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* meson: add si_driinfo.h in libgallium_driJuan A. Suarez Romero2017-11-221-0/+1
* nir/gather_info: recognize load_patch_vertices_in as a system valueIago Toral Quiroga2017-11-221-0/+1
* i965: Support decoding INTERFACE_DESCRIPTOR_DATA with INTEL_DEBUG=batJordan Justen2017-11-211-0/+24
* intel/genxml: Add helpers for determining field typeKristian H. Kristensen2017-11-211-6/+17
* i965/fs: Check ADD/MAD with immediates in satprop unit testMatt Turner2017-11-211-1/+125
* i965/fs: Handle negating immediates on MADs when propagating saturatesMatt Turner2017-11-211-2/+8
* mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3DJuan A. Suarez Romero2017-11-211-1/+19
* intel: fix disasm_info memory leaksTapani Pälli2017-11-212-2/+2
* st/glsl_to_nir: don't generate nir twice for gsTimothy Arceri2017-11-211-8/+2
* llvmpipe: fix snorm blendingRoland Scheidegger2017-11-214-53/+191
* r600: add cull distance supportDave Airlie2017-11-216-6/+24
* i965: Optimize bucket index calculationAravindan Muthukumar2017-11-201-8/+39
* meson: Guard the gallium dri componenetDylan Baker2017-11-201-2/+4
* meson: don't build gallium subdir unless we're building galliumDylan Baker2017-11-201-1/+3
* broadcom/vc5: Align 1D texture miplevels to 64b.Eric Anholt2017-11-201-0/+2
* broadcom/vc5: Clamp min lod to the last level.Eric Anholt2017-11-201-2/+3
* broadcom/vc5: Increase simulator memory for tex-miplevel-selection.Eric Anholt2017-11-201-1/+1
* swr/rast: Repair simd8 frontend code rotTim Rowley2017-11-201-1/+1
* swr/rast: Implement AVX-512 GATHERPS in SIMD16 fetch shaderTim Rowley2017-11-204-29/+220
* swr/rast: Simplify GATHER* jit builder apiTim Rowley2017-11-204-48/+48
* swr/rast: Add alignment to transpose targetsTim Rowley2017-11-201-8/+8
* swr/rast: Cache eventmanagerTim Rowley2017-11-203-0/+9
* swr/rast: Enable AVX-512 targets in the jitterTim Rowley2017-11-202-10/+0
* swr/rast: Points with clipdistance can't go through simplepoints pathTim Rowley2017-11-201-1/+2
* swr/rast: Code style change (NFC)Tim Rowley2017-11-201-2/+7
* swr/rast: Widen fetch shader to SIMD16Tim Rowley2017-11-205-3/+151
* swr/rast: Support flexible vertex layout for DS outputTim Rowley2017-11-202-0/+3
* gallium/u_threaded: avoid syncing in threaded_context_flushNicolai Hähnle2017-11-203-5/+17
* radeonsi: avoid syncing the driver thread in si_fence_finishNicolai Hähnle2017-11-203-37/+49
* radeonsi: recompute the relative timeout after waiting for ready fenceNicolai Hähnle2017-11-201-0/+5
* ddebug: fix the hang detection timeout calculationNicolai Hähnle2017-11-201-2/+2
* ddebug: fix use-after-free of streamout targetsNicolai Hähnle2017-11-201-1/+1
* gallium/u_threaded: properly initialize fence unflushed tokensNicolai Hähnle2017-11-201-2/+1
* util/u_queue: really use futex-based fencesNicolai Hähnle2017-11-201-1/+1
* util/u_queue: fix timeout handling in util_queue_fence_wait_timeoutNicolai Hähnle2017-11-201-1/+1
* st/mesa: use asynchronous flushes in st_finishNicolai Hähnle2017-11-201-1/+1
* st/mesa: implement st_server_wait_sync properlyNicolai Hähnle2017-11-201-2/+24
* u_threaded_gallium: remove synchronization in fence_server_syncNicolai Hähnle2017-11-203-3/+13
* amd: build addrlib with C++11Nicolai Hähnle2017-11-201-1/+1
* radeonsi/gfx9: fix VM fault with fetched instance divisorsNicolai Hähnle2017-11-202-5/+12
* radv: use a 16 bytes array for the sampled/storage image descriptorsSamuel Pitoiset2017-11-203-12/+8
* radv: do not add the query pool BO to the list in vkCmdEndQuery()Samuel Pitoiset2017-11-201-1/+3
* radv: only load needed depth clear regs for fast depth clearsSamuel Pitoiset2017-11-201-2/+12
* radv: do not add the image BO in radv_set_depth_clear_regs()Samuel Pitoiset2017-11-201-2/+0
* radv: remove useless assertion in emit_depthstencil_clear()Samuel Pitoiset2017-11-201-4/+0
* radv: remove useless check in radv_set_depth_clear_regs()Samuel Pitoiset2017-11-201-1/+1
* glsl: Catch subscripted calls to undeclared subroutinesGeorge Barrett2017-11-201-2/+7
* broadcom/vc5: Fix up integer texture handling.Eric Anholt2017-11-192-27/+51
* broadcom/vc5: Fix simulator assertion failures about color RT clears.Eric Anholt2017-11-191-2/+19
* freedreno/ir3: add texture gather supportRob Clark2017-11-182-2/+17