| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes: 3b7b6adf3ac ("egl: Implement __DRI_BACKGROUND_CALLABLE")
Cc: Timothy Arceri <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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As Marek pointed out in earlier commit - exposing RGBA on other
platforms introduces ~500 Visuals, which are not tested.
Note that this does not quite happen, yet. Reason being that the GLX
code does not check the masks - see scaralEqual().
Thus as we fix that, we'll run into the issue described.
v2: Rebase, while keeping loaderPrivate
v3: Beef-up commit message, getCapability() returns unsigned (Tapani)
Fixes: 1bf703e4ea5 ("dri_interface,egl,gallium: only expose RGBA visuals
on Android")
Cc: Tomasz Figa <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: Marek Olšák <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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SWR rasterizer must remain C++11 compliant.
Reviewed-by: Bruce Cherniak <[email protected]>
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Fixed properly in gcc-compatible fashion.
Reviewed-by: Bruce Cherniak <[email protected]>
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For consistency and to support overloading.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Needed to compensate for change to fetch jit requiring
alignment.
Fixes regressions in piglit: vertex-buffer-offsets and about
another hundred of the vs-input*byte* tests.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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malloc() failures are unrelated to the device memory.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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If <windows.h> is included then max is a macro that clashes
with std::numeric_limits::max, hence undefine it.
For some reason the struct access_record is not recognizes
outside the anonymouse namespace, make it a class.
The patch successfully was tested on AppVeyor.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This patch replaces the old register lifetime estiamtion and
rename mapping evaluation with the new one.
Performance to compare between the current and the new implementation
were measured by running the shader-db in one thread.
-----------------------------------------------------------
old new(std::sort)
---------------- time ./run -j1 shaders --------------------
real 5.80s 5.75s
user 5.75s 5.70s
sys 0.05s 0.05s
---- valgrind --tool=callgrind --dump-instr=yes------------
merge 0.08% 0.18%
estimate lifetime 0.02% 0.11%
evaluate mapping (incl=0.3%) 0.04%
apply mapping 0.03% 0.02%
--- perf (approximate because of statistic sampling) ----
merge (total) 0.09% 0.16%
estimate lifetime 0.03% 0.10%
evaluate mapping (incl=0.02%) 0.04%
apply mapping 0.04% 0.04%
Reviewed-by: Nicolai Hähnle <[email protected]>
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The patch adds tests for the register rename mapping evaluation and
combined life time estimation and renaming.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The remapping evaluator first sorts the temporary registers ascending
based on their first life time instruction, and then uses a binary search
to find merge canidates.
For the initial sorting it uses std::sort because qsort is quite slow in
comparison. By removing the define USE_STL_SORT in
src/mesa/state_tracker/st_glsl_to_tgsi_temprename.cpp
one can enable the alternative code path that uses qsort.
Registers that are not written to are not considered for renaming since in
glsl_to_tgsi_visitor::renumber_registers they are eliminated anyway.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This patch adds a set of unit tests for the new lifetime tracker.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This patch adds a class for tracking the life times of temporary registers
in the glsl to tgsi translation. The algorithm runs in three steps:
First, in order to minimize the number of needed memory allocations the
program is scanned to evaluate the number of scopes.
Then, the program is scanned second time to record the important register
access time points: first and last reads and writes and their link to the
execution scope (loop, if/else branch, switch case).
In the third step for each register the actual minimal life time is
evaluated.
In addition, when compiled in debug mode (i.e. NDEBUG is not defined)
the shaders and estimated temporary life times can be logged to stderr
by setting the environment variable GLSL_TO_TGSI_RENAME_DEBUG.
Reviewed-by: Nicolai Hähnle <[email protected]>
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To prepare the implementation of a temp register lifetime tracker
some of the classes are moved into seperate header/implementation
files to make them accessible from other files.
Specifically these are:
class st_src_reg;
class st_dst_reg;
class glsl_to_tgsi_instruction;
struct rename_reg_pair;
int swizzle_for_type(const glsl_type *type, int component);
as inline:
bool is_resource_instruction(unsigned opcode);
unsigned num_inst_dst_regs(const glsl_to_tgsi_instruction *op);
unsigned num_inst_src_regs(const glsl_to_tgsi_instruction *op);
Reviewed-by: Nicolai Hähnle <[email protected]>
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Instead of having to search the whole array, just use the whole
thing and store a valid bit in there with the rename.
Removes this from the profile on some of the fp64 tests
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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When the HS wave is empty, the hardware writes the LS VGPRs starting at
v0 instead of v2. Workaround by shifting them back into place when
necessary. For simplicity, this is always done in the LS prolog.
According to the hardware team, this will be fixed in future chips,
so take that into account already.
