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* egl: Add storage for EGL_KHR_debug's state to EGL objectsKyle Brenneman2016-09-145-3/+27
* egl: Factor out _eglGetSyncAttribCommonKyle Brenneman2016-09-141-5/+13
* egl: Factor out _eglWaitSyncCommonKyle Brenneman2016-09-141-5/+13
* egl: Lock the display in _eglCreateSync's callersKyle Brenneman2016-09-141-6/+8
* egl: Factor out _eglCreateImageCommon (v2)Kyle Brenneman2016-09-141-5/+13
* egl: Factor out _eglWaitClientCommonKyle Brenneman2016-09-141-3/+8
* egl: Use _eglCreatePixmapSurfaceCommon consistentlyKyle Brenneman2016-09-141-15/+21
* egl: Use _eglCreateWindowSurfaceCommon consistentlyKyle Brenneman2016-09-141-10/+18
* egl: Factor out _eglGetPlatformDisplayCommonKyle Brenneman2016-09-141-5/+13
* egl: Fix typoKyle Brenneman2016-09-141-1/+1
* egl: Tear down images and syncs at eglTerminateAdam Jackson2016-09-141-0/+22
* gbm: remove left-over arrayEric Engestrom2016-09-141-12/+0
* gallium: fix return value checkMartina Kollarova2016-09-141-6/+6
* radeonsi: reload PS inputs with direct indexing at each use (v2)Marek Olšák2016-09-143-22/+41
* radeonsi: get rid of constant buffer preloadingMarek Olšák2016-09-141-24/+14
* radeonsi: get rid of img/buf/sampler descriptor preloading (v2)Marek Olšák2016-09-141-132/+47
* radeonsi: rename get_sampler_desc -> load_sampler_descMarek Olšák2016-09-141-11/+11
* radeonsi: cosmetic changes in si_shader.cMarek Olšák2016-09-141-3/+5
* radeonsi: load streamout buffer descriptors before use (v2)Marek Olšák2016-09-141-33/+14
* vc4: Implement job shufflingEric Anholt2016-09-148-194/+333
* vc4: Handle resolve skipping at job submit time.Eric Anholt2016-09-143-31/+37
* vc4: Move the render job state into a separate structure.Eric Anholt2016-09-1412-255/+287
* vc4: Always unref the current job surfaces at job reset time.Eric Anholt2016-09-143-36/+21
* vc4: Move job-submit skip cases to vc4_job_submit().Eric Anholt2016-09-142-12/+12
* vc4: Move bin CL trailer to job_submit() time.Eric Anholt2016-09-142-11/+14
* vc4: Simplify the DISCARD_RANGE handlingEric Anholt2016-09-141-12/+15
* vc4: Fix incorrect clearing of Z/stencil when cleared separately.Eric Anholt2016-09-143-15/+38
* glsl: add core plumbing for GL_ANDROID_extension_pack_es31aIlia Mirkin2016-09-134-16/+47
* mesa: introduce glPrimitiveBoundingBoxARB entrypointIlia Mirkin2016-09-133-19/+40
* mesa: add a GLES3.2 enums section, and expose new MS line width paramsIlia Mirkin2016-09-134-10/+46
* aubinator: Remove bogus "end" parameter in gen_disasm_disassemble()Sirisha Gandikota2016-09-133-10/+12
* aubinator: Make gen_disasm_disassemble handle split sendsSirisha Gandikota2016-09-131-7/+12
* aubinator: Simplify print_dword_val() methodSirisha Gandikota2016-09-131-8/+4
* anv/image: Set correct base_array_layer and array_len for storage imagesJason Ekstrand2016-09-131-0/+4
* Revert "intel/isl: Ignore base_array_layer and array_len for 3D storage..."Jason Ekstrand2016-09-131-6/+2
* anv: Use blorp for doing MSAA resolvesJason Ekstrand2016-09-135-881/+121
* anv: Use blorp for ClearColorImageJason Ekstrand2016-09-132-21/+56
* anv: Delete meta_blit2dJason Ekstrand2016-09-134-1590/+0
* anv/blorp: Add a gcd_pow2_u64 helper and use it for buffer alignmentsJason Ekstrand2016-09-131-24/+24
* anv: Use blorp for CopyBuffer and UpdateBufferJason Ekstrand2016-09-133-181/+187
* anv: Use blorp for CopyImageJason Ekstrand2016-09-132-158/+67
* anv: Use blorp for CopyBufferToImageJason Ekstrand2016-09-132-125/+16
* anv: Use blorp for CopyImageToBufferJason Ekstrand2016-09-132-16/+134
* anv: Use blorp to implement VkBlitImageJason Ekstrand2016-09-135-750/+144
* anv: Make image_get_surface_for_aspect_mask constJason Ekstrand2016-09-133-7/+8
* anv: Add initial blorp supportJason Ekstrand2016-09-137-0/+400
* intel/anv: Use #defines for all __gen_ helpersJason Ekstrand2016-09-131-5/+6
* anv: Generalize emit_urb_setupJason Ekstrand2016-09-132-20/+45
* anv/pipeline: Roll compute_urb_partition into emit_urb_setupJason Ekstrand2016-09-133-156/+138
* intel/blorp: Use #defines for all __gen_ helpersJason Ekstrand2016-09-131-5/+6