summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* ilo: fix a missing 'else'Chia-I Wu2014-09-291-1/+1
| | | | | | An 'else' is missing in the disassembler. Signed-off-by: Chia-I Wu <[email protected]>
* glsl: Allow texture2DProjLod and textureCubeLod in GL ESKalyan Kondapally2014-09-291-3/+3
| | | | | | | | | | According to GLES (i.e. 1.0 and above) spec textureCubeLod and texture2DProjLod are built in functions. We seem to disable support for these functions with GLES. This patch enables the support. Signed-off-by: Kalyan Kondapally <[email protected]> Reviewed-by: Matt Turner <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84355
* glsl: Recognize open-coded pow(x, y).Matt Turner2014-09-271-0/+14
| | | | | | | | pow(x, y) is equivalent to exp(log(x) * y). instructions in affected programs: 578 -> 458 (-20.76%) Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Don't invalidate live intervals in saturate propagation.Matt Turner2014-09-271-2/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Ignore mov.sat instructions in interference check in sat prop.Matt Turner2014-09-271-1/+2
| | | | | | | | | | | | When an instruction's result was consumed by multiple mov.sat instructions, we would decide that we couldn't move the saturate modifier because something else was using the result, even though it was just another mov.sat! total instructions in shared programs: 4275598 -> 4274842 (-0.02%) instructions in affected programs: 75634 -> 74878 (-1.00%) Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Walk instructions in reverse in saturate propagation.Matt Turner2014-09-271-3/+3
| | | | | | | | | | When we find a mov.sat, we search backwards. We might as well search everything else backwards as well and potentially look at fewer instructions. This change enables the next patch. Reviewed-by: Jason Ekstrand <[email protected]>
* freedreno/a3xx: add flat interpolation modeRob Clark2014-09-277-19/+60
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add LOD_BIASRob Clark2014-09-271-0/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: turn missing caps into compile warningsRob Clark2014-09-271-10/+10
| | | | | | | | Get rid of the 'default' case (as suggestied by imirkin) so compiler warns us about missing caps. Also add some caps that were missing until now. Signed-off-by: Rob Clark <[email protected]>
* freedreno: we have more than 0 viewports!Rob Clark2014-09-271-0/+3
| | | | | | | | | 4155d1c7 'st/mesa: drop dependence on API profile in st_init_extensions' broke freedreno because somehow 'PIPE_CAP_MAX_VIEWPORTS' fell through the cracks. Resulting that we reported zero viewports. So the state tracker never bothered to give us any valid viewport! Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-09-274-17/+133
| | | | | | Among other things, fixes a bug for fixed point registers/bitfields. Signed-off-by: Rob Clark <[email protected]>
* freedreno: don't advertise mirror-clamp supportRob Clark2014-09-271-1/+1
| | | | | | At least on a3xx, we cannot do it without some emulation in shader. Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix compiler warningRob Clark2014-09-271-0/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* Remove Bluegene/L wrappersEmil Velikov2014-09-272-10/+4
| | | | | | | | | Added back in 2009, with osmesa/GLU in mind. Unlikely to be working any more since the removal of the static makefiles. Cc: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove last DJGPP remainsEmil Velikov2014-09-275-15/+6
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* configure: drop --with-egl-driver-dir switchEmil Velikov2014-09-272-2/+2
| | | | | | | | | | | | The location of the egl driver(s) is matter that we should have never exposed to the user. Currently the dri2 driver is built into the libEGL loader, with the gallium based one soon to follow. v2: Fold EGL_DRIVER_INSTALL_DIR within the makefiles. Suggested by Matt. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80615 Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Strip arrayness from ir_type_dereference_variable tooIan Romanick2014-09-261-1/+1
| | | | | | | | | | | | If the thing being dereferenced is a record or an array of records, it should be treated as row-major. The ir_type_derference_record path already does this, and I think I intended to do the same for this path in b17a4d5d. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83741 Cc: [email protected]
* glsl: Round struct size up to at least 16 bytesIan Romanick2014-09-261-1/+1
