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* intel/genxml: Use enum 3D_Prim_Topo_Type where applicableKristian H. Kristensen2016-11-295-15/+15
| | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Use 3D_Compare_Function for gen8+ test functionsKristian H. Kristensen2016-11-292-8/+8
| | | | | | | | | When the state fields where shuffled around for gen8, the compare function enums were downgraded to just uints. Change them to enum 3D_Compare_Function. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Emit genxml enums as C enumsKristian H. Kristensen2016-11-291-4/+4
| | | | | | | | | The previous commits got rid of any clashes between #defines and enum values and we can now emit the genxml enums as debugger friendly C enums. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Remove duplicate COMPAREFUNCTION valuesKristian H. Kristensen2016-11-293-120/+12
| | | | | | | | These values were defined both as an enum and as inline values. Remove the inline values and reference the 3D_Compare_Function enum instead. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Allow referencing enums in type attributesKristian H. Kristensen2016-11-291-0/+7
| | | | | | | This lets us reference enums in the type attribute of a field. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Emit cherryview SF state without including gen9_pack.hKristian H. Kristensen2016-11-291-13/+23
| | | | | | | | | Cleaner this way and we avoid including gen9_pack.h when we compile with gen8_pack.h. We also avoid the if (cherryview) condition for non-gen8 gens that don't need it. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Don't include two different pack headersKristian H. Kristensen2016-11-291-3/+5
| | | | | | | | | | The batch chain logic only needs the pre-gen8 size of MI_BATCH_BUFFER_START, which seems like something we can make a special case for. The other two gen7 references, MI_BATCH_BUFFER_END and MI_NOOP, are the same on all gens. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/genxml: Move enums above structsKristian H. Kristensen2016-11-295-1726/+1726
| | | | | | | | | We'll need to define them before we can reference them in structs and instructions. Enums have no dependencies, so move them first in the file. Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* genxml: Add values for Barycentric Interpolation ModeKristian H. Kristensen2016-11-295-5/+40
| | | | | Signed-off-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: remove per-sample shading from TODOIlia Mirkin2016-11-301-1/+0
| | | | | | | This was done some time ago. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: clean up VkPhysicalDeviceFeatures listIlia Mirkin2016-11-301-3/+3
| | | | | | | | | | Remove duplicate .alphaToOne, add missing .shaderResourceMinLod, and reorder a few entries to match their vulkan.h order. All the sparse features are still left out entirely. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* vulkan/wsi/x11: Destroy Present event context when destroying swapchainMichel Dänzer2016-11-301-0/+6
| | | | | | | | | | | | | | Without this, the X server may accumulate stale Present event contexts if a client creates and destroys multiple swapchains using the same window. v2: Based on Chris Wilson's review: * Use xcb_present_select_input_checked so that protocol errors generated by old X servers can be handled gracefully * Use xcb_discard_reply() instead of free(xcb_request_check()) v3: Rebased on top of this code having been refactored out of anv Reviewed-by: Dave Airlie <[email protected]>
* glsl: use linked_shaders bitmask to iterate stages for subroutine fieldsTimothy Arceri2016-11-302-31/+26
| | | | | | | | | This should be faster than looping over every stage and null checking, but will also make the code a bit cleaner when we switch to getting more fields from gl_program rather than from gl_linked_shader as we can just copy the pointer and not need to worry about null checking then copying. Reviewed-by: Ian Romanick <[email protected]>
* mesa: optimise interleaved sso validationTimothy Arceri2016-11-301-11/+14
| | | | | | | | | | Now that we have a linked_stages bitfield we can use this to check if the program is used at a later stage. This change is also required to be able to use gl_program rather than gl_shader_program in the CurrentProgram array. Reviewed-by: Ian Romanick <[email protected]>
* mesa/glsl: add bitmask to track stages a program was linked againstTimothy Arceri2016-11-302-0/+4
