| Commit message (Collapse) | Author | Age | Files | Lines |
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If we have an invalid display fed into the functions, the display lookup
will return NULL. Thus as we attempt to get the platform type, we'll
deref. it leading to a crash.
Keep in mind that this will not happen if Mesa is built without X11 or
when the legacy eglCreate*Surface codepaths are used.
A similar check was added with earlier commit 5e97b8f5ce9 ("egl: Fix
crashes in eglCreate*Surface), although it was only applicable when the
surfaceless platform is built.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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The function can handle only window surfaces, so let's rename it
accordingly, killing the wrapper around it.
v2: Use native_window in the function args. list.
Suggested-by: Eric Engestrom <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The function can be called only when the type is EGL_WINDOW_BIT.
Remove the unneeded switch statement.
v2: Rename the local variable window to surface (Eric)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]> (v1)
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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The next patch is going to stop passing XCB_WINDOW_NONE (of type
xcb_window_enum_t) as an argument where these functions expect a void *,
which clang does not appreciate.
This patch cleans things up to better convince me and reviewers that
it's safe to do that.
v2: Emil Velikov: rebase/integrate with series
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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The basic (null) check is identical across all backends.
Just move it to the top.
v2:
- Split the WINDOW vs PIXMAP into separate patches
- Move check after the dpy and config - dEQP expects so
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The code in _eglCreateWindowSurfaceCommon() already has a NULL check
which handles the condition. There's no point in checking again further
down the stack.
v2: Split the WINDOW vs PIXMAP into separate patches
v3: Resolve typos, s/EGL_PIXMAP_BIT_BIT/EGL_PIXMAP_BIT/
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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The current two implementations - X11 and Wayland were identical,
barrind the upper limit.
Instead of having same code twice - introduce a helper and pass the
limit as an argument.
Thus as Android/DRM/others get support - they only need to call the
function ;-)
v2: Rebase on top of keeping ::swap_available
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
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UE4Editor has this issue.
This commit prevents hangs (release build) or assertion failures (debug
build). It doesn't fix the editor, but catastrophic scenarios are
prevented.
Cc: 17.1 17.2 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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We shouldn't be using GLX tokens in the dri subsystem, so define dri
SWAP_METHOD tokens and translate when necessary. Unfortunately the X server
uses the dri swap method value untranslated as the GLX fbconfig swapMethod,
so we can't enumerate these tokens arbitrarily, but rather need to make them
have the same values as the corresponding GLX tokens.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Due to bugs in dri swap method reporting, neither the fbconfigs received from
the server nor the value reported from driconfigs were correct. Now that's been
fixed and we can enable config swapmethod matching again.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Due to the recently fixed bug where dri drivers didn't report a correct
__DRI_ATTRIB_SWAP_METHOD value, and the fact that X servers just forward this
incorrect value (from the AIGLX dri driver) untranslated as
GLX_SWAP_METHOD_OML, the latter value might be undefined when old dri AIGLX
drivers are used, which breaks client fbconfig matching with server fbconfigs.
So work around this by assuming GLX_SWAP_METHOD_UNDEFINED when a bogus value
is read.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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The attribMap had two entries for this attribute, and
driGetConfigAttribIndex didn't return a proper value for this attribute.
Fix this, and also make sure we return SWAP_UNDEFINED for single-buffer
configs as required by the GLX_OML_swap_method spec.
Finally bump the dri core extension version to 2, indicating that we
correctly report __DRI_ATTRIB_SWAP_METHOD.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This seems like a workaround, but we don't see the bug on CIK/VI.
On SI with the dEQP-VK.memory.pipeline_barrier.host_read_transfer_dst.*
tests, when one tests complete, the first flush at the start of the next
test causes a VM fault as we've destroyed the VM, but we end up flushing
the compute shader then, and it must still be in the process of doing
something.
Could also be a kernel difference between SI and CIK.
v2: hit this with a bigger hammer. This fixes a bunch of hangs
in the vk cts with the robustness tests.
Fixes: f4e499ec791 ("radv: add initial non-conformant radv vulkan driver")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101334
Acked-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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For mul(a, +-1) codegen can generate OP_MOV with a saturation flag
set which is ignored at emission. The same can happen with add(a, 0),
and others.
Adding an assert for detecting more of such issues.
Fixes wrongly rendered water in Hitman Absolution running under wine.
Also a few shaders in Mad Max and Alien Isolation produce such MOVs.
CC: <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
[imirkin: generalize the fix for other cases]
Reviewed-by: Ilia Mirkin <[email protected]>
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Commit e794f8bf8bdb ("gallium: move loading of drirc to pipe-loader")
moved the option cache to the pipe_loader_device. However, the
screen->dev pointer is not set when dri_init_options() is called. Move
the call to after the pipe_loader_sw_probe_kms() call so screen->dev is
set. This mirrors the code flow for dri2_init_screen().
