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* d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
* nvfx: add RGB framebuffer format support in addition to BGRLuca Barbieri2010-09-242-0/+8
* nvfx: allow setting NULL constant buffersLuca Barbieri2010-09-241-1/+1
* r600g: break alu clause earlierAndre Maasikas2010-09-241-2/+3
* d3d1x: fix linking of dxbc2tgsiLuca Barbieri2010-09-241-1/+1
* d3d1x: draw to the correct bufferLuca Barbieri2010-09-241-1/+1
* d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri2010-09-241-1/+4
* d3d1x: don't assert on unsupported resource typesLuca Barbieri2010-09-241-3/+11
* d3d1x: add untested support for geometry shader translationLuca Barbieri2010-09-245-31/+75
* d3d1x: add shader dumpingLuca Barbieri2010-09-242-0/+11
* r600g: fix polygon modeDave Airlie2010-09-242-1/+20
* r600g: fixup sprite coord enable.Dave Airlie2010-09-241-1/+2
* r600g: fix typo in r700 alu emitDave Airlie2010-09-241-1/+1
* r600g: fixup VP->FP output->input routing.Dave Airlie2010-09-244-2/+19
* r600g: fixup tex wrapping.Dave Airlie2010-09-242-8/+8
* r600g: drop index_offset parameter to index buffer translate.Dave Airlie2010-09-241-17/+13
* r600g: fix draw-elements and draw-elements-base-vertexDave Airlie2010-09-243-6/+8
* r600g: some more vertex formatsDave Airlie2010-09-242-4/+11
* r600g: add some more vertex format support.Dave Airlie2010-09-247-11/+92
* r600g: add vert support for 16/16 and 16/16/16 floats.Dave Airlie2010-09-241-0/+3
* r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák2010-09-243-6/+84
* r300g: fix a copy-paste typo for loggingMarek Olšák2010-09-241-3/+3
* r300g: make accessing map_list and buffer_handles thread-safeMarek Olšák2010-09-241-6/+58
* r300g: fixup long-lived BO maps being incorrectly unmapped when flushingMarek Olšák2010-09-241-4/+10
* util: make calling remove_from_list multiple times in a row safeMarek Olšák2010-09-241-0/+2
* i915: Remove a dead if (0) block.Eric Anholt2010-09-231-3/+0
* intel: Remove dead intelIsTextureResident().Eric Anholt2010-09-231-18/+0
* unichrome: Mostly revert my convolution removal changes.Eric Anholt2010-09-231-7/+9
* radeon: Remove copied minimum pitch alignment code.Eric Anholt2010-09-231-12/+0
* intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.Eric Anholt2010-09-231-180/+1
* intel: Remove unnecessary minimum pitch alignment to 32 bytes.Eric Anholt2010-09-231-6/+0
* r300g: Always try to build libr300compiler.aTom Stellard2010-09-231-0/+1
* intel: Remove disabled stencil drawpixels acceleration.Eric Anholt2010-09-231-210/+0
* r300g: fix point sprite coord.Dave Airlie2010-09-241-3/+1
* r600g: initial evergreen support in new pathJerome Glisse2010-09-239-126/+2806
* r600g: Destroy the blitter.Tilman Sauerbeck2010-09-231-0/+2
* mesa: Remove EXT_convolution.Eric Anholt2010-09-2327-2210/+63
* mesa: Remove SGI_color_matrix.Eric Anholt2010-09-2316-334/+5
* mesa: Remove SGI_color_table.Eric Anholt2010-09-2310-316/+4
* mesa: Remove EXT_histogram.Eric Anholt2010-09-2313-1166/+43
* mesa: Remove the non-required ARB_imaging extension.Eric Anholt2010-09-236-22/+15
* d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri2010-09-231-291/+291
* d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri2010-09-231-1/+3
* d3d1x: fix build without system EGL/egl.hLuca Barbieri2010-09-231-1/+1
* d3d1x: add missing guid.cppLuca Barbieri2010-09-231-0/+6
* d3d1x: flush properlyLuca Barbieri2010-09-231-1/+1
* d3d1x: remove another include specstrings.hLuca Barbieri2010-09-231-1/+0
* d3d1x: flush the pipe context when presentingLuca Barbieri2010-09-231-0/+2
* d3d1x: remove specstrings.h includeLuca Barbieri2010-09-231-3/+0
* d3d11: obliterate IDL parameter namesLuca Barbieri2010-09-236-641/+641