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* Make _SAT instructions compile correctly.Keith Whitwell2004-04-151-3/+4
* make sure matypes is builtDave Airlie2004-04-151-1/+1
* add drm source dir for solo includesDave Airlie2004-04-151-0/+1
* get the libraries the right way round..Dave Airlie2004-04-151-2/+2
* set default page flipping to zero can be changed in header fileDave Airlie2004-04-153-2/+5
* wrap file in #ifdef USE_TCC, otherwise compilation failesBrian Paul2004-04-141-0/+3
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-146-15/+264
* Fail if any subdir fails.Keith Whitwell2004-04-141-1/+1
* Hack to get things compiling - include "drm.h" instead of "xf86drm.h".Keith Whitwell2004-04-141-1/+2
* Link against GL_LIB_DEPSKeith Whitwell2004-04-141-2/+2
* Remove mesa.a when making cleanKeith Whitwell2004-04-141-1/+1
* First attempt at building a dri module in this treeKeith Whitwell2004-04-143-87/+98
* First pass at support for building DRI drivers in mesa tree.Keith Whitwell2004-04-1418-0/+10546
* Don't try to use .c=.o rule on .S files when building mesa.aKeith Whitwell2004-04-141-4/+7
* disable under _SOLO buildAlan Hourihane2004-04-142-1/+4
* documentation updatesDaniel Borca2004-04-143-6/+16
* Add agpmode to the example config fileDave Airlie2004-04-141-0/+3
* get agpmode from config fileDave Airlie2004-04-141-3/+4
* Add shader sources for solo buildDave Airlie2004-04-141-0/+1
* add agpmode to miniglx config fileDave Airlie2004-04-142-0/+6
* check for __AMD64__ when setting USE_IEEE (Ronnny Vindenes)Brian Paul2004-04-131-2/+2
* Build a single string containing the generated 'C' code.Keith Whitwell2004-04-131-84/+142
* fix the usage of GLX_MESA_allocate_memoryAlan Hourihane2004-04-132-6/+6
* updated Glide driver documentationDaniel Borca2004-04-136-288/+474
* make this exactly like XFree86 .. allows 4x to workDave Airlie2004-04-131-5/+5
* Add DRM_SOURCE_PATH to make system.Jon Smirl2004-04-1313-13/+13
* Missed one with the last commit.Ian Romanick2004-04-121-0/+2
* Conditionally compile code for x86 specific TNL codegen. This fixes problemIan Romanick2004-04-121-0/+6
* build fix for VMSAlan Hourihane2004-04-111-1/+1
* fix minor glitch with GL_DEPTH_COMPONENT texturesBrian Paul2004-04-101-1/+4
* fix max buffer size test (Kyle Bateman, bug 912828)Brian Paul2004-04-091-8/+2
* added SPECULAR flag for sprite point functionsBrian Paul2004-04-092-5/+4
* make note about needing to fix the drm driver to enable SAVAGE_CMD_DMAAlan Hourihane2004-04-081-0/+1
* use MKDEP varBrian Paul2004-04-081-1/+1
* minor fixBrian Paul2004-04-081-2/+2
* lots of Makefile updates for new build systemBrian Paul2004-04-0813-752/+788
* move pSAREAPriv declaration to be C-compliantBrian Paul2004-04-081-1/+1
* don't include GL/gl.h, rely on glheader.hBrian Paul2004-04-081-1/+0
* move 'id' declaration so it's C compliantBrian Paul2004-04-081-1/+1
* build fixesAlan Hourihane2004-04-0810-8/+10
* remove non-portable whitespaceAlan Hourihane2004-04-081-18/+18
* use new MKDEP, MKDEP_OPTIONS variablesBrian Paul2004-04-072-2/+2
* use # comments instead of //, etc ([email protected])Brian Paul2004-04-071-100/+100
* removed wfx makefilesDaniel Borca2004-04-071-436/+0
* revived linux-glide build processDaniel Borca2004-04-073-143/+13
* Committing in .Jouk Jansen2004-04-056-4387/+4387
* protected all codegen behind AllowCodegenDaniel Borca2004-04-053-10/+9
* Committing in .Jouk Jansen2004-04-057-4375/+4379
* minor tweakBrian Paul2004-04-031-1/+1
* shouldn't be in CVSBrian Paul2004-04-031-5/+0