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* gallivm: eliminate a unnecessary AND with unorm lerpsRoland Scheidegger2016-05-271-10/+35
* gallium/util: use enum pipe_prim_type instead of unsigned some moreRoland Scheidegger2016-05-271-5/+16
* svga: remove unneeded casts in get_query_result_vgpu9() callsBrian Paul2016-05-271-2/+2
* svga: use MAYBE_UNUSED to silence release-build warningsBrian Paul2016-05-271-7/+4
* isl: Fix some tautological-compare warningsBen Widawsky2016-05-262-2/+10
* mesa: add support for GLSL ES 3.20 version stringIlia Mirkin2016-05-261-0/+2
* mapi: expose new functions in GL ES 3.2Ilia Mirkin2016-05-269-38/+38
* nvc0/ir: handle a load's reg result not being used for locked variantsIlia Mirkin2016-05-263-11/+45
* nvc0/ir: avoid generating illegal instructions for compute constbuf loadsIlia Mirkin2016-05-261-1/+2
* gallium/util: fix build breakRob Clark2016-05-261-0/+1
* nir/spirv: Allow pointless variable decorations on inputsJason Ekstrand2016-05-261-0/+2
* gallium/util: use enum pipe_prim_type in u_prim.h functionsBrian Paul2016-05-261-14/+16
* util/indices: move duplicated assignments out of switch casesBrian Paul2016-05-261-29/+4
* gallium: change pipe_draw_info::mode to be pipe_prim_typeBrian Paul2016-05-261-1/+1
* util/indices,svga: s/unsigned/enum pipe_prim_type/Brian Paul2016-05-265-18/+21
* util: s/unsigned/enum pipe_resource_usage/ for buffer usage variablesBrian Paul2016-05-269-13/+15
* svga: s/unsigned/enum pipe_resource_usage/ for buffer usage variablesBrian Paul2016-05-263-3/+3
* svga: s/unsigned/enum pipe_prim_type/ for primitive type variablesBrian Paul2016-05-267-14/+15
* svga: fix test for unfilled triangles fallbackBrian Paul2016-05-263-6/+43
* svga: clean up and improve comments in svga_draw_private.hBrian Paul2016-05-261-4/+8
* util/indices: implement unfilled (tri->line) conversion for adjacency primsBrian Paul2016-05-262-2/+38
* util/indices: implement provoking vertex conversion for adjacency primitivesBrian Paul2016-05-263-3/+134
* util/indices: assert that the incoming primitive is a triangle typeBrian Paul2016-05-261-0/+5
* util/indices: formatting, whitespace fixes in u_unfilled_indices.cBrian Paul2016-05-261-12/+7
* util/indices: improve comments in u_indices.hBrian Paul2016-05-261-3/+29
* svga: fix primitive mode (point/line/tri) test for unfilled primitivesBrian Paul2016-05-262-2/+2
* i965: Enable GL_OES_shader_io_blocksIan Romanick2016-05-261-0/+1
* glsl: Allow shader interface blocks in GLSL ESIan Romanick2016-05-261-4/+10
* glsl: Add a has_shader_io_blocks helperIan Romanick2016-05-261-0/+7
* mesa: Add extension tracking for GL_OES_shader_io_blocksIan Romanick2016-05-265-0/+14
* mesa: Only validate SSO shader IO in OpenGL ES or debug contextIan Romanick2016-05-262-5/+16
* mesa: Remove old validate_io functionIan Romanick2016-05-261-109/+0
* mesa: Additional SSO validation using program_interface_query dataIan Romanick2016-05-261-0/+176
* mesa: Track the additional data in gl_shader_variableIan Romanick2016-05-262-4/+48
* nir: Make nir_const_value a unionJason Ekstrand2016-05-262-10/+8
* i965: Use the buffer object size for VERTEX_BUFFER_STATE's size field.Kenneth Graunke2016-05-261-2/+1
* nvc0: invalidate textures/samplers between 3D and CP on FermiSamuel Pitoiset2016-05-262-0/+27
* anv: Stop linking against libmesa.la and libdri_test_stubs.laJason Ekstrand2016-05-262-4/+3
* i965: Don't link libmesa or libdri_test_stubs into testsJason Ekstrand2016-05-261-3/+3
* i965: Move compiler debug functions to intel_screen.cJason Ekstrand2016-05-262-42/+42
* i965/test: Remove the fragment/vertex_program field from test visitorsJason Ekstrand2016-05-265-23/+0
* i965: Move brw_new_shader to brw_link.cppJason Ekstrand2016-05-262-17/+17
* i965: Move brw_nir_lower_uniforms.cpp to i965_FILESJason Ekstrand2016-05-261-1/+1
* i965: Move brw_create_nir to brw_program.cJason Ekstrand2016-05-264-76/+74
* i965/nir: Move the type_size_*_bytes functions to brw_nir.hJason Ekstrand2016-05-262-12/+13
* ptn: Include nir.hJason Ekstrand2016-05-261-0/+3
* compiler: Move glsl_to_nir to libglsl.laJason Ekstrand2016-05-2610-16/+17
* i965/sklgt4: Implement depth/timestamp write w/aBen Widawsky2016-05-261-4/+12
* i965/bxt: Add 2x6 variantBen Widawsky2016-05-261-0/+22
* radeonsi: Allow TES distribution between shader engines.Bas Nieuwenhuizen2016-05-264-15/+40