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* mesa: handle MapTextureImage() failures in mipmap generation codeBrian Paul2011-11-281-24/+57
* mesa: handle MapTextureImage() failures in glGetTexImage codeBrian Paul2011-11-281-114/+153
* mesa: handle MapTextureImage() failures in glTexImage codeBrian Paul2011-11-281-76/+123
* mesa: fix frag shader generation for alpha test with no color buffersBrian Paul2011-11-282-1/+7
* mesa: check for null ptr in _mesa_is_bufferobj()Brian Paul2011-11-283-9/+9
* mesa: move _mesa_base_format_has_channel() into image.cBrian Paul2011-11-285-87/+92
* mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queriesBrian Paul2011-11-281-17/+8
* mesa: use _mesa_base_format_has_channel() in fbobject.c queriesBrian Paul2011-11-283-45/+28
* mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()Brian Paul2011-11-281-1/+1
* st/mesa: add ARB_texture_rgb10_a2ui supportDave Airlie2011-11-282-2/+15
* mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.Dave Airlie2011-11-288-0/+110
* image/pack: fix missing GL_BGR(A)_INTEGER support.Dave Airlie2011-11-282-0/+4
* image: fix legal types for packed integer formats.Dave Airlie2011-11-271-2/+4
* r600g: add framebuffer support for 2/10/10/10 integerDave Airlie2011-11-272-0/+4
* r600g: add int support for 2/10/10/10 format.Dave Airlie2011-11-271-0/+3
* pack: fix indentation (trivial)Dave Airlie2011-11-271-1/+1
* glapi: add ARB_texture_rgb10_a2ui support.Dave Airlie2011-11-273-1165/+1182
* gallium: add B10G10R10A2_UINT formatDave Airlie2011-11-272-0/+2
* mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REVChia-I Wu2011-11-277-6/+139
* egl_glx: Try first a default lookup for glXGetProcAddress before loading dyna...Beren Minor2011-11-271-9/+14
* android: bring in i915_dri and i965_dri automaticallyChia-I Wu2011-11-261-0/+4
* android: pass -std=c99 by defaultChia-I Wu2011-11-267-15/+2
* android: move libGLES_mesa build rules to src/egl/main/.Chia-I Wu2011-11-261-3/+83
* android: clean up libglapi bulid rules a bitChia-I Wu2011-11-261-12/+27
* st/xa: Kill a couple of compilation warningsThomas Hellstrom2011-11-252-1/+6
* st/xa, xa/vmwgfx: Generate exported symbol list from the st/xa symbols.Thomas Hellstrom2011-11-252-33/+7
* st/xa, xa/vmwgfx: Use XA_EXPORT attribute to indicate global visibilityThomas Hellstrom2011-11-257-36/+43
* st/xa, xa/vmwgfx: Set the right version on library suffixThomas Hellstrom2011-11-252-4/+1
* android: add support for ICSChia-I Wu2011-11-256-41/+68
* vbo: fix !FEATURE_beginend buildChia-I Wu2011-11-251-0/+6
* st/egl: fix a crash in Android backendChia-I Wu2011-11-251-3/+4
* softpipe: s/int/unsigned/ to be consistent in alpha test codeBrian Paul2011-11-231-2/+2
* softpipe: remove pointless break stmtBrian Paul2011-11-231-1/+0
* i965/gen6: Fix GPU hang when using stencil buffer without depthChad Versace2011-11-231-0/+5
* i915: Fix complete texturing regression since 27505a105aEric Anholt2011-11-231-0/+2
* i915: Fix build since hiz merge.Eric Anholt2011-11-236-24/+29
* mesa: fix incorrect error message in format_unpack.cBrian Paul2011-11-231-1/+2
* i915g: don't set alpha to 1 for RGBX and BGRXVasily Khoruzhick2011-11-231-2/+1
* mesa: update comment for clear_teximage_fields()Brian Paul2011-11-221-9/+2
* gallium: remove trailing comma and unneeded comments in p_defines.hBrian Paul2011-11-221-4/+4
* mesa: re-implement unpacking of DEPTH_COMPONENT32FMarek Olšák2011-11-231-0/+9
* i915: Move the texture format setup for this driver out of shared code.Eric Anholt2011-11-224-42/+54
* i965: Drop intel_context.c's texture format set up for this driver.Eric Anholt2011-11-221-87/+0
* i965: Add support for ARGB2101010 rendering.Eric Anholt2011-11-221-1/+1
* i965: Add support for RGBA_16 unorm rendering.Eric Anholt2011-11-221-1/+1
* i965: Add support for half-float formats.Eric Anholt2011-11-221-7/+11
* mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.Eric Anholt2011-11-221-1/+1
* mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.Eric Anholt2011-11-221-0/+11
* mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.Eric Anholt2011-11-221-0/+1
* i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.Eric Anholt2011-11-221-48/+146