Note that this is not a bug fix, as the bug was already worked
around by commit 166823bfd26 ("radeonsi/gfx9: add a temporary workaround
for a tessellation driver bug"). This change merely replaces the
workaround by one that should be better.
v2: add workaround code to shader only when necessary
v3: clarify the prefer_mono comment
Reviewed-by: Marek Olšák <[email protected]>
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There were some overlapping changes in gfx9 especially in the CB/DB
blocks which made register dumps rather misleading.
The split is along the lines of the header files, so we'll print VI-only
fields on SI and CI, for example, but we won't print GFX9 fields on
SI/CI/VI, and we won't print SI/CI/VI fields on GFX9.
Acked-by: Marek Olšák <[email protected]>
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Acked-by: Marek Olšák <[email protected]>
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Automatically re-use table entries like StringTable and IntTable do.
This allows us to get rid of the "fields_owner" logic, and simplifies
the next change.
Acked-by: Marek Olšák <[email protected]>
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Acked-by: Marek Olšák <[email protected]>
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This fixes GL45-CTS.shader_image_load_store.basic-glsl-earlyFragTests.
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Found by inspection.
I'm not aware of any actual failures caused by this, but a precise
sequence of ralloc_adopt and ralloc_free should be able to cause
problems.
v2: make the code slightly clearer (Eric)
Reviewed-by: Eric Engestrom <[email protected]>
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GetTex*Image should return INVALID_ENUM if target is not valid, however,
GetTextureImage does not receive a target, and instead should return
INVALID_OPERATION if the effective target is not valid. From the
OpenGL 4.6 core profile spec, section 8.11 Texture Queries:
"An INVALID_OPERATION error is generated by GetTextureImage if the effective
target is not one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, or
TEXTURE_CUBE_MAP (for GetTextureImage only)."
Fixes:
KHR-GL45.direct_state_access.textures_image_query_errors
Reviewed-by: Samuel Pitoiset <[email protected]>
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This was used by EGL_MESA_screen_surface that has been removed
in commit 7a58262e58d8edac3308777def0950032628edee.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This reverts commit 611076a41aac3095a82dff2432943d7f8d429822.
With the two previous commits, vega shouldn't be unstable,
doesn't pass CTS, but can do a complete run, and games shouldn't
hang anymore, so bring it back online.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is required on GFX9, fixes a bug in Talos where all the
mipmaps overlay each other.
Just pushing this as well as it fixes Talos.
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This causes hangs in some of the CTS tests with a 2d
1536x2 texture.
This fixes hangs with:
dEQP-VK.pipeline.image.suballocation.sampling_type.combined.iew_type.1d_aray.format.r4g4b4a4_unorm_pack16.count_1.size.512x1_array_of_3
if we reenable it, make sure these don't regress.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The VI sizing only applies to VI.
This fixes:
dEQP-VK.image.image_size.buffer.*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <[email protected]>
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160->152.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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reduces size from 1144 to 1128.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This reduces the size from 144 bytes to 128 bytes.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This reduces this from 200->182 bytes.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This reduces each of these by 8 bytes.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Drops from 40->32 bytes.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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reduces both of these by 8 bytes.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This makes these use 16-bytes instead of 24-bytes.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Found by inspection.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The buffer bind flags can be promoted in svga_buffer_handle(), so
move the assertion after it. This has already been done for
vertex buffer in commit 6b4bf7e8be, but it misses the one for
index buffer.
Fixes assertion running WarThunder.
Reviewed-by: Neha Bhende <[email protected]>
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Minor performance improvement in avoiding binding the same shader resource
or the same vertex buffer for the same slot.
Tested with MTT glretrace.
v2: Per Brian's suggestion, add a helper function to do vertex buffer
comparision.
v3: Change the helper function to vertex_buffers_equal().
Reviewed-by: Brian Paul <[email protected]>
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I have no idea how this got missed but it's been missing since forever.
Cc: [email protected]
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The copySubBuffer functionality always attempted a server side blit from
back to fake front if a fake front was present, and we weren't displaying
on a remote GPU.
Now that we always have local blit capability on modern drivers, first
attempt a local blit, and only if that fails, try the server blit.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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This increases performance, but it was tuned for Raven, not Vega.
We don't know yet how Vega will perform, hopefully not worse.
Reviewed-by: Nicolai Hähnle <[email protected]>
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3 flags for primitive binning, 2 flags for out-of-order rasterization
(but that will be done some other time)
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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incompatible pointer to integer conversion assigning to 'GLintptr' (aka 'int')
from 'const char *' [-Werror,-Wint-conversion]
offset = indices;
^ ~~~~~~~
Fixes: 2d93b462b4d ("vbo: fix offset in minmax cache key")
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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