| | | | | | | | | | | Per rule #9, the size of the structure is vec4 aligned. The MAX2 in the loop ensures that sizes >= 16 bytes are vec4 aligned. The new MAX2 after the loop ensures that sizes < 16 bytes are vec4 aligned. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932 Cc: [email protected]
* glsl: Make sure row-major array-of-structure get correct layoutIan Romanick2014-09-261-1/+8
| | | | | | | | | | | Whether or not the field is row-major (because it might be a bvec2 or something) does not affect the array itself. We need to know whether an array element in its entirety is row-major. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83506 Cc: [email protected]
* glsl: Make sure fields after small structs have correct paddingIan Romanick2014-09-261-0/+22
| | | | | | | | | | | Previously the linker would correctly calculate the layout, but the lower_ubo_reference pass would not apply correct alignment to fields following small (less than 16-byte) nested structures. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83533 Cc: [email protected]
* ilo: give gen6_draw_session a better prefixChia-I Wu2014-09-266-74/+74
| | | | | | gen6_draw_session is not GEN dependent. Rename it to ilo_render_draw_session. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: make ilo_render opaqueChia-I Wu2014-09-267-94/+90
| | | | | | | It is not used outside the render code. There are also too many details in it that we do not want other components to access directly. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: make ilo_render_emit_draw() directChia-I Wu2014-09-268-295/+174
| | | | | | | Remove emit_draw() and ILO_RENDER_DRAW indirections. With all emit functions being direct now, ilo_render_estimate_size() and more can also be removed. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: make ilo_render_emit_rectlist() directChia-I Wu2014-09-266-53/+84
| | | | | | Remove emit_rectlist() and ILO_RENDER_RECTLIST indirections. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: clean up draw and rectlist state emissionChia-I Wu2014-09-266-812/+972
| | | | | | | | | | | | | | | | Add these new high-level functions ilo_render_get_draw_dynamic_states_len() ilo_render_emit_draw_dynamic_states() ilo_render_get_rectlist_dynamic_states_len() ilo_render_emit_rectlist_dynamic_states() ilo_render_get_draw_surface_states_len() ilo_render_emit_draw_surface_states() for draw and rectlist state emission. They are implemented in the new ilo_render_dynamic.c and ilo_render_surface.c. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: sanity check ilo_render_get_*_len()Chia-I Wu2014-09-261-5/+12
| | | | | | Assert that we never write more than what ilo_render_get_*_len() returns. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: simplify ilo_render_get_query_len()Chia-I Wu2014-09-261-25/+12
| | | | | | | For all supported query types, we always emit a PIPE_CONTROL. Call ilo_render_get_flush_len() for simplicity and clarity. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: make ilo_render_emit_query() directChia-I Wu2014-09-266-173/+159
| | | | | | Remove emit_query() and ILO_RENDER_QUERY indirections. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: make ilo_render_emit_flush() directChia-I Wu2014-09-266-54/+61
| | | | | | Remove emit_flush() and ILO_RENDER_FLUSH indirections. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: simplify ilo_render invalidationChia-I Wu2014-09-267-86/+83
| | | | | | | | | ilo_render is based on ilo_builder. We should only care if the builder buffers are invalidated, or if the hardware context is invalidated. Replace ilo_render_invalidate() with flags by ilo_render_invalidate_builder() and ilo_render_invalidate_hw(). Signed-off-by: Chia-I Wu <[email protected]>
* ilo: add ilo_builder_{dynamic,surface}_used()Chia-I Wu2014-09-261-0/+15
| | | | | | Return how many DWords are used in dynamic and surface buffers respectively. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: rename state buffer to dynamic bufferChia-I Wu2014-09-264-26/+26
| | | | | | | Both dynamic buffer and surface buffer are state buffers. We should not use state buffer to refer to the former. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: constify ilo_render in ilo_render_get_sample_position()Chia-I Wu2014-09-262-2/+2
| | | | | | It is a getter and is not supposed to modify ilo_render. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: rename 3d_pipeline to renderChia-I Wu2014-09-2610-883/+884
| | | | | | Follow the file renaming. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: remove struct ilo_3dChia-I Wu2014-09-266-232/+167
| | | | | | | | Move members of ilo_3d that still make sense to ilo_context. With ilo_3d gone, rename functions whose names begin with ilo_3d to something more appropriate. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: rename ilo_3d_pipeline*.[ch] to ilo_render*.[ch]Chia-I Wu2014-09-268-24/+24
