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* glcpp/tests/glcpp-test-cr-lf: correctly set/use srcdir/abs_builddirEmil Velikov2017-03-281-14/+17
* glcpp/tests: update testname in help stringEmil Velikov2017-03-282-2/+2
* glcpp/tests/glcpp-test: error out if we cannot find any testsEmil Velikov2017-03-281-0/+5
* glcpp/tests/glcpp-test: print only the test basenameEmil Velikov2017-03-281-2/+2
* glcpp/tests/glcpp-test: set srcdir/abs_builddir variablesEmil Velikov2017-03-281-8/+15
* glsl/tests/optimization-test: 'echo' only folders which has generatorsEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: print only the test basedir/nameEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: pass glsl_test as argumentEmil Velikov2017-03-282-3/+8
* glsl/tests/optimization-test: error out if we fail to generate any testsEmil Velikov2017-03-281-1/+12
* glsl/tests/optimization-test: correctly manage srcdir/builddirEmil Velikov2017-03-282-4/+19
* glsl/tests/optimisation-test: ensure that compare_ir is availableEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: correctly set compare_irEmil Velikov2017-03-281-6/+2
* glsl/tests/optimization-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-0/+13
* glsl/tests/optimisation-test: make sure that $PYTHON2 is set/availableEmil Velikov2017-03-281-0/+10
* glsl/tests/warnings-test: print only the test basenameEmil Velikov2017-03-281-1/+1
* glsl/tests/warnings-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/warnings-test: correctly manage srcdir/builddirEmil Velikov2017-03-281-4/+8
* glsl/tests/warnings-test: add fallback srcdir/abs_builddir definesEmil Velikov2017-03-281-1/+14
* glsl/tests/warnings-test: error out if glsl_compiler is missingEmil Velikov2017-03-281-0/+5
* glsl: automake: export abs_builddir for the testsEmil Velikov2017-03-281-0/+1
* glsl/tests: automake: cleanup all artefacts during clean-localEmil Velikov2017-03-281-0/+6
* st/va: remove assert for single sliceNayan Deshmukh2017-03-281-1/+1
* radeonsi: use DMA for clears with unaligned sizeNicolai Hähnle2017-03-281-19/+27
* radeonsi: CP DMA clear supports unaligned destination addressesNicolai Hähnle2017-03-281-1/+2
* radeonsi: remove the early-out for SDMA in si_clear_bufferNicolai Hähnle2017-03-281-22/+21
* radv: move shader stages calculation to pipeline.Dave Airlie2017-03-283-9/+10
* radv: move pa_cl_vs_out_cntl calculation to pipelineDave Airlie2017-03-283-17/+32
* radv: move calculating fragment shader i/os to pipeline.Dave Airlie2017-03-283-63/+77
* radv: move shader_z_format calculation to pipeline.Dave Airlie2017-03-283-4/+8
* radv: move db_shader_control calculation to pipeline.Dave Airlie2017-03-283-16/+20
* radv: move vgt_gs_mode value to pipeline.Dave Airlie2017-03-283-27/+30
* radv: add parameter to emit_waitcnt.Dave Airlie2017-03-281-3/+8
* radv: rework vertex/export shader output handlingDave Airlie2017-03-284-70/+86
* radv: fix ia_multi_vgt_param for instanced vs indirect draw.Dave Airlie2017-03-283-13/+15
* radv: handle NULL multisample state.Dave Airlie2017-03-281-8/+12
* radv: flush DB cache before and after HTILE decompress.Bas Nieuwenhuizen2017-03-281-0/+6
* i965: Delete tile resource mode codeAnuj Phogat2017-03-275-267/+35
* i965: Delete fast copy blit codeAnuj Phogat2017-03-272-185/+48
* i965: Require Kernel 3.6 for Gen4-5 platforms.Kenneth Graunke2017-03-272-3/+3
* glsl: fix spelling of embedded in commentTimothy Arceri2017-03-281-1/+1
* glsl: fix lower jumps for returns when loop is inside an ifTimothy Arceri2017-03-281-5/+12
* radv: don't emit no color formats. (v3)Dave Airlie2017-03-281-2/+19
* mesa/tests: Link main-test with CLOCK_LIB.Vinson Lee2017-03-271-1/+2
* i965/fs: Don't emit SEL instructions for type-converting MOVs.Matt Turner2017-03-271-0/+2
* anv/blorp: Fix a crash in CmdClearColorImageXu Randy2017-03-271-2/+2
* mesa: simplify code around 'variable_data' in marshal.cBrian Paul2017-03-271-12/+7
* st/mesa: move duplicated st_ws_framebuffer() function into header fileBrian Paul2017-03-273-28/+18
* glsl: Interface Block instances don't need linking validationAndres Gomez2017-03-271-5/+9
* glsl: UBOs and SSBOs must match the binding qualifier tooAndres Gomez2017-03-271-0/+3