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* | llvmpipe: Better structure dereference naming.José Fonseca2009-08-292-6/+11
* | llvmpipe: Fix shader variant key construction.José Fonseca2009-08-291-2/+2
* | llvmpipe: Fix build.José Fonseca2009-08-292-2/+2
* | llvmpipe: Merge all pixel format related files.José Fonseca2009-08-296-255/+153
* | llvmpipe: Factor out and optimize the input interpolation.José Fonseca2009-08-297-169/+521
* | llvmpipe: Pre-declare fetch_texel.José Fonseca2009-08-295-28/+66
* | llvmpipe: Pass the alpha ref value and blend color in the jit context.José Fonseca2009-08-298-50/+86
* | llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca2009-08-298-33/+108
* | llvmpipe: Structure manipulation helpers.José Fonseca2009-08-294-0/+119
* | llvmpipe: Centralize the C <-> JIT interfaces in one place.José Fonseca2009-08-297-43/+153
* | llvmpipe: Drop blend derived state.José Fonseca2009-08-294-161/+6
* | llvmpipe: keep texture stride 16byte alignedKeith Whitwell2009-08-291-1/+1
* | llvmpipe: Squash the quad pipeline.José Fonseca2009-08-2910-351/+120
* | llvmpipe: s/uni/scalar/.José Fonseca2009-08-299-47/+47
* | llvmpipe: Add a bunch of comments.José Fonseca2009-08-2917-70/+346
* | llvmpipe: Split off vs stuff from lp_state_fs.c.José Fonseca2009-08-294-60/+98
* | llvmpipe: Avoid duplicate clamping when converting between types.José Fonseca2009-08-291-8/+15
* | llvmpipe: Generate the fragment pipeline into a single function.José Fonseca2009-08-2913-339/+327
* | llvmpipe: Get conversions working correctly for all integer types.José Fonseca2009-08-295-83/+389
* | llvmpipe: Delete the quad polygon stipple stage.José Fonseca2009-08-293-87/+0
* | llvmpipe: Early depth testing.José Fonseca2009-08-2911-46/+166
* | llvmpipe: Disassemble beyond referred code beyond the RET instruction.José Fonseca2009-08-291-2/+32
* | llvmpipe: Split control flow function declarations and notes.José Fonseca2009-08-2911-38/+91
* | llvmpipe: Back port recent softpipe-opt improvements from Keith.José Fonseca2009-08-296-142/+466
* | llvmpipe: Don't limit the number of tiles in the cache.José Fonseca2009-08-293-239/+96
* | llvmpipe: Clean dead tile cache code.José Fonseca2009-08-292-28/+0
* | llvmpipe: Simplify tile clears. Use pipe_fill_rect instead of scratch tile.José Fonseca2009-08-293-66/+39
* | llvmpipe: Start hiding llvmpipe_cached_tile.José Fonseca2009-08-293-8/+8
* | llvmpipe: Drop depth/stencil support from tile cache.José Fonseca2009-08-292-83/+18
* | llvmpipe: Code generate the depth test, and include in the shader.José Fonseca2009-08-2914-869/+172
* | llvmpipe: Update texture block from format.José Fonseca2009-08-291-0/+3
* | llvmpipe: Depth test to LLVM IR translation.José Fonseca2009-08-294-2/+248
* | llvmpipe: Centralize mask update logic.José Fonseca2009-08-297-34/+43
* | llvmpipe: Clamped float to unsigned norm via mantissa manipulation.José Fonseca2009-08-293-17/+113
* | llvmpipe: Several fixes of the conversion test.José Fonseca2009-08-294-34/+55
* | llvmpipe: Generate instrinsics for integer comparisons.José Fonseca2009-08-291-0/+71
* | llvmpipe: Mention the ability to get microbenchmarks from the unit tests.José Fonseca2009-08-291-0/+4
* | llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca2009-08-299-147/+279
* | util: Dump PIPE_FUNC_x value names.José Fonseca2009-08-292-0/+29
* | llvmpipe: frag shader commentsBrian Paul2009-08-291-5/+5
* | llvmpipe: blend commentsBrian Paul2009-08-291-0/+7
* | llvmpipe: comments about blend generatorBrian Paul2009-08-291-5/+11
* | llvmpipe: basic commentsBrian Paul2009-08-291-0/+62
* | llvmpipe: Hack to force the line/point rasterization also fit the blend funct...José Fonseca2009-08-291-16/+42
* | llvmpipe: Refer my udis86 branch which decodes more opcodes.José Fonseca2009-08-291-2/+3
* | llvmpipe: Code generate the position interpolation.José Fonseca2009-08-294-72/+98
* | llvmpipe: Simpler variant of lp_build_broadcast_scalar.José Fonseca2009-08-292-0/+25
* | llvmpipe: Put the position coefficients together with the inputs.José Fonseca2009-08-294-68/+65
* | llvmpipe: Implement saturation.José Fonseca2009-08-291-2/+7
* | llvmpipe: Put color/depth directly into the quad structure.José Fonseca2009-08-293-54/+45