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* gk110/ir: fix slct emissionIlia Mirkin2014-06-061-1/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 9fef8b3d811000146b989a101ad0e26ae6530fe4)
* gk110/ir: fix interp mode emissionIlia Mirkin2014-06-061-1/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit d588a4919b732246b7aa26685ef65545929a4f7b)
* nvc0: don't bother trying to set up compute for gk110+Ilia Mirkin2014-06-061-3/+4
| | | | | | | | | | | | | | The nouveau fw currently prints a bunch of errors. No point in seeing those all the time, esp since compute doesn't really work in the first place. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Cc: "10.2" <[email protected]> Conflicts: src/gallium/drivers/nouveau/nvc0/nvc0_screen.c (cherry picked from commit ca65fc418f756496d480a9a4566543837a582826)
* gk110: add in forgotten code for gk110 isaIlia Mirkin2014-06-061-0/+13
| | | | | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Cc: "10.2" <[email protected]> Conflicts: src/gallium/drivers/nouveau/nvc0/nvc0_surface.c (cherry picked from commit b9ec766bd02d55c20ff7ce5b95207ea7f6ed1de5)
* gk110/ir: fix ISAD emission with register argsIlia Mirkin2014-06-061-1/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit ed1b9e5721f6c7a74e042eadb31fc5dcb2fc3552)
* gk110/ir: fix quadon opcode emissionIlia Mirkin2014-06-061-1/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 6e046508a17b7eee24285e94f144a42ded3ebcdc)
* gk110/ir: emit texbar the same way that the blob doesIlia Mirkin2014-06-061-1/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 73eec47ef81954f7c2bf7c8bf03b300d11d05b82)
* nv50/ir: clear subop when folding constant expressionsTobias Klausmann2014-06-061-0/+1
| | | | | | | | | | Some operations (e.g. OP_MUL/OP_MAD/OP_EXTBF) might have a subop set. After folding, make sure that it is cleared Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.1 10.2" <[email protected]> (cherry picked from commit 3164bfc73418e2e046c7a750eaac8a6d66dfe02d)
* i965: Support GL_CLAMP natively on Broadwell.Kenneth Graunke2014-06-063-4/+13
| | | | | | | | | | | | | The new hardware actually supports this OpenGL 1.x feature natively, so we can finally drop our shader workarounds. Not many applications use GL_CLAMP, and most use it unintentionally, but it's trivial to do right, so we should. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 221169693bf1dfdaf46dddc1df318cee992237aa)
* i965: Pass brw to translate_wrap_mode().Kenneth Graunke2014-06-063-8/+9
| | | | | | | | | This lets us do generation checks. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 7f3d64a77b9ca6d738f67c7a3dd4499cdf817d79)
* i965: Fix copy and pasted values in Broadwell code.Kenneth Graunke2014-06-061-10/+21
| | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 7913b4b97bab750ffad54e53dec9bbeb56307066)
* egl: Check for NULL native_window in eglCreateWindowSurfaceSinclair Yeh2014-06-061-0/+4
| | | | | | | | | | | | | | | | We have customers using NULL as a way to test the robustness of the API. Without this check, EGL will segfault trying to dereference dri2_surf->wl_win->private because wl_win is NULL. This fix adds a check and sets EGL_BAD_NATIVE_WINDOW v2: Incorporated feedback from idr - moved the check to a higher level function. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: "10.1 10.2" <[email protected]> (cherry picked from commit 91ff0d4c6510dc38f279c586ced17fba917873e7)
* r600g,radeonsi: don't use hardware MSAA resolve if dst is fast-clearedMarek Olšák2014-06-062-2/+5
| | | | | | | | It doesn't work and our docs say so too. Cc: [email protected] Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit d2261918202697febed0de18f66416e273001088)
* r600g,radeonsi: disable fast clear if render condition is onMarek Olšák2014-06-061-0/+3
| | | | | | | | | | | For some reason, CP DMA doesn't follow the predicate bit if I enable it, so this is the only option. This fixes piglit: spec/NV_conditional_render/clear Cc: [email protected] Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit bf701a84eb000910015a3c3ee9860141cde4990d)
* mesa: Make glGetIntegerv(GL_*_ARRAY_SIZE) return GL_BGRA.José Fonseca2014-06-062-2/+12
| | | | | | | | | | | | | | | | | | | | | | Same as b026b6bbfe3f15c8a7296ac107dc3d31f74e401e, but COLOR_ARRAY_SIZE/SECONDARY_COLOR_ARRAY_SIZE. Ideally we wouldn't munge the incoming state, so that we wouldn't need to unmunge it back on glGet*. But the array size state is copied and referred in many places, many of which couldn't take an GLenum like GL_BGRA instead of a plain integer. So just hack around on glGet*, to ensure there is no risk of introducing regressions elsewhere. This bug causes problems to Apitrace, resulting in wrong traces. See https://github.com/apitrace/apitrace/issues/261 for details. Tested with piglit arb_vertex_array_bgra-get, which was created for this purpose. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: "10.1 10.2" <[email protected]> (cherry picked from commit e3e13d6b857b3083e2553457fe30ddfd4eddead4)