| | | | | | | | | | | | | | | | This will be used to enable us to store the current gl_program rather than gl_shader_program in the gl_pipline_object allowing us to simplify handing of validation. Also we should not be depending on _LinkedShader for this information as it may contain shaders from a failed linking attempt rather than the current program still in use. We could also use this mask to iterate over the stages during linking with _mesa_bit_scan() rather then the current method of NULL checking each stage. Reviewed-by: Ian Romanick <[email protected]>
* swr: [rasterizer jit] use signed integer representation for logic opIlia Mirkin2016-11-291-5/+12
| | | | | | | | | | Instead of (incorrectly) biasing the snorm value to make it look like a unorm, just use signed integer math. This fixes arb_color_buffer_float-render GL_RGBA8_SNORM Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: add missing rgbx8_srgb variantIlia Mirkin2016-11-291-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: reorder renderable formats, add grouping commentsIlia Mirkin2016-11-291-65/+87
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: use util_copy_framebuffer_state helperIlia Mirkin2016-11-291-12/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: enable cubemap arraysIlia Mirkin2016-11-291-1/+1
| | | | | | | Everything is in place for these. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: rearrange caps into limits/supported/unsupported groupsIlia Mirkin2016-11-291-129/+84
| | | | | | | | | | I find this a lot more readable and compact - much easier to scan through the list and see what's on and what's off. No functional change intended. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: only store up to the LOD sizeIlia Mirkin2016-11-291-1/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: [rasterizer common] add SwrTrace() and macrosTim Rowley2016-11-292-15/+95
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* radeonsi: don't fetch 8 dwords for samplerBuffer and imageBufferMarek Olšák2016-11-291-51/+43
| | | | | | | | | | | | | | The compiler doesn't shrink s_load_dwordx8, so we always wasted 4 SGPRs. Also, the extraction of the descriptor created some really ugly asm code with lots of VALU bitwise ops and v_readfirstlane. Totals from *affected* shaders: SGPRS: 13880 -> 13253 (-4.52 %) VGPRS: 15200 -> 15088 (-0.74 %) Code Size: 499864 -> 459816 (-8.01 %) bytes Max Waves: 1554 -> 1564 (0.64 %) Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: disable XNACK to free 2 SGPRs on APUsMarek Olšák2016-11-291-1/+1
| | | | | | My LLVM commit disables it for dGPUs, but not APUs. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: count and report temp arrays in scratch separatelyMarek Olšák2016-11-292-4/+40
| | | | | | v2: only do this if debug output of shader dumping is enabled Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
* radeonsi: don't try to eliminate trivial VS outputs for PS and CSMarek Olšák2016-11-291-1/+4
| | | | | | PS and CS don't have any param exports, so it's a no-op. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: disable RB+ blend optimizations for dual source blendingMarek Olšák2016-11-291-0/+11
| | | | | | | | This fixes dual source blending on Stoney. The fix was copied from Vulkan. The problem was discovered during internal testing. Cc: 13.0 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blendingMarek Olšák2016-11-291-0/+4
| | | | | | | copied from Vulkan Cc: 13.0 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: always set all blend registersMarek Olšák2016-11-291-5/+5
| | | | | | | better safe than sorry Cc: 13.0 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: set the smallest possible CB_TARGET_MASKMarek Olšák2016-11-291-5/+5
| | | | | | better safe than sorry; set_framebuffer_state always makes this dirty Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't print bodies of header-only packetsMarek Olšák2016-11-291-0/+4
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: print unknown registers with correct formattingMarek Olšák2016-11-291-1/+2
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: fix hang detection with deferred flushesMarek Olšák2016-11-291-1/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radv: set spi_baryc_cntl.pos_float_location to 0Dave Airlie2016-11-291-1/+1
| | | | | | | | | | | This fixes: dEQP-VK.pipeline.multisample_interpolation.offset_interpolate_at_sample_position.* This should probably be 2 when sample shading is enabled, but I'm not sure. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: force persample shading when required.Dave Airlie2016-11-294-6/+23