Fixes: e794f8bf8bdb ("gallium: move loading of drirc to pipe-loader")
Reviewed-by: Nicolai Hähnle <[email protected]>
Cc: Marek Olšák <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
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Previous behavior was inconsistent with other texture targets so this has been
fixed in OpenGL 4.6.
Fixes:
KHR-GL45.direct_state_access.textures_storage_errors
Reviewed-by: Jordan Justen <[email protected]>
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The OpenGL 4.6 specs have been updated so that GetTextureParameter*
with a texture object with an incompatible TEXTURE_TARGET should now
report INVALID_OPERATION instead of INVALID_ENUM.
Fixes:
KHR-GL45.direct_state_access.textures_parameter_errors
Reviewed-by: Jordan Justen <[email protected]>
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Currently swrastGetDrawableInfo always initializes w and h, patch
refactors function as x11_get_drawable_info that returns success and
sets the values only if no error happened. Add swrastGetDrawableInfo
wrapper function as expected by DRI extension.
v2: init w,y,w,h in swrastGetDrawableInfo (Eric)
Signed-off-by: Tapani Pälli <[email protected]>
Reported-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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After a successful wait, we know the buffer ought to be idle.
Chris points out that: "The only caveat here is that bo is global, and
we have a very unlikely (and probably unnoticeable) race condition with
multiple contexts."
Reviewed-by: Chris Wilson <[email protected]>
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RELOC_NEEDS_GGTT is only meaningful on Sandybridge - it's skipped on
other generations - so this has no purpose. Just use rw_bo().
Reviewed-by: Chris Wilson <[email protected]>
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With the reloc domains gone, most of these are basically the same,
and the names don't make much sense anymore. Simplify them to ro_bo(),
rw_bo(), and ggtt_bo().
Reviewed-by: Chris Wilson <[email protected]>
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The GPU reads the shader kernel from the program cache BO. It never
writes it, so using a read-write BO reference makes no sense.
Just make KSP read-only, and drop KSP_ro.
Reviewed-by: Chris Wilson <[email protected]>
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The .f32 was already getting added by emit_intrin_2f_param(). Noticed
when enabling LLVM module verification.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Before, we ended up always calling miptree_create_for_planar_image in
almost all cases because most images have image->planar_format != NULL.
This commit makes us only take that path if we have a multi-planar
format.
Reviewed-by: Daniel Stone <[email protected]>
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An allocation check is already done when the buffer is created at
context creation.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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This will allow us to call this function from
_mesa_alloc_shared_state() in the case that we run out of memory
part way through allocating the state.
Reviewed-by: Samuel Pitoiset <[email protected]>
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We already expose glMultiDrawElementsBaseVertexEXT as part of the
EXT_draw_elements_base_vertex chunk, so this one can just be removed.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
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Trivial.
Fixes: a6a6146aa91 "radv: Don't allow fmask swizzling for shareable images."
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Need to take the sample count into account in the depth decompress and
resummarize pipelines and render pass.
Fixes: f4e499ec791 ("radv: add initial non-conformant radv vulkan driver")
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
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Also adds an assert because you never know how the winsys changes, and
multiprocess format differences are annoying.
Fixes: 1e696b962b7 "radv: add separate fmask tile swizzle counter."
Reviewed-by: Dave Airlie <[email protected]>
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Process most new SET packets in parallel with previous draw calls, then
flush caches and wait, start the draw, and do L2 prefetches last.
This decreases the [CP busy / SPI busy] ratio (verified with GRBM perf
counters). In other words, the time window when shaders are idle (between
(the wait and the draw) is much shorter now.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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so that we don't rely on si_pm4_state_enabled_and_changed, allowing us
to move prefetches after draw calls.
v2: ckear the dirty mask after unbinding shaders
Tested-by: Dieter Nützel <[email protected]> (v1)
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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I'd like to be able to move the prefetch call site around.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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also set max_alignment on amdgpu.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Other ones are either unsupported or don't have any helper
function checks.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Otherwise, this extension is not visible to the EGL users who
use the swrast driver.
This will allow the swrast driver to use eglCreateImageKHR,
provided the target is EGL_GL_TEXTURE_2D_KHR or
EGL_GL_RENDERBUFFER_KHR. Note we still have to implement the
create from render buffer path.
v2: add it to optional_core_extensions instead of swrast_core_extensions,
so it's not a requirement (Emil)
v3: Merge egl/dri2 changes together, also add support for
platform_wayland (Emil)
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v2)
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Since the revelant functions have been moved to dri_helpers,
drisw.c can make use of the extension. Note we have version 6
of the extension, since we want to support createImageFromTexture.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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These functions will be used both by drisw.c and
dri2.c. This patch also moves some headers that can
be shared.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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