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* wayland: Track changes to drop wl_visualKristian Høgsberg2011-08-318-39/+108
* egl_dri2: Only clear EGL_PIXMAP_BIT if DRI config is double bufferedKristian Høgsberg2011-08-311-2/+4
* wayland: Track server side wayland changesKristian Høgsberg2011-08-312-35/+37
* wayland: Use new wl_callback mechanismKristian Høgsberg2011-08-311-31/+24
* mesa: fix comment typo: s/GL_SIGNED_NORMALED/GL_SIGNED_NORMALIZED/Brian Paul2011-08-311-1/+1
* glsl: Use a separate div_to_mul_rcp lowering flag for integers.Bryan Cain2011-08-315-63/+80
* mesa: bump max program local params, max uniforms limitBrian Paul2011-08-311-2/+2
* swrast: initialize program native limitsBrian Paul2011-08-311-0/+22
* i965/vs: Avoid the emit(), remove(), insert_before() for array instructions.Eric Anholt2011-08-312-46/+56
* i965/vs: Move logic for weird CMP type handling to CMP generators.Eric Anholt2011-08-312-40/+23
* i965/vs: Convert emit() calls to the new instruction generators.Eric Anholt2011-08-311-166/+127
* i965/vs: Convert gen6 userclip handling to new generators.Eric Anholt2011-08-311-3/+3
* i965/vs: Create instruction generators outside of the emit() functions.Eric Anholt2011-08-312-0/+90
* egl_dri2: Drop dri2_surface_type enumBenjamin Franzke2011-08-312-18/+9
* egl_dri2: add pbuffer support to platform_androidChia-I Wu2011-08-311-5/+16
* egl_dri2: check the surface type in platform_androidChia-I Wu2011-08-311-45/+56
* egl_dri2: refactor droid_get_buffers_with_formatChia-I Wu2011-08-311-27/+39
* egl_dri2: set ctx->WindowRenderBufferChia-I Wu2011-08-311-0/+6
* nv50,nvc0: fix multisample format hackChristoph Bumiller2011-08-312-2/+2
* intel: Restructure TexSubImage as just the 2D implementation and blit func.Eric Anholt2011-08-301-100/+114
* intel: Remove the passthrough TexSubImage[13]D functions.Eric Anholt2011-08-301-42/+0
* i965/vs: Fix GL_FIXED setup when a writemask is present.Eric Anholt2011-08-302-13/+24
* i965/vs: Pack live uniform vectors together in the push constant upload.Eric Anholt2011-08-304-3/+98
* i965/vs: Track uniforms as separate vectors once we've done array access.Eric Anholt2011-08-303-0/+38
* i965/vs: Don't lower uniform array indexing.Eric Anholt2011-08-301-1/+1
* i965/vs: Add support for pull constant loads for uniform arrays.Eric Anholt2011-08-306-5/+195
* i965/vs: Restructure emit() functions around a vec4_instruction constructor.Eric Anholt2011-08-302-16/+33
* i965: Make the old VS backend record pull constant references in pull_params[].Eric Anholt2011-08-303-9/+25
* mesa: Fix glGetUniform() type conversions.Eric Anholt2011-08-301-58/+79
* mesa: Make the gl_constant_value's bool occupy the same space as float/int.Eric Anholt2011-08-301-1/+1
* i965: Use native integer uniforms when the new VS backend is in use.Eric Anholt2011-08-306-31/+13
* i965/vs: Move the flag for whether to use the new backend to the context.Eric Anholt2011-08-303-5/+4
* i965: Build i965_dri.so for AndroidChad Versace2011-08-302-0/+96
* i965: Fix Android build by removing relative includesChad Versace2011-08-3024-40/+40
* dri: Build libmesa_dri_common for AndroidChad Versace2011-08-302-0/+68
* make: Document imported variablesChad Versace2011-08-301-0/+6
* mesa: Build libmesa_dricore.a for AndroidChad Versace2011-08-301-0/+29
* tnl: fix regression in bind_indices()Brian Paul2011-08-301-1/+2
* tnl: add const qualifier to silence warningBrian Paul2011-08-301-1/+1
* tnl: use buffer helper functions to improve readbilityBrian Paul2011-08-301-1/+3
* make: Factor out source lists from drivers/dri/common into Makefile.sourcesChad Versace2011-08-302-13/+26
* make: Remove duplicate occurence of driverfuncs.cChad Versace2011-08-302-2/+0
* make: Remove duplicate defintion of COMMON_SOURCES in Radeon makefilesChad Versace2011-08-302-18/+0
* r600g: Make unaligned 3D textures work on +evergreenChristian König2011-08-301-1/+5
* nouveau: use PRIu64 for printing uint64_tChristoph Bumiller2011-08-303-2/+6
* nouveau/mm: move slabs to correct list on memory releaseChristoph Bumiller2011-08-301-5/+5
* winsys/radeon: Create async thread only onceMaarten Lankhorst2011-08-302-21/+50
* nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR defineChristoph Bumiller2011-08-308-15/+16
* nv50: add support for linear textures and render targetsChristoph Bumiller2011-08-307-14/+63
* nv50: align pitch of linear surfaces correctlyChristoph Bumiller2011-08-301-1/+2