| | | | | | | | | | | | | | | | | | | We need to force persample shading when a) shader uses sample_id b) shader uses sample_position c) shader uses sample qualifier. Also since ps_iter_samples can now change independently of the rasterizer samples we need to move setting the regs more often. This fixes: dEQP-VK.pipeline.multisample_interpolation.centroid_interpolate_at_consistency.* dEQP-VK.pipeline.multisample_interpolation.centroid_qualifier_inside_primitive.137_191_1.* dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_distinct_values.* dEQP-VK.pipeline.multisample_interpolation.sample_qualifier_distinct_values.128_128_1.* Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir: print var binding in dumps.Dave Airlie2016-11-291-1/+1
| | | | | | | | This only useful for spir-v shaders, but I keep finding myself having to add it. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965/sched: Schedule trivial blocks.Matt Turner2016-11-291-3/+0
| | | | | | | | | | In commit 45cd76e342d1e8e schedule_instructions(bblock_t *) began setting bblock_t::cycle_count, but that function was not called on trivial blocks. Remove the code to skip trivial blocks so that cycle_count is set. Reviewed-by: Francisco Jerez <[email protected]>
* i965/sched: Make 'time' a local variable.Matt Turner2016-11-291-3/+1
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* i965/cfg: Initialize bblock_t::cycle_count.Matt Turner2016-11-291-1/+1
| | | | | | | | | | | schedule_instructions(bblock_t *) isn't called on blocks with a single instruction, and since it is the only thing that set cycle_count, cycle_count would be uninitialized. A non-empty block with bblock_t::cycle_count == 0 is arguably a bug. That'll be fixed in the next commit. Reviewed-by: Francisco Jerez <[email protected]>
* i965/cfg: Initialize cfg_t::cycle_count.Matt Turner2016-11-292-1/+2
| | | | | | This reverts commit b4001af1744a02f472bd1204458662088307981b. Reviewed-by: Francisco Jerez <[email protected]>
* ac/nir: Fix accessing an unitialized value.Bas Nieuwenhuizen2016-11-291-1/+2
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Initialize the shader_stats_dump flag.Bas Nieuwenhuizen2016-11-291-0/+1
| | | | | | | | Meta was using it before it was set. I suspect we typically don't want to dump meta shaders, so just set it to false in the beginning. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* vc4: Add a note for the future about texture latency calculation.Eric Anholt2016-11-291-0/+20
| | | | | | | Debugging a shader-db reported cycle count regression from the tex coalescing, I eventually figured out that the texture latencies were totally bogus. Really fixing it will probably involve mirroring vc4_qir_schedule.c's texture fifo management here.
* vc4: Add support for coalescing ALU ops into tex_[srtb] MOVs.Eric Anholt2016-11-294-29/+37
| | | | | | | | | | | This isn't as complete as I would like (can't merge interpolation because of the implicit r5 dependency, doesn't work with control flow), but this was cheap and easy. Improves 3DMMES Taiji performance by 1.15353% +/- 0.299896% (n=29, 16) total instructions in shared programs: 99810 -> 99059 (-0.75%) instructions in affected programs: 10705 -> 9954 (-7.02%)
* vc4: Restructure VPM write optimization into two passes.Eric Anholt2016-11-291-18/+10
| | | | | For texturing, there won't be a fixed limit on how many writes there are, so we need to compute uses up front.
* vc4: Make qir_for_each_inst_inorder() safe against removal.Eric Anholt2016-11-291-1/+1
| | | | | The dead code elimination wants it to be safe, and I actually got segfaults due to it being unsafe with the new coalescing pass.
* vc4: Split optimizing VPM writes from VPM reads.Eric Anholt2016-11-295-51/+110
| | | | | | The VPM write logic will be basically the same as the texture coordinate write logic we need, and it's not really related to the VPM read logic other than the reuse of the use_count array.
* vc4: Restructure texture insts as ALU ops with tex_[strb] as the dst.Eric Anholt2016-11-299-89/+194
| | | | | For now we're still just generating MOVs, but this will let us fold into other ops in the future. No difference on shader-db.
* vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc(struct qinst *).Eric Anholt2016-11-2917-36/+34
| | | | | | Every caller was dereffing the qinst, and this will let us make the number of sources vary depending on the destination of the qinst so that we can have general ALU ops that store to tex_[strb] and get an implicit uniform.