| Commit message (Collapse) | Author | Age | Files | Lines |
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If the DRM_VC4_GET_TILING ioctl isn't present then we can't tell
if a dmabuf bo is tiled or linear, so will always assume it's
linear.
By not advertising tiled formats in this situation we ensure the
assumption is correct.
This fixes a bug where most attempts to render a gl wayland client
under weston will result in a client side abort.
Signed-off-by: Derek Foreman <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Daniel Stone <[email protected]> (on irc)
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"Driver" isn't a great word for what this layer is, it's effectively a
build-time choice about what OS you're targeting. Despite that both of
the extant backends totally ignore the display argument, the old code
would only set up the backend relative to a display.
That causes problems! One problem is it means eglGetProcAddress can
generate X or Wayland protocol when it tries to connect to a default
display so it can call into the backend, which is, you know, completely
bonkers. Any other EGL API that doesn't reference a display, like
EGL_EXT_device_query, would have the same issue.
Fortunately this is a problem that can be solved with the delete key.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Avoid freeing buffers holding new back content
(with GLX_SWAP_COPY_OML and GLX_SWAP_EXCHANGE_OML)
Prevously that would have resulted in back buffer content becoming
incorrect after a swap, although I haven't managed to trigger such a
situation yet.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
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Resize only in loader_dri3_get_buffers(),
where the dri driver has a chance to immediately update the viewport.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
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When a drawable is resized, and we fill the resized buffers, with data
from the old buffers, use a local blit if there is a local buffer (back or
fake front), and we have local blitting capability.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
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In check_os_altivec_support(), allow control of Altivec (first PPC vector
instruction set) code generation via a new environmental control,
GALLIVM_ALTIVEC, which is expected to take on a value of 1 or 0.
The default is to enable Altivec code generation.
This environmental control of Altivec code generation is initially
available only #ifdef DEBUG.
Cc: "17.2" <[email protected]>
Signed-off-by: Ben Crocker <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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In lp_build_create_jit_compiler_for_module(), advance the minimum
version of LLVM for VSX code generation to 4.0; this is the minimum
revision at which several known VSX code generation bugs are fixed:
https://llvm.org/bugs/show_bug.cgi?id=25503 (fixed in 3.8.1)
https://llvm.org/bugs/show_bug.cgi?id=26775 (fixed in 3.8.1)
https://llvm.org/bugs/show_bug.cgi?id=33531 (fixed in 4.0)
An llc performance bug introduced in LLVM 4.0,
https://llvm.org/bugs/show_bug.cgi?id=34647
is still pending as of LLVM 5.0, but only has a pronounced effect on
one of the Piglit tests: ext_transform_feedback-max-varyings.
All changes tested via Piglit.
Cc: "17.2" <[email protected]>
Signed-off-by: Ben Crocker <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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In init_native_targets, allow the passing of additional options to
the LLC compiler via new GALLIVM_LLC_OPTIONS environmental control.
This option is available only #ifdef DEBUG, initially.
At top, add #include <llvm-c/Support.h> for LLVMParseCommandLineOptions()
declaration.
v2: Fix compile error with old llvm versions (sroland)
Cc: "17.2" <[email protected]>
Signed-off-by: Ben Crocker <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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In gallivm_compile_module, fix a typo in the
debug_printf("Invoke as \"llc ..." message.
Cc: "17.2" <[email protected]>
Signed-off-by: Ben Crocker <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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We only need to dirty the descriptors when the pipeline is
a new one, because user SGPRs can be potentially different.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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I did not implement:
CNL's restriction on 64-bit int + align16, because I don't think
we'll ever use this combination regardless of hardware generation.
The restriction on immediate DF -> F conversions, because there's no
reason to ever generate that, and I don't even know how DF -> F
conversions are supposed to work in Align16 since (1) the dst stride
must be 1, but (2) the dst stride would have to be 2 for src and dst
strides to be aligned.
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I seem to have forgotten I still had work to do.
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Some restrictions require something like strides to match between src
and dest. For multi-source instructions, I'd rather encapsulate the
logic for not inserting already present errors in ERROR_IF than
open-coding it multiple places.
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There can be no violation of the restriction that source offsets are
aligned if there is only one source offset.
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Replaced by the assembly validator, and in fact gets in the way of
writing tests for the assembly validator.
