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* intel: make intel_flush_front safe to call during initial MakeCurrentPaul Berry2013-06-071-1/+1
* mesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and desktop 3.2.Eric Anholt2013-06-072-0/+10
* mesa: Expose texture array getters on GLES3.Eric Anholt2013-06-072-2/+10
* mesa: Fix the return value of TEXTURE_BINDING_2D_ARRAY.Eric Anholt2013-06-071-1/+1
* mesa: Expose texel offset limits in GLES3.Eric Anholt2013-06-072-5/+6
* util: add comment about bogus transfer flagsRoland Scheidegger2013-06-071-0/+1
* util: fix util_clear_render_target and util_clear_depth_stencil layer handlingRoland Scheidegger2013-06-071-87/+103
* llvmpipe: move create_surface/destroy_surface functions to lp_surface.cRoland Scheidegger2013-06-072-59/+59
* llvmpipe: add support for layered renderingRoland Scheidegger2013-06-0715-110/+195
* gallium/docs: fix up transfer description for 1d arrays, add cube map arraysRoland Scheidegger2013-06-071-5/+4
* ilo: fix textureSize() for single-layered array texturesChia-I Wu2013-06-081-2/+18
* util: add util_resource_is_array_texture()Chia-I Wu2013-06-081-1/+19
* gallium: Remove draw_arrays() and draw_arrays_instanced() functionsArnas Milasevicius2013-06-073-51/+22
* tgsi: replace tgsi_file_names tgsi_file_names[] with tgsi_file_name() functionBrian Paul2013-06-077-18/+30
* u_vbuf: fix index buffer leakChia-I Wu2013-06-071-0/+3
* i965/vs: add support for emitting gl_ClipVertexChris Forbes2013-06-072-7/+3
* i965/clip: Add support for gl_ClipVertexChris Forbes2013-06-073-4/+55
* ilo: advertise PIPE_CAP_CUBE_MAP_ARRAYChia-I Wu2013-06-071-2/+1
* ilo: add support for TEX2/TXB2/TXL2 in fsChia-I Wu2013-06-071-3/+3
* glsl linker: Initialize member variable interface_namespace.Vinson Lee2013-06-061-1/+2
* ilo: use slab allocator for transfersChia-I Wu2013-06-074-28/+39
* ilo: clean up states upon context destroyChia-I Wu2013-06-071-0/+38
* ilo: unmap cp bo before destroying itChia-I Wu2013-06-071-1/+6
* ilo: enable bo reuseChia-I Wu2013-06-071-0/+2
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-077-164/+194
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-075-50/+86
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-079-127/+52
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-079-70/+26
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-0710-99/+69
* ilo: add ilo_view_surface for SURFACE_STATEChia-I Wu2013-06-073-125/+268
* ilo: convert generic depth-stencil-alpha pipe state to ilo pipe stateCourtney Goeltzenleuchter2013-06-076-21/+51
* ilo: introduce vertex element CSOChia-I Wu2013-06-076-119/+227
* ilo: simplify emit_3DSTATE_DEPTH_BUFFER()Chia-I Wu2013-06-076-63/+19
* ilo: introduce blend CSOChia-I Wu2013-06-076-97/+183
* ilo: introduce sampler CSOChia-I Wu2013-06-078-371/+447
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-077-26/+92
* ilo: introduce viewport CSOChia-I Wu2013-06-078-197/+197
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-077-114/+114
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-079-107/+119
* ilo: switch to ilo states for WM stageChia-I Wu2013-06-077-26/+33
* ilo: switch to ilo states for CLIP and SF stagesChia-I Wu2013-06-076-19/+49
* ilo: switch to ilo states for SOL stageChia-I Wu2013-06-077-30/+29
* ilo: switch to ilo states for VF stageChia-I Wu2013-06-077-53/+55
* ilo: move hardware limits to ilo_gpe.hChia-I Wu2013-06-072-22/+56
* draw: trivial fix comment typoRoland Scheidegger2013-06-061-1/+1
* gallium/tgsi: add missing string for layer semanticRoland Scheidegger2013-06-063-1/+8
* llvmpipe: bump 3d and cube map limits to 2048 and 8192 respectivelyRoland Scheidegger2013-06-061-2/+2
* glsl: Fix uniform buffer object counting.Eric Anholt2013-06-063-4/+43
* glsl: Make a local variable to avoid restating this array lookup.Eric Anholt2013-06-061-8/+8
* intel: Use the CHIPSET macro in the PCI ID tables for the device name.Kenneth Graunke2013-06-061-184/+4