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* add initial miniglx files for i915, not integrated yetDave Airlie2006-03-302-0/+1251
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* Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().Brian Paul2006-03-291-6/+28
| | | | | This is a temporary fix for the DRI drivers. Should really only have to update the matrix via _mesa_update_state().
* put braces around RENDER_SPAN macro when called, not when defined. Fixes ↵Brian Paul2006-03-292-7/+9
| | | | -pedantic warnings in x11 driver
* Fixes to silence warnings in code generated by glapi scripts.Kristian Høgsberg2006-03-294-2/+12
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* added some no-op virtual destructors to silence g++ 4.0.0 warningsBrian Paul2006-03-295-10/+15
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* fixes from John Shell (bug 6339)Brian Paul2006-03-294-9/+13
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* minor clean-upBrian Paul2006-03-293-9/+8
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* FP textures and fixes (Ewald Snel)Brian Paul2006-03-296-4/+53
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* fix components initialization in two places (Ewald Snel)Brian Paul2006-03-291-2/+2
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* move NumNativeAlu/TexInstruction assignments (Ewald Snel)Brian Paul2006-03-291-6/+3
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* Committing in .Jouk Jansen2006-03-293-29/+29
| | | | | | | | | Removing <CR> Modified Files: Mesa/src/mesa/main/fog.c Mesa/src/mesa/main/hint.c Mesa/src/mesa/main/mtypes.h ----------------------------------------------------------------------
* New code for rendering to depth/stencil textures.Brian Paul2006-03-291-68/+178
| | | | Re-org of the renderbuffer wrapper code.
* new tests for GL_DEPTH_STENCIL_EXTBrian Paul2006-03-291-2/+4
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* a few new assertionsBrian Paul2006-03-291-0/+3
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* fix a GLuint vs GLushort test, new assertionsBrian Paul2006-03-291-1/+4
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* Move the computation of the viewport matrix into a new update_viewport_matrix()Brian Paul2006-03-293-48/+34
| | | | | | | function since the matrix depends on the viewport params and the framebuffer's depth buffer resolution. Fixes some renderbuffer / depth range issues. This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too.
* Update for new Mesa entry points. I need to change the python script that ↵Karl Schultz2006-03-291-3/+4
| | | | generates this file to the new XML scheme, but for now, a manual update is OK.
* Match pixel addresses with `compute_row_addresses' in RGB mode (also obey ↵Daniel Borca2006-03-281-2/+2
| | | | RGB/UNSIGNED_BYTE rule).
* fix missing *_STATECHANGE in *UpdateViewportOffset for radeon, r200 and r300 ↵Roland Scheidegger2006-03-287-47/+71
| | | | (reported by Jim Duchek). Fix some potential problems with strict-aliasing with r200 and radeon drivers in *UpdateViewportOffset, *PolygonOffset and *UpdateWindow functions (some compiler warnings about strict-aliasing remain in the codegen vertex code, and there may be more problems unnoticed by the compiler).
* updated comment about framebuffer's Visual fieldBrian Paul2006-03-281-2/+4
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* update conditional for render to GL_DEPTH_STENCIL texture, check for valid ↵Brian Paul2006-03-281-3/+4
| | | | teximage before calling ctx->Driver.RenderTexture()
* a little code movement so we don't make invalid casts from gl_renderbuffers ↵Brian Paul2006-03-283-8/+24
| | | | to xmesa_renderbuffers
* fix #6072 (Keith Whitwell)Aapo Tahkola2006-03-281-12/+17
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* Revert merge of new/experimental code from texmem branch.Keith Whitwell2006-03-281-1/+1
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* enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixelBrian Paul2006-03-281-2/+2
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* comment about byteswapping in _mesa_unpack_depth_span()Brian Paul2006-03-281-0/+1
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* make allow_large_textures 1 by default for radeon and r200, and consequently ↵Roland Scheidegger2006-03-273-6/+6
| | | | enable all texture units by default on those cards (3 for radeon, 6 for r200). Fix the usually forgotten DRIVER_DATE accordingly.
* remove unnecessary typedefs causing compiler warningsRoland Scheidegger2006-03-271-3/+0
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* Disable `hidden' attribute for DJGPPDaniel Borca2006-03-271-1/+1
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* PutRowRGB was not initialized for OSMESA_RGB_565Daniel Borca2006-03-271-1/+1
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* Fixup makefile for solo non-eglDave Airlie2006-03-271-2/+7
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* merge from texman branchmesa_20060325Brian Paul2006-03-2627-473/+962
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* remove carriage returnsBrian Paul2006-03-251-732/+732
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* fix issue in _mesa_free_framebuffer_data()Brian Paul2006-03-251-1/+1
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* check for incomplete FBO in _mesa_Clear()Brian Paul2006-03-251-1/+7
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* Clean up the recent code related to texture_override(). Pass params in aBrian Paul2006-03-241-45/+56
| | | | | | | more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0.
* added some missing formats in _mesa_source/dest_buffer_exists()Brian Paul2006-03-241-2/+16
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* Make ARB_vp backends happy with nv arlAapo Tahkola2006-03-241-0/+5
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* secondary color fixes.Aapo Tahkola2006-03-241-1/+15
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* make solo build completeDave Airlie2006-03-231-1/+0
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* fix coverity 1107: use after freeDave Airlie2006-03-231-1/+1
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* fix coverity 926: use before NULL checkDave Airlie2006-03-231-2/+4
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* Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul2006-03-222-9/+25
| | | | | we call RENDER_START since that may involve validating the drawable and updating its dimensions.
* implement arl and enable hw nv_vp.Aapo Tahkola2006-03-223-8/+17
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* ARL dst idx was undefined.Aapo Tahkola2006-03-221-1/+2
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* GL_EXT_packed_depth_stencil should be off by defaultBrian Paul2006-03-211-1/+1
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* Silencium gcc warnings.Michal Krol2006-03-214-132/+131
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* GLSL fixes:Michal Krol2006-03-2134-1388/+1770
| | | | | | | | | | | | | | | | | | - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-207-94/+211
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* additional assertions and debug code for testing FBO completenessBrian Paul2006-03-201-1/+31
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