| Commit message (Collapse) | Author | Age | Files | Lines |
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An 'else' is missing in the disassembler.
Signed-off-by: Chia-I Wu <[email protected]>
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According to GLES (i.e. 1.0 and above) spec textureCubeLod and
texture2DProjLod are built in functions. We seem to disable support
for these functions with GLES. This patch enables the support.
Signed-off-by: Kalyan Kondapally <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84355
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pow(x, y) is equivalent to exp(log(x) * y).
instructions in affected programs: 578 -> 458 (-20.76%)
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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When an instruction's result was consumed by multiple mov.sat
instructions, we would decide that we couldn't move the saturate
modifier because something else was using the result, even though it was
just another mov.sat!
total instructions in shared programs: 4275598 -> 4274842 (-0.02%)
instructions in affected programs: 75634 -> 74878 (-1.00%)
Reviewed-by: Jason Ekstrand <[email protected]>
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When we find a mov.sat, we search backwards. We might as well search
everything else backwards as well and potentially look at fewer
instructions.
This change enables the next patch.
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Get rid of the 'default' case (as suggestied by imirkin) so compiler
warns us about missing caps. Also add some caps that were missing until
now.
Signed-off-by: Rob Clark <[email protected]>
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4155d1c7 'st/mesa: drop dependence on API profile in st_init_extensions'
broke freedreno because somehow 'PIPE_CAP_MAX_VIEWPORTS' fell through
the cracks. Resulting that we reported zero viewports. So the state
tracker never bothered to give us any valid viewport!
Signed-off-by: Rob Clark <[email protected]>
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Among other things, fixes a bug for fixed point registers/bitfields.
Signed-off-by: Rob Clark <[email protected]>
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At least on a3xx, we cannot do it without some emulation in shader.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Added back in 2009, with osmesa/GLU in mind. Unlikely to be working
any more since the removal of the static makefiles.
Cc: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The location of the egl driver(s) is matter that we should have
never exposed to the user. Currently the dri2 driver is built
into the libEGL loader, with the gallium based one soon to follow.
v2: Fold EGL_DRIVER_INSTALL_DIR within the makefiles. Suggested by Matt.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80615
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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If the thing being dereferenced is a record or an array of records, it
should be treated as row-major. The ir_type_derference_record path
already does this, and I think I intended to do the same for this path
in b17a4d5d.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83741
Cc: [email protected]
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Per rule #9, the size of the structure is vec4 aligned. The MAX2 in the
loop ensures that sizes >= 16 bytes are vec4 aligned. The new MAX2
after the loop ensures that sizes < 16 bytes are vec4 aligned.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932
Cc: [email protected]
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Whether or not the field is row-major (because it might be a bvec2 or
something) does not affect the array itself. We need to know whether an
array element in its entirety is row-major.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83506
Cc: [email protected]
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Previously the linker would correctly calculate the layout, but the
lower_ubo_reference pass would not apply correct alignment to fields
following small (less than 16-byte) nested structures.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83533
Cc: [email protected]
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gen6_draw_session is not GEN dependent. Rename it to ilo_render_draw_session.
Signed-off-by: Chia-I Wu <[email protected]>
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It is not used outside the render code. There are also too many details in it
that we do not want other components to access directly.
Signed-off-by: Chia-I Wu <[email protected]>
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Remove emit_draw() and ILO_RENDER_DRAW indirections. With all emit functions
being direct now, ilo_render_estimate_size() and more can also be removed.
Signed-off-by: Chia-I Wu <[email protected]>
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Remove emit_rectlist() and ILO_RENDER_RECTLIST indirections.
Signed-off-by: Chia-I Wu <[email protected]>
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Add these new high-level functions
ilo_render_get_draw_dynamic_states_len()
ilo_render_emit_draw_dynamic_states()
ilo_render_get_rectlist_dynamic_states_len()
ilo_render_emit_rectlist_dynamic_states()
ilo_render_get_draw_surface_states_len()
ilo_render_emit_draw_surface_states()
for draw and rectlist state emission. They are implemented in the new
ilo_render_dynamic.c and ilo_render_surface.c.