| | | | | | They are used to build render engine commands, which can be more than 3D. Signed-off-by: Chia-I Wu <[email protected]>
* ilo: rename ilo_3d.[ch] to ilo_draw.[ch]Chia-I Wu2014-09-266-9/+9
| | | | | | | There is not much left in struct ilo_3d. We want to kill it and ilo_3d.[ch] will be bad names. Signed-off-by: Chia-I Wu <[email protected]>
* st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffersMichel Dänzer2014-09-261-3/+5
| | | | | | | | | Such buffers can only be useful by reading from them with the CPU, so we need to make sure CPU reads are fast. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84178 Reviewed-by: Marek Olšák <[email protected]> Cc: [email protected]
* glsl: remove unused link_assign_uniform_block_offsetsTapani Pälli2014-09-262-37/+0
| | | | | | | ubo offsets are assigned by link_uniform_blocks since 514f8c7e Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Structures must have same name to be considered same type.Kalyan Kondapally2014-09-262-0/+22
| | | | | | | | | | | | | | | | | | | According to GLSL(4.2) and GLSL-ES (1.0, 3.0) spec, Structures must have the same name to be considered same type. We currently ignore the name check while checking if two records are same. This patch fixes this. Patch fixes failing tests in WebGL conformance test 'shaders-with-uniform-structs' when running Chrome on OpenGL ES. v2: Do not force name comparison with unnamed types (Tapani) v3: Cleanups (Matt) Signed-off-by: Kalyan Kondapally <[email protected]> Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Matt Turner <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83934
* glsl: fix uniform location count used for glsl typesTapani Pälli2014-09-262-9/+12
| | | | | | | | | Patch fixes the slot count used by vector types and adds 1 slot to be used by image and sampler types. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82921
* gm107/ir: take relative pfetch offset into accountIlia Mirkin2014-09-261-1/+4
| | | | | | | | | There is no dedicated instruction for this, so just combine it with the constant offset. Acked-by: Ben Skeggs <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.3" <[email protected]>
* gallivm: More fallout from disabling with LLVM 3.6Michel Dänzer2014-09-268-15/+26
| | | | | | | | The draw module would still try to use gallivm, causing many piglit tests to fail with an assertion failure. llvmpipe might have been similarly affected. Reviewed-by: Tom Stellard <[email protected]>
* gm107/ir: add support for indirect const buffer selectionIlia Mirkin2014-09-251-0/+14
| | | | | | | | This was missed in the commit that enabled it for fermi/kepler as part of ARB_gpu_shader5 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.3" <[email protected]>
* gm107/ir: fix texture argument orderIlia Mirkin2014-09-252-5/+34
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.3" <[email protected]>
* gm107/ir: fix manual TXD for array targetsIlia Mirkin2014-09-251-2/+3
| | | | | | | This parallels the fixes in commit afea9bae. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.3" <[email protected]>
* nouveau: fix glCompressedTexImageIlia Mirkin2014-09-251-13/+52
| | | | | | | | mesa_texstore expects pixel data, not compressed data. For compressed textures, we want to just copy the bits in without any conversion. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Francisco Jerez <[email protected]>
* nv50/ir: avoid deleting pseudo instructions too earlyIlia Mirkin2014-09-251-1/+10
| | | | | | | | | | | What happens is that a SPLIT operation is part of the spill node, and as a pseudo op, the instruction gets erased after processing its first def. However the later defs still need to refer to it, so instead delay deleting until after that whole RA node is done processing. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79462 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2 10.3" <[email protected]>
* mesa/st: NumLayers is only valid for array texturesIlia Mirkin2014-09-253-3/+5
| | | | | | | | | | | For 3d textures, NumLayers is set to 1, which is not what we want. This fixes the newly added gl-layer-render-storage test (which constructs immutable 3d textures). Fixes regression introduced in d82bd7eb060. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84145 Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Michel Dänzer <[email protected]> Acked-by: Chris Forbes <[email protected]>
* nv50/ir: add some comments on edge classificationIlia Mirkin2014-09-251-0/+10
| | | | Signed-off-by: Ilia Mirkin <[email protected]>