3
* i965: Use a separate register for every access to an SSA undef.Kenneth Graunke2016-08-042-13/+11
* vl/dri3: Destroy Present event context when destroying drawable v2Michel Dänzer2016-08-041-5/+16
* loader/dri3: Destroy Present event context when destroying drawable v2Michel Dänzer2016-08-041-1/+7
* gbm: Correct bo_import documentation (trivial)Ben Widawsky2016-08-031-1/+1
* vc4: Avoid generating a custom shader per level in glGenerateMipmaps().Eric Anholt2016-08-033-7/+25
* vc4: Tell valgrind about BO allocations from mmap time to destroy.Eric Anholt2016-08-032-0/+11
* loader: fix memory leak in loader_dri3_openJan Ziak2016-08-031-0/+1
* vc4: Fix a leak of the src[] array of VPM reads in optimization.Eric Anholt2016-08-031-4/+5
* vc4: Fix leak of the bo_handles table.Eric Anholt2016-08-031-0/+1
* vc4: Fix handling of UBO range offsets.Eric Anholt2016-08-031-2/+3
* nir: Allow opt_peephole_select to work on empty blocks.Eric Anholt2016-08-031-7/+0
* vc4: Dump NIR at shader state creation time as well.Eric Anholt2016-08-031-0/+8
* r600g: use last_gfx_fence like radeonsiMarek Olšák2016-08-031-3/+12
* gallium/radeon: move last_gfx_fence from radeonsi to common codeMarek Olšák2016-08-035-7/+7
* radeonsi: skip unnecessary si_update_shaders callsMarek Olšák2016-08-034-7/+27
* radeonsi: print the command line to VM fault reports (v2)Marek Olšák2016-08-031-0/+3
* ddebug: print the command line to all logs (v2)Marek Olšák2016-08-031-0/+4
* ddebug: don't use fmemopen on non-Linux OSMarek Olšák2016-08-031-0/+5
* radeonsi: don't set the last parameter component of llvm.AMDGPU.cubeMarek Olšák2016-08-031-2/+8
* radeonsi: use llvm.amdgcn.cube* if availableMarek Olšák2016-08-031-4/+28
* radeonsi: use llvm.amdgcn.rsq.f64 if availableMarek Olšák2016-08-031-1/+2
* radeonsi: use v_mad_f32 for fmaMarek Olšák2016-08-031-2/+2
* i965: use mt->offset in intel_miptree_map_movntdqa()Haixia Shi2016-08-031-0/+3
* nir: fix validation messageTimothy Arceri2016-08-031-2/+2
* swr: build swr with -fno-strict-aliasingTim Rowley2016-08-021-0/+1
* ast: Updated AST_NUM_OPERATORS for coherence with ast_operatorsAndres Gomez2016-08-022-9/+10
* i965: Disable the unlit centroid workaround on Gen7.Matt Turner2016-08-021-3/+0
* gallium/util: fix align64Marek Olšák2016-08-011-1/+1
* i915: Avoid aliasing violation.Matt Turner2016-08-011-1/+3