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* mesa: Remove unused hash table includesThomas Helland2016-09-124-4/+0
* freedreno/a3xx: disable filtering for texture buffers and int texturesIlia Mirkin2016-09-111-0/+2
* st/clover: Define __OPENCL_VERSION__ on the device sideNiels Ole Salscheider2016-09-101-0/+3
* gm107/ir: allow indirect inputs to be loaded by frag shaderIlia Mirkin2016-09-102-5/+21
* gm107/ir: AL2P writes to a predicate registerIlia Mirkin2016-09-101-0/+1
* i965: Fix calculation of the image height at start levelAntia Puentes2016-09-101-6/+21
* radeonsi: flush TC L2 before using a compute indirect bufferMarek Olšák2016-09-091-2/+10
* radeonsi: fix the VGT performance tweak for small instancesMarek Olšák2016-09-091-5/+6
* radeonsi: remove the cache_flush atomMarek Olšák2016-09-097-12/+9
* winsys/amdgpu: replace OUT_CS with radeon_emitMarek Olšák2016-09-091-14/+12
* winsys/radeon: replace OUT_CS with radeon_emitMarek Olšák2016-09-091-7/+5
* egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHTHaixia Shi2016-09-091-0/+2
* android: depend on libmesa_genxml from i965 Android.gen.mkTapani Pälli2016-09-091-0/+2
* i965: release GLSL IR in LinkShader after it's not neededTapani Pälli2016-09-091-0/+11
* glsl: use hash instead of exec_list in copy propagationTapani Pälli2016-09-091-51/+41
* i965/fs: Fail the shader compile instead of asserting when we can't spillJason Ekstrand2016-09-081-2/+3
* nir/gcm: Add global value numbering supportJason Ekstrand2016-09-082-6/+25
* nir/gcm: Call nir_metadata_preserveJason Ekstrand2016-09-081-0/+3
* r300g: Set R300_VAP_CNTL on RSxxx to avoid triangle flickeringMax Staudt2016-09-091-1/+9
* gallium: remove PIPE_BIND_TRANSFER_READ/WRITEMarek Olšák2016-09-0829-95/+24
* radeonsi: unify si_set_optimal_micro_tile_mode call sitesMarek Olšák2016-09-081-8/+4
* radeonsi: fix texture reinterpretation after DCC fast clearMarek Olšák2016-09-081-12/+20
* radeonsi: enable DCC fast clear for 128-bit formatsMarek Olšák2016-09-081-13/+32
* radeonsi: clamp integer clear color values for DCC fast clearMarek Olšák2016-09-081-4/+12
* Revert "radeonsi: enable SDMA on CIK"Marek Olšák2016-09-081-0/+4
* nir/spirv: Refactor variable deocration handlingJason Ekstrand2016-09-081-15/+29
* nir/spirv: Break variable decoration handling into a helperJason Ekstrand2016-09-081-74/+81
* aubinator: only use program_invocation_short_name with glibc/cygwinJonathan Gray2016-09-081-1/+7
* aubinator: include libgen.h for basename(3)Jonathan Gray2016-09-081-0/+1
* aubinator: stop using non portable error() functionJonathan Gray2016-09-081-16/+30
* egl: Fix up indentation on previous commitAdam Jackson2016-09-081-2/+2
* egl: Document why EGL_OPENGL{, _ES}_API are mostly identicalAdam Jackson2016-09-081-0/+10
* anv: Link to libX11-xcb only when unneededChad Versace2016-09-081-3/+5
* swr: fixes for format mapping and texture sizingTim Rowley2016-09-081-2/+16
* intel/blorp: Allow single slice converter to suppress number of layersTopi Pohjolainen2016-09-081-3/+0
* spirv/nir: Implement OpAtomicLoad/Store for shared variablesLionel Landwerlin2016-09-071-1/+34
* nir/spirv: Remove an erroneous "fall through" commentJason Ekstrand2016-09-071-1/+0
* EGL: Combine the GL and GLES current contexts (v2)Kyle Brenneman2016-09-074-107/+22
* gbm: wire up fence extensionRob Clark2016-09-074-1/+6
* freedreno: reject imports with bogus pitchRob Clark2016-09-073-8/+7
* gbm: add missing R8 and GR88 formatsRob Clark2016-09-072-1/+13
* spirv/nir: Add support for OpAtomicLoad/StoreLionel Landwerlin2016-09-071-11/+113
* radeonsi: skip redundant INDEX_TYPE writesMarek Olšák2016-09-073-20/+32
* radeonsi: add more unlikely() uses into si_draw_vboMarek Olšák2016-09-071-5/+5
* radeonsi: skip draws with instance_count == 0Marek Olšák2016-09-071-3/+13
* gallium/radeon/winsyses: fix counting mapped memoryMarek Olšák2016-09-072-0/+16
* nir: fix definition of pack_uvec2_to_uintIlia Mirkin2016-09-061-1/+1
* mesa/formatquery: limit ES target support, fix core context supportIlia Mirkin2016-09-061-7/+8
* mapi: add gl32.h to the list of GLES3 headers for installationIlia Mirkin2016-09-061-0/+1
* main: GL_RGB10_A2UI does not come with GL 3.0/EXT_texture_integerIlia Mirkin2016-09-061-1/+7