summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* i915g: fix warning about void pointer arithmeticBrian Paul2011-10-111-1/+1
* i915g: Remove duplicated comment.Stéphane Marchesin2011-10-101-1/+0
* i915g: Update TODO once more.Stéphane Marchesin2011-10-101-4/+1
* i965: Change type of brw_context.primitive from GLenum to hardware primitiveChad Versace2011-10-104-43/+41
* i965: Split brw_set_prim into brw/gen6 variantsChad Versace2011-10-102-2/+19
* r600g: drop force int type workaroundDave Airlie2011-10-104-28/+5
* r600g: add integer texture/render integer formats for r600/700.Dave Airlie2011-10-101-2/+60
* mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.Eric Anholt2011-10-101-3/+5
* i965: Fix timer query on gen6+Zou Nan hai2011-10-101-5/+12
* linker: Fix a slightly incorrect commentIan Romanick2011-10-101-1/+4
* hash_table: Make string_to_uint_map make a copy of the nameIan Romanick2011-10-101-1/+17
* u_blitter: clean up velem setupDave Airlie2011-10-101-16/+8
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-10-101-0/+2
* i915g: Enable instanced drawing.Stéphane Marchesin2011-10-101-1/+1
* mesa/st: Check for a NULL _LinkedShader[i] before using it.Stéphane Marchesin2011-10-101-1/+2
* u_blitter: query vertex shader caps instead of geometry for int verticesMarek Olšák2011-10-091-1/+1
* r600g: uarl fixes.Dave Airlie2011-10-092-18/+43
* r600g: enable integer shader cap for evergreen.Dave Airlie2011-10-091-0/+3
* u_blitter: don't create integer vertex elements unless shader supports themDave Airlie2011-10-091-20/+29
* st/glx/xlib: Advertise GLX_ARB_create_context(_profile)José Fonseca2011-10-091-0/+2
* nouveau: hide some debugging messages behind environment variableMarcin Slusarz2011-10-095-5/+17
* nv50,nvc0: avoid unnecessary flushesMarcin Slusarz2011-10-094-4/+4
* nouveau: fix fence hangMarcin Slusarz2011-10-095-14/+28
* r600g/eg: add integer types supportDave Airlie2011-10-093-10/+66
* u_blitter: add integer clear supportDave Airlie2011-10-094-25/+74
* i915g: Remove another TODO item which was done a while ago.Stéphane Marchesin2011-10-081-3/+0
* i915g: Remove a TODO item.Stéphane Marchesin2011-10-081-1/+0
* i915g: Fix comment.Stéphane Marchesin2011-10-081-1/+1
* i915g: Implement vertex textures.Stéphane Marchesin2011-10-084-62/+230
* i915g: Silence warning.Stéphane Marchesin2011-10-081-1/+1
* i915g: Remove old heuristic flusing remains.Stéphane Marchesin2011-10-081-20/+0
* i915g: Cleanup caps code a bit.Stéphane Marchesin2011-10-081-7/+6
* pb_bufmgr_cache: flush cache when create_buffer fails and try againMarek Olšák2011-10-081-0/+7
* st/mesa: add readpixel integer supportDave Airlie2011-10-081-2/+38
* st/mesa: add support for int type conversionDave Airlie2011-10-081-67/+386
* gallium: add initial pure integer support (v2)Dave Airlie2011-10-0810-20/+579
* mesa/texformat: add integer fallbacks to other formatsDave Airlie2011-10-081-73/+131
* mesa: add packing for int/uintDave Airlie2011-10-082-0/+68
* u_format: add inline helper to find first non void channelDave Airlie2011-10-082-8/+22
* i965: Fix inconsistent indentation in brw_eu_emit.c.Kenneth Graunke2011-10-071-197/+197
* r300g: remove unused r300_resource::tex_offsetMarek Olšák2011-10-085-16/+6
* glsl: Remove unused method ir_variable::component_slotsIan Romanick2011-10-072-16/+0
* mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARBIan Romanick2011-10-071-0/+6
* mesa: Remove unused function _mesa_append_uniformIan Romanick2011-10-072-78/+0
* mesa: Simplify calling Driver.ProgramStringNotify after previous refactorsIan Romanick2011-10-072-55/+22
* mesa: Simplify destroy_shader_program_variants_cb after previous refactorsIan Romanick2011-10-071-6/+3
* mesa: Simplify validate_shader_program after previous refactorsIan Romanick2011-10-071-11/+6
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-0713-34/+36
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-079-22/+23
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-0713-34/+39