| Commit message (Collapse) | Author | Age | Files | Lines |
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Consolidate the two distinct set of flags to use VERT_BIT_*.
Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Introduce a set of defines for VERT_ATTRIB_* and VERT_BIT_*
that will be used in the followup patches.
Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
page 515, the element buffer object is listed in vertex array object.
So, move the ElementArrayBufferObj inside gl_array_object to make
element buffer object per-vao.
This would fix most of(3 left) intel oglc vao test fail
NOTE: this is a candidate for the 7.11 branch.
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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wrapping
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The position of the red and green bits was misstated in the comments.
Arguably, the names of these formats should be changed to "GR" to reflect
the component ordering and to be consistent with other formats.
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=43047
and https://bugs.freedesktop.org/show_bug.cgi?id=43048
Note: This is a candidate for the 7.11 branch.
Tested-by: Vinson Lee <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As with the other integer-valued formats, use NULL until we support
integer textures.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=43316
Tested-by: Vinson Lee <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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And handle potential malloc failures too.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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If alpha test is enabled and there's no color buffers we still need the
fragment shader to emit a color.
v2: add _NEW_COLOR flag in _mesa_update_state_locked()
Fixes piglit fbo-alphatest-nocolor-ff failures with Gallium drivers.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]> (i965)
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This simplifies a few callers. And it adds a bit of robustness.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Yuanhan Liu <[email protected]>
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This is where other format-related functions live.
Reviewed-by: Eric Anholt <[email protected]>
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Use the _mesa_base_format_has_channel() helper as we do for the
other texture format component queries.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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The source array elements are 8-bytes (float + uint) so we need
to multiply the src index by 2 to get the right array stride.
Reviewed-by: Kenneth Graunke <[email protected]>
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Add support to the state tracker format and extension enablement code.
Signed-off-by: Dave Airlie <[email protected]>
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This format is used in the ARB_texture_rgb10_a2ui spec.
It adds core mesa support, texformat + texstore support, format_unpack
and fbobject.c (all patches from list merged + fixed up).
also fixes some whitespace issues.
Parts were:
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These codepaths were missing the cases for BGR_INTEGER/BGRA_INTEGER.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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After reading ARB_texture_rgb10_a2ui it appears the packed formats
for integer types are only specified via this extension, and not via
the original ones. So condition the checks on this.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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integer wasn't set properly for the non-uniform types.
Signed-off-by: Dave Airlie <[email protected]>
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just saw this while looking for other problems.
Signed-off-by: Dave Airlie <[email protected]>
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This just adds one enum.
regenerate enums.c.
Signed-off-by: Dave Airlie <[email protected]>
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This format is used for ARB_texture_rgb10_a2ui extension.
Signed-off-by: Dave Airlie <[email protected]>
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MESA_FORMAT_RGBX8888_REV is one of the opaque pixel formats used on Android.
Thanks to texture-from-pixmap, drivers may actually see texture images with
this format on Android.
MESA_FORMAT_RGBX8888 is added only for completeness.
Reviewed-by: Brian Paul <[email protected]>
[olv: Move the new formats after MESA_FORMAT_ARGB8888_REV in gl_format. I
accidentally moved them to the wrong place when preparing the patch.]
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dynamic lib.
GLX functions are sometimes directly available in the current binary. In such
cases, we do not need any alternate library loaded using dlopen. Otherwise,
dlopen may find the wrong libGL library and get functions that conflicts with
the current loaded ones.
For example, on Debian Sid with nvidia binary drivers, using mesa's libEGL with
GLX driver leads to wrong glXGetFBConfigs symbol loaded (or loaded twice?),
which leads to "GLX: failed to create any config" error message as the
glXGetFBConfigs symbol seems to return garbage. If the binary is linked with
nvidia's libGL, the GLX symbols are already available.
Without this patch, convert_fbconfig (src/egl/drivers/glx/egl_glx.c:233) fails
for every config found, after glXGetFBConfigAttrib(... GLX_RENDER_TYPE, ...)
call, as the value returned has GLX_COLOR_INDEX_BIT and not GLX_RGBA_BIT.
[olv: initialize handle, prepend egl_glx to the commit log]
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Add i915_dri and i965_dri to libGLES_mesa's LOCAL_REQUIRED_MODULES when
enabled.
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Several modules expect a C99 compiler already. It is also the default for
Makefile build.
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Keep the top-level Android.mk away from building modules.
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Make the output prettier. Make the rules reusable if we ever want to add
other modules, such as libGLESv2_mesa.
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Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Also fix up Makefiles to use the default mesa compilation flags.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrants <[email protected]>
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Also remove some unused variables in the st/xa makefile.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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With ICS (Android 4.0), several headers and structs are renamed. Define
ANDROID_VERSION so that we can choose a different path depending on the
platform version.
I've tested only softpipe and llvmpipe. r600g is also reported to work.
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Fix a build error in GLES-only build.
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There is no buffer and android_surface_present should be a no-op when
eglSwapBuffers is called twice in a row.
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Enable the bit 3DSTATE_DEPTH_BUFFER.Tiled_Surface. From the Sandybridge
PRM, Volume 2, Part 1, Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27
Tiled Surface:
[DevGT+]: This field must be set to TRUE.
Fixes GPU hangs on the following Piglit tests:
hiz-stencil-test-fbo-d0-s8
hiz-stencil-read-fbo-d0-s8
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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I had notes to myself to test gen3 and gen4, and then I tested gen4
and called it good. Turns out I forgot to actually call the new
function on gen3.
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v2: Guard against rb->mt being NULL, since we may enter the draw
regions path before intel_prepare_render() has been called to set
them.
Reviewed-by: Chad Versace <[email protected]> (v1)
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This patch fixes regression introduced in
1f3c5eae5c4be582e50c2d4d7950424d86059c45
Signed-off-by: Vasily Khoruzhick <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
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