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You'll notice there were bugs in some of the code being replaced.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Otherwise I cannot use this macro in test_eu_validate.cpp
Reviewed-by: Iago Toral Quiroga <[email protected]>
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The type suffixes were wrong, and the 16 was missing the 0 prefix.
Fixes: 92f787ff86ab ("i965: Add support for disassembling 64-bit integer immediates")
Reviewed-by: Iago Toral Quiroga <[email protected]>
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... without the float -> double conversion. Low power parts have
additional restrictions when it comes to operating on 64-bit types, and
the instruction used to do the conversion violates one of them:
specifically, the restriction that "Source and Destination horizontal
stride must be aligned to the same qword".
Previously we generated a float and then converted, but we can avoid the
conversion by using the same extract-the-sign-bit + or-in-1.0 algorithm
by directly operating on the high four bytes of each double-precision
component in the result.
In SIMD8 and SIMD16 this cuts one instruction from the implementation,
and more importantly that instruction is the one which violated the
regioning restriction.
Along the way I removed some comments that I did not think helped, and
some code about double comparisons which does not seem to be necessary
today.
This prevents validation failures caught by the new EU validation code
added in later patches.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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64-bit operations on Atom parts have additional restrictions over their
big-core counterparts (validated by later patches).
Specifically, the restriction that "Source and Destination horizontal
stride must be aligned to the same qword" is violated by most shift
operations since NIR uses a 32-bit value as the shift count argument,
and this causes instructions like
shl(8) g19<1>Q g5<4,4,1>Q g23<4,4,1>UD
where src1 has a 32-bit stride, but the dest and src0 have a 64-bit
stride.
This caused ~4 pixels in the ARB_shader_ballot piglit test
fs-readInvocation-uint.shader_test to be incorrect. Unfortunately no
ARB_gpu_shader_int64 test hit this case because they operate on
uniforms, and their scalar regions are an exception to the restriction.
We work around this by effectively unpacking the shift count, so that we
can read it with a 64-bit stride in the shift instruction. Unfortunately
the unpack (a MOV with a dst stride of 2) is a partial write, and cannot
be copy-propagated or CSE'd.
Bugzilla: https://bugs.freedesktop.org/101984
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The documentation says it applies only to Gens 8 and 9.
Reviewed-by: Scott D Phillips <[email protected]>
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A typo caused us to copy src0's reg file to src1 rather than reading
src1's as intended. This caused us to fail to compact instructions like
mov(8) g4<1>D 0D { align1 1Q };
because src1 was set to immediate rather than architecture file. Fixing
this reenables compaction (after the precompact() pass changes the data
types):
mov(8) g4<1>UD 0x00000000UD { align1 1Q compacted };
Fixes: 1cb0a7941b27 ("i965: Switch to using the logical register types")
Reviewed-by: Kenneth Graunke <[email protected]>
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This enables tc compatible htile for stencil surfaces as well.
This gives a 3-5fps boost on Mad Max on high@4k.
It also depends on Bas's tc-compat htile patch.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This looks a bit ugly to me, but the existing codepath
is not terribly elegant as well.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The dmabuf interface requires a valid modifier to be sent. If we don't
explicitly get a modifier from the driver, we can't know what to send;
it must be inferred from legacy side-channels (or assumed to linear, if
none exists).
If we have no modifier, then we can only have a single-plane format
anyway, so fall back to the old wl_drm buffer import path.
Fixes: a65db0ad1c ("st/dri: don't expose modifiers in EGL if the driver doesn't implement them")
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reported-by: Andy Furniss <[email protected]>
Cc: Marek Olšák <[email protected]>
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When creating a wl_buffer from a DRIImage, we extract all the DRIImage
information via queryImage. Check whether or not it actually succeeds,
either bailing out if the query was critical, or providing sensible
fallbacks for information which was not available in older DRIImage
versions.
Fixes: a65db0ad1c ("st/dri: don't expose modifiers in EGL if the driver doesn't implement them")
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reported-by: Andy Furniss <[email protected]>
Cc: Marek Olšák <[email protected]>
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Starting with commit ab0589c6ed ("wayland-egl: remove no longer needed
wayland-client dependency") the wayland-egl.h include was missing leading to a
build failure:
CC wayland-egl.lo
wayland-egl.c:33:10: fatal error: wayland-egl.h: No such file or directory
#include "wayland-egl.h"
^~~~~~~~~~~~~~~
Strictly speaking we should be checking for wayland-egl in configure and
propagating its CFLAGS here.
