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Author
Age
Files
Lines
*
intel/isl: Only create a CCS buffer if the image supports rendering
Nanley Chery
2017-06-26
1
-1
/
+1
*
intel/isl: Limit CCS to one level and layer on gen7
Nanley Chery
2017-06-26
1
-2
/
+7
*
intel/blorp: Check for layer fast-clear restriction
Nanley Chery
2017-06-26
1
-0
/
+5
*
intel/blorp: Assert levels and layers are in range
Nanley Chery
2017-06-26
2
-4
/
+7
*
etnaviv: only flush resource to self if no scanout buffer exists
Lucas Stach
2017-06-26
1
-4
/
+5
*
etnaviv: add support for snorm textures
Christian Gmeiner
2017-06-26
2
-3
/
+7
*
etnaviv: add R8G8 texture support
Christian Gmeiner
2017-06-26
1
-1
/
+1
*
etnaviv: add support for swizzled texture formats
Christian Gmeiner
2017-06-26
4
-39
/
+99
*
etnaviv: add support for extended texture formats
Christian Gmeiner
2017-06-26
4
-4
/
+10
*
glapi: Fix -Wduplicate-decl-specifier due to double-const
Chad Versace
2017-06-26
1
-4
/
+12
*
anv: use Mesa's u_atomic.h header
Eric Engestrom
2017-06-26
1
-2
/
+3
*
radv: use Mesa's u_atomic.h header
Eric Engestrom
2017-06-26
2
-4
/
+6
*
swr: set an explicit clear_rect if scissor is not enabled.
Bruce Cherniak
2017-06-26
1
-1
/
+9
*
swr/rast: adjust std::string usage to fix build
Tim Rowley
2017-06-26
1
-3
/
+9
*
radeonsi: support indirect indexing in INTERP_* opcodes
Nicolai Hähnle
2017-06-26
1
-20
/
+58
*
egl_dri2: swrastGetDrawableInfo: set *x, *y [v2]
Ben Crocker
2017-06-26
1
-1
/
+3
*
egl: fold _eglError() + return EGL_FALSE
Emil Velikov
2017-06-26
9
-130
/
+65
*
egl: drop _eglInitImage() return type
Emil Velikov
2017-06-26
7
-42
/
+12
*
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
2017-06-26
1
-2
/
+5
*
r600g: fix crash when file in R600_TRACE doesn't exist
Constantine Charlamov
2017-06-26
1
-4
/
+5
*
r600g: take into account offset to system inputs at tgsi_interp_egcm()
Constantine Charlamov
2017-06-26
2
-6
/
+7
*
r600g: get rid of trailing whitespace
Constantine Charlamov
2017-06-26
1
-22
/
+22
*
r600/asm: add support for other GDS operations.
Dave Airlie
2017-06-26
3
-4
/
+26
*
r600: don't merge GDS into VTX
Dave Airlie
2017-06-26
1
-2
/
+3
*
r600: for memory instructions dump index gpr for read indirects also.
Dave Airlie
2017-06-26
1
-1
/
+2
*
r600: add support for vertex fetches via texture cache
Dave Airlie
2017-06-26
2
-2
/
+20
*
r600: route indirect address register correctly for vtx fetches.
Dave Airlie
2017-06-26
1
-1
/
+1
*
radv/meta: don't need vertex info for resolve shader.
Dave Airlie
2017-06-26
1
-18
/
+2
*
drirc: whitelist glthread for a few games
Marek Olšák
2017-06-26
1
-0
/
+16
*
mesa/glthread: decrease the batch size for better perf scaling
Marek Olšák
2017-06-26
1
-3
/
+11
*
gallium/hud: add glthread counters
Marek Olšák
2017-06-26
3
-0
/
+91
*
gallium/hud: add API-thread-busy for monitoring the thread load
Marek Olšák
2017-06-26
3
-4
/
+22
*
gallium/hud: add hud_pane::hud pointer
Marek Olšák
2017-06-26
2
-3
/
+6
*
mesa/glthread: add glthread "perf" counters and pass them to gallium HUD
Marek Olšák
2017-06-26
10
-7
/
+65
*
gallium/hud: move struct hud_context to hud_private.h
Marek Olšák
2017-06-26
2
-46
/
+48
*
gallium/hud: rename API-thread-busy to main-thread-busy
Marek Olšák
2017-06-26
3
-5
/
+5
*
mesa/glthread: switch to u_queue and redesign the batch management
Marek Olšák
2017-06-26
3
-198
/
+91
*
mesa/glthread: remove HAVE_PTHREAD guards
Marek Olšák
2017-06-26
5
-69
/
+1
*
util: move pipe_thread_is_self from gallium to src/util
Marek Olšák
2017-06-26
3
-12
/
+13
*
radv: Remove unused args of radv_image_view_init.
Bas Nieuwenhuizen
2017-06-26
11
-55
/
+23
*
radv: Use correct image layout for blit based copies.
Bas Nieuwenhuizen
2017-06-26
1
-10
/
+10
*
mesa/marshal: add custom marshalling for glNamedBuffer(Sub)Data
Grigori Goronzy
2017-06-26
3
-2
/
+128
*
radv: handle primitive id input into fragment shader with no geom shader
Dave Airlie
2017-06-26
6
-13
/
+65
*
radv: compile fragment shader first.
Dave Airlie
2017-06-26
1
-27
/
+27
*
radv: set prim_id for geometry shaders
Dave Airlie
2017-06-26
3
-2
/
+9
*
radv: set use_prim_id for tess shaders correctly.
Dave Airlie
2017-06-26
1
-3
/
+5
*
nv50/ir: Properly fold constants in SPLIT operation
Pierre Moreau
2017-06-25
1
-3
/
+4
*
radeonsi/gfx9: don't overallocate shader binaries
Marek Olšák
2017-06-24
1
-6
/
+0
*
st/dri2: implement image offset query
Lucas Stach
2017-06-24
1
-0
/
+6
*
mesa: only flush vertices when the viewport is different
Samuel Pitoiset
2017-06-24
1
-3
/
+3
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