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* i915g: Add unsupported caps.Stéphane Marchesin2011-12-191-0/+4
* i915g: Turn an assert into a debug message, print more debug info for missing...Stéphane Marchesin2011-12-192-4/+9
* i915g: Make the pipe_sampler_state struct non const and get rid of useless me...Stéphane Marchesin2011-12-192-2/+2
* i915g: Implement KILP.Stéphane Marchesin2011-12-191-3/+12
* i915g: Add two unsupported caps.Stéphane Marchesin2011-12-191-0/+2
* i915g: Put the templates at the beggining of the structures.Stéphane Marchesin2011-12-192-5/+5
* i965: Advertise our vertex shader texture units.Kenneth Graunke2011-12-191-1/+1
* i965/vs: Implement EXT_texture_swizzle support for VS texturing.Kenneth Graunke2011-12-192-1/+52
* i965/vs: Add texture related data to brw_vs_prog_key.Kenneth Graunke2011-12-192-0/+11
* i965/fs: Only set brw_wm_prog_key data for samplers used by the WM.Kenneth Graunke2011-12-191-1/+3
* i965/fs: Factor out texturing related data from brw_wm_prog_key.Kenneth Graunke2011-12-197-115/+168
* i965/vs: Add support for texel offsets.Kenneth Graunke2011-12-193-2/+23
* i965/fs: Factor out texture offset bitfield computation.Kenneth Graunke2011-12-193-18/+26
* i965/vs: Implement vec4_visitor::visit(ir_texture *).Kenneth Graunke2011-12-191-7/+120
* i965/vs: Implement vec4_visitor::generate_tex().Kenneth Graunke2011-12-192-0/+110
* i965: Add missing SIMD4x2 sample_l_c message #defines.Kenneth Graunke2011-12-191-0/+1
* i965: Don't minify depth when setting up cube map miptrees on Gen4.Kenneth Graunke2011-12-191-1/+2
* glx: Remove GLX_USE_APPLEGL cruft in extension string handlingIan Romanick2011-12-191-36/+2
* glx: GLX 1.4 does not require GLX_INTEL_swap_eventIan Romanick2011-12-191-1/+1
* glx: Remove some extensions that are not, and never will be, supportedIan Romanick2011-12-192-20/+0
* glx: Explicitly reject servers that only support GLX 1.0Ian Romanick2011-12-191-4/+6
* glx: Initialize share_xid in CreateContextIan Romanick2011-12-191-0/+1
* glx: Make parameter types for __glXSendError match protocol typesIan Romanick2011-12-192-4/+6
* glx: Make __glXSendError available in non-Apple buildsIan Romanick2011-12-194-1/+2
* glx: Send DestroyContext protocol at the correct timesIan Romanick2011-12-196-26/+31
* glx: Don't segfault if glXGetContextIDEXT is pased a NULL contextIan Romanick2011-12-191-1/+1
* glx: Fix handling of property list received from the server in glXImportConte...Ian Romanick2011-12-191-13/+32
* glx: Don't segfault if xcb_glx_is_direct_reply returns NULLIan Romanick2011-12-191-1/+1
* glx: Don't create a shared context if the other context isn't the same kindIan Romanick2011-12-193-0/+21
* i965: Add support for GL_ARB_depth_buffer_float under 3.0 override.Eric Anholt2011-12-194-1/+20
* i965: Add separate stencil/HiZ setup for MESA_FORMAT_Z32_FLOAT_X24S8.Eric Anholt2011-12-193-15/+20
* i965: Use the miptree format for texture surface format choice.Eric Anholt2011-12-192-2/+2
* i965: Add support for mapping Z32_FLOAT_X24S8 fake packed depth/stencil.Eric Anholt2011-12-191-5/+17
* intel: Stop creating the wrapped depth irb.Eric Anholt2011-12-192-111/+8
* i965: Properly demote the depth mt format for fake packed depth/stencil.Eric Anholt2011-12-194-3/+19
* intel: Reuse intel_miptree_match_image().Eric Anholt2011-12-191-9/+6
* intel: Stop creating the wrapped stencil irb.Eric Anholt2011-12-195-78/+67
* tgsi: update documents with some info on texture lookupDave Airlie2011-12-191-0/+11
* softpipe: fix shadow1d tests.Dave Airlie2011-12-191-1/+13
* softpipe: fix shadow 2d texture array samplingDave Airlie2011-12-192-6/+22
* gallium/draw: fix two side handlingDave Airlie2011-12-191-18/+9
* osmesa: fix RGB565 renderingAlex Galakhov2011-12-191-0/+4
* vdpau: Add background surface supportMaarten Lankhorst2011-12-191-1/+10
* vdpau: Add support for mixer attributesMaarten Lankhorst2011-12-193-15/+147
* vdpau: Add support for parametersMaarten Lankhorst2011-12-193-6/+126
* softpipe: fix depth sampling for linear vs nearest.Dave Airlie2011-12-191-7/+16
* softpipe: fix texture sampling from 1D texture arrayDave Airlie2011-12-191-0/+13
* mesa: make _mesa_set_tex_image() static since it's not called anywhere elseBrian Paul2011-12-182-13/+7
* nvc0: add NVC0_RESOURCE_FLAG_VIDEOChristoph Bumiller2011-12-182-0/+30
* glsl_to_tgsi: make sure copied instructions don't lose texture target. (v2)Dave Airlie2011-12-181-2/+6