Signed-off-by: Chia-I Wu <[email protected]>
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Assert that we never write more than what ilo_render_get_*_len() returns.
Signed-off-by: Chia-I Wu <[email protected]>
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For all supported query types, we always emit a PIPE_CONTROL. Call
ilo_render_get_flush_len() for simplicity and clarity.
Signed-off-by: Chia-I Wu <[email protected]>
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Remove emit_query() and ILO_RENDER_QUERY indirections.
Signed-off-by: Chia-I Wu <[email protected]>
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Remove emit_flush() and ILO_RENDER_FLUSH indirections.
Signed-off-by: Chia-I Wu <[email protected]>
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ilo_render is based on ilo_builder. We should only care if the builder
buffers are invalidated, or if the hardware context is invalidated. Replace
ilo_render_invalidate() with flags by ilo_render_invalidate_builder() and
ilo_render_invalidate_hw().
Signed-off-by: Chia-I Wu <[email protected]>
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Return how many DWords are used in dynamic and surface buffers respectively.
Signed-off-by: Chia-I Wu <[email protected]>
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Both dynamic buffer and surface buffer are state buffers. We should not use
state buffer to refer to the former.
Signed-off-by: Chia-I Wu <[email protected]>
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It is a getter and is not supposed to modify ilo_render.
Signed-off-by: Chia-I Wu <[email protected]>
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Follow the file renaming.
Signed-off-by: Chia-I Wu <[email protected]>
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Move members of ilo_3d that still make sense to ilo_context. With ilo_3d
gone, rename functions whose names begin with ilo_3d to something more
appropriate.
Signed-off-by: Chia-I Wu <[email protected]>
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They are used to build render engine commands, which can be more than 3D.
Signed-off-by: Chia-I Wu <[email protected]>
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There is not much left in struct ilo_3d. We want to kill it and ilo_3d.[ch]
will be bad names.
Signed-off-by: Chia-I Wu <[email protected]>
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Such buffers can only be useful by reading from them with the CPU, so we
need to make sure CPU reads are fast.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84178
Reviewed-by: Marek Olšák <[email protected]>
Cc: [email protected]
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ubo offsets are assigned by link_uniform_blocks since 514f8c7e
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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According to GLSL(4.2) and GLSL-ES (1.0, 3.0) spec, Structures must
have the same name to be considered same type. We currently ignore
the name check while checking if two records are same. This patch
fixes this.
Patch fixes failing tests in WebGL conformance test
'shaders-with-uniform-structs' when running Chrome on OpenGL ES.
v2: Do not force name comparison with unnamed types (Tapani)
v3: Cleanups (Matt)
Signed-off-by: Kalyan Kondapally <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83934
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Patch fixes the slot count used by vector types and adds 1 slot
to be used by image and sampler types.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82921
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There is no dedicated instruction for this, so just combine it with the
constant offset.
Acked-by: Ben Skeggs <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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The draw module would still try to use gallivm, causing many piglit tests
to fail with an assertion failure. llvmpipe might have been similarly
affected.
Reviewed-by: Tom Stellard <[email protected]>
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This was missed in the commit that enabled it for fermi/kepler as part
of ARB_gpu_shader5
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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This parallels the fixes in commit afea9bae.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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mesa_texstore expects pixel data, not compressed data. For compressed
textures, we want to just copy the bits in without any conversion.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Francisco Jerez <[email protected]>
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What happens is that a SPLIT operation is part of the spill node, and as
a pseudo op, the instruction gets erased after processing its first def.
However the later defs still need to refer to it, so instead delay
deleting until after that whole RA node is done processing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79462
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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For 3d textures, NumLayers is set to 1, which is not what we want. This
fixes the newly added gl-layer-render-storage test (which constructs
immutable 3d textures). Fixes regression introduced in d82bd7eb060.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84145
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
Acked-by: Chris Forbes <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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