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* For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow compa...Brian2007-11-081-7/+9
* Implement shadow comparisons.Brian2007-11-081-1/+67
* use pipe_surface_reference() in sp_tile_cache_set_surface()Brian2007-11-081-1/+1
* simplify depth_value(), return proper value for Z16 formatBrian2007-11-081-13/+7
* fix bad width/height code in softpipe_clear()Brian2007-11-081-3/+2
* Remove TGSI_OPCODE_TXPBrian2007-11-082-9/+5
* check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected ...Brian2007-11-081-1/+7
* new init_renderbuffer_bits() helperBrian2007-11-081-14/+24
* tweak anisotropic filtering codeBrian2007-11-082-1/+4
* enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet)Brian2007-11-081-1/+1
* remove translate_compare_func(), use i915_translate_compare_func()Brian2007-11-081-19/+1
* move EXT_shadow_funcs assignmentBrian2007-11-081-1/+1
* set sampler state for shadow testBrian2007-11-081-0/+8
* Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with st_compare_fun...Brian2007-11-082-35/+16
* Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex).Brian2007-11-081-7/+48
* in check_end_texture_render(), test for presence of a renderbuffer and texobjBrian2007-11-081-2/+1
* remove unneeded #includeBrian2007-11-081-1/+0
* Added pipe->get_paramf() to query float limits.Brian2007-11-086-1/+82
* check for fence==NULL in intel_batchbuffer_finish(), fixes glxinfo crash on exitBrian2007-11-081-5/+7
* Rename struct field 'private' to 'priv'.Michel Dänzer2007-11-083-3/+3
* fix warningBrian2007-11-071-1/+2
* update flush/fence comments for i915_flush()Brian2007-11-071-3/+3
* Remove winsys->wait_idle(), subsumed by pipe->flush().Brian2007-11-076-25/+10
* New PIPE_FLUSH_WAIT flag for pipe->flush().Brian2007-11-076-13/+15
* Remove context dependencies in winsys layer.Brian2007-11-079-46/+51
* enable GL_ARB/NV_point_sprite togetherBrian2007-11-071-0/+1
* cosmetic fix to driFenceFinish() callBrian2007-11-071-1/+1
* replace magic number 3 with DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW in dr...Brian2007-11-071-2/+5
* just reorder a few members of pipe_winsys, update commentsBrian2007-11-071-7/+6
* remove DriverCtx=intel assigment/hackBrian2007-11-071-2/+0
* Pass winsys as a parameter to intel_create_i915simple(), intel_create_softpipe()Brian2007-11-074-12/+22
* var renaming: s/sws/winsys/Brian2007-11-071-21/+20
* more dead code removalBrian2007-11-071-63/+1
* re-enable PIPE_FORMAT_U_Z32 supportBrian2007-11-071-1/+1
* better depth buffer selectionBrian2007-11-071-1/+11
* Float->uint conversion for PIPE_FORMAT_U_Z32 resulted in overflow in depth_va...Brian2007-11-071-1/+5
* disable/remove dead codeBrian2007-11-071-8/+3
* Disable the call to driBOReference() in i915_update_texture()Brian2007-11-071-1/+5
* redo xm_surface_release() to match i915Brian2007-11-071-3/+6
* fix bad varnameBrian2007-11-071-1/+1
* init glsl functions in st_init_driver_functions()Brian2007-11-071-0/+3
* fix typos, re-enable some extensions to get back to GL 2.1 levelBrian2007-11-071-7/+14
* Add winsys->surface_release() to complement winsys->surface_alloc().Brian2007-11-0710-58/+66
* Check the right ammount of free space in vertex buffer.José Fonseca2007-11-071-7/+9
* Reset temporary vertices ids.José Fonseca2007-11-074-2/+41
* Use a consistent number to identify undefined vertices.José Fonseca2007-11-075-17/+28
* Reuse the vertex buffer until the vertex size changes.José Fonseca2007-11-071-35/+39
* Track hardware vertex buffer state changes.José Fonseca2007-11-074-23/+72
* Improved logic for setting up depth/stencil buffers in st_create_framebuffer()Brian2007-11-061-14/+41
* restore dispatch/extension code (without, dynamic entrypoints aren't added)Brian2007-11-061-0/+58