Yet again, the current wayland-egl split is bonkers as the Wayland repo
provides single header, no pkg-config file or library.
That will be resolved at a later stage, but in the meanwhile fix the
build.
Fixes: ab0589c6ed ("wayland-egl: remove no longer needed wayland-client
dependency")
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
[Emil Velikov: add some text about CFLAGS and current wayland-egl situation]
Signed-off-by: Emil Velikov <[email protected]>
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Otherwise it will be missing from the tarball.
Fixes: f7daa737d17 ("mesa: Combine libtxc_dxtn sources into
texcompress_s3tc_tmp.h")
Signed-off-by: Emil Velikov <[email protected]>
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Tested-by: Andy Furniss <[email protected]>
Reviewed-by: Christian König <[email protected]>
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It caused corruption, when vlVaPutImage putting raw data to the fields
v2: add RGB formats since it got uploaded here as well
Cc: [email protected]
Cc: Andy Furniss <[email protected]>
Tested-by: Andy Furniss <[email protected]>
Reviewed-by: Christian König <[email protected]>
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It caused corruption, when vlVdpVideoSurfacePutBitsYCbCr putting YUV to the fields
Cc: [email protected]
Cc: Andy Furniss <[email protected]>
Tested-by: Andy Furniss <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The situations where we enable it are quite limitied, but it works,
even for madmax, so lets just enable it.
Reviewed-by: Dave Airlie <[email protected]>
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For Vulkan SPIR-V the spec states
fma() Inherited from OpFMul followed by OpFAdd.
Matt says the backend will do the right thing depending on the
hardware being compiled for, if you use the fmuladd intrinsic.
Using the Mad Max pts test, on high settings at 4K:
CHP: 55->60
HGDD: 46->50
LM: 55->60
No change on Stronghold.
Thanks to Feral for spending the time to track this down.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes: 848da66222 ("intel: use a flag instead of setting PYTHONPATH")
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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We set a similar default value for LOD in the fs backend for TXS/TXL.
Without this we end up generating invalid MOV with a null src.
Signed-off-by: Lionel Landwerlin <[email protected]>
Cc: "17.2 17.1" <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This is just legacy cruft. We don't push these values; we pass them in
as vertex attributes.
Reviewed-by: Lionel Landwerlin <[email protected]>
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To fix MinGW compiler warning about missing strlen() prototype.
Not sure how I missed this when fixing the malloc() / stdlib.h issue.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Found with MinGW optimized build.
Reviewed-by: Charmaine Lee <[email protected]>
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Found with MinGW optimized build.
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
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It seems there's no perfect x/y biases for line drawing to satisfy all
applications. Depending on the biases, either real apps produce results
similar to VGPU10 while Piglit's gl-1.0-ortho-pos fails, or vice versa.
Let's lean toward real applications (Solidworks, SolidEdge, Google Earth)
over Piglit.
Using (-0.5, -0.5) for points, lines and triangles, seems to generally
work well.
We don't seem to have these issues with VGPU10.
Tested with Piglit and CAD-oriented apitraces. See VMware bugs 1775498
and 1905053.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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We need to be more careful not to treat nr_samples=1 as an msaa surface.
This patch prevents us from errantly declaring an MSAA shader resource
with 1 sample.
No Piglit regressions, fixes the above-described errors.
Reviewed-by: Neha Bhende <[email protected]>
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It is possible to have holes in the shader emitter's sampler_target array.
0 sampler_target does not necessarily mean there is no sampler view
specified since texture buffer target has the value 0.
With this patch, a sampler_view array is added to the shader emitter structure
to specify if there is a sampler view for each texture unit. Only if there
is a sampler view, we will emit constant for texcoord scale factor or texture
buffer size for that sampler view.
Fixes a rendering issue with Turbine after commit 1020e960440.
Reviewed-by: Brian Paul <[email protected]>
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For the case of SVGA3D_X32_G8X24_UINT we incorrectly returned
SVGA3D_R32_FLOAT_X8X24. We should return SVGA3D_R32G8X24_TYPELESS.
Note that we never actually use SVGA3D_X32_G8X24_UINT so this has
no impact.
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
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