* mesa/main: Make get_hash.c values constant.José Fonseca2014-06-061-1/+1
| | | | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: "10.1 10.2" <[email protected]> (cherry picked from commit 53468dee0359a4ec3c9edd334656de0ddc47e477)
* egl/main: Fix eglMakeCurrent when releasing context from current thread.Beren Minor2014-06-061-2/+6
| | | | | | | | | | | | | | | EGL 1.4 Specification says that eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) can be used to release the current thread's ownership on the surfaces and context. MESA's egl implementation was only accepting the parameters when the KHR_surfaceless_context extension is supported. [chadv] Add quote from the EGL 1.4 spec. Cc: "10,1, 10.2" <[email protected]> Reviewed-by: Chad Versace <[email protected]> (cherry picked from commit 0ca0d5743fb42a956289a87efd4c8fcda88cf93a)
* Revert "glx: load dri driver with RTLD_LOCAL so dlclose never fails to unload"Marek Olšák2014-06-061-5/+5
| | | | | | | | | | | | This reverts commit e3cc0d90e14e62a0a787b6c07a6df0f5c84039be. It breaks too many apps and completely breaks my desktop too. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79469 We'll probably need to re-release all stable versions after this is committed. Cc: "10.1 10.2" <[email protected]> (cherry picked from commit 0d5ec2c615784929be095951f9269773a790a2dd)
* llvmpipe: fix crash when not all attachments are populated in a fbRoland Scheidegger2014-06-061-3/+9
| | | | | | | | | | | | | Framebuffers can have NULL attachments since a while. llvmpipe handled that properly for lp_rast_shade_quads_mask but it seems the change didn't make it to lp_rast_shade_tile. This fixes piglit fbo-drawbuffers-none test (though I need to increase the FB_SIZE from 32 to 256 so the tris cover some tiles fully). https://bugs.freedesktop.org/show_bug.cgi?id=79421 Cc: "10.1 10.2" <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> (cherry picked from commit 576868140bbb1abd177e7fd122720883d773137e)
* i915: add a missing NULL pointer checkLubomir Rintel2014-05-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | mesaVisual can be NULL with configless context since this commit: commit 551d459af421a2eb937e9e16301bb64da4624f89 Author: Neil Roberts <[email protected]> Date: Fri Mar 7 18:05:47 2014 +0000 Add the EGL_MESA_configless_context extension ... Previously the i965 and i915 drivers were explicitly creating a zeroed visual whenever 0 is passed for the EGLConfig. We attempt to dereference the visual in i915 and now we don't create a zeroed-out one one it crashes, breaking at least weston in an i915. There's no point in doing so as it would be zero anyway. v2: Fixed a typo in commit message. Added some tags. Signed-off-by: Lubomir Rintel <[email protected]> Bugzilla: https://bugzilla.redhat.com/show_bug.cgi?id=1100967 Cc: "10.2" <[email protected]> Reviewed-by: Ian Romanick <[email protected]> (cherry picked from commit 90b5747856dd116e1a7e0fd4a93781400f276c3e)
* glapi: Duplicate GLES1 prototypes in glapi_dispatch.cIan Romanick2014-05-301-0/+57
| | | | | | | | | | | | | | | | These prototypes are necessary because GLES1 library builds will create dispatch functions for them. We can't directly include GLES/gl.h because it would conflict the previously-included GL/gl.h. Since GLES1 ABI is not expected to every add more functions, the path of least resistance is to just duplicate the prototypes for the functions that aren't already in desktop OpenGL. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79294 Acked-by: Matt Turner <[email protected]> Tested-by: Andreas Boll <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 7b1aeec9cd8c9b790d452eaf769ccbce51627908)
* nvc0: revert mistaken logic to collapse color outputs to the beginningIlia Mirkin2014-05-301-9/+4
| | | | | | | | | | | | | In commit af38ef907, I added a "fix" to color outputs not being assigned correctly when sample mask was being output. This was totally wrong -- the color indices (i.e. "si" values) were the ones that were wrong. Undo that hunk. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Emil Velikov <[email protected]> (cherry picked from commit 0d699530ff9fe68a1898f875b889422536bfc8e5) Requested-by: Ilia Mirkin <[email protected]>
* mesa/st: fix color outputs in presence of sample mask outputIlia Mirkin2014-05-301-13/+17
| | | | | | | | | | | | | Commit c5d822dad90 added support for sample mask incorrectly. It became treated as a color output, and messed up the color output indices. Revert the hunk that did that, and add explicit support just like for depth/stencil writes. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]> (cherry picked from commit ab7bd7093dfd18778ece4ed9098666c9ebc68d51) Requested-by: Ilia Mirkin <[email protected]>
* i965: Fix Line Stipple enable bit in 3DSTATE_SF for Haswell.Pavel Popov2014-05-301-1/+1
| | | | | | | Cc: "10.1 10.2" <[email protected]> Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Pavel Popov <[email protected]> (cherry picked from commit d292d40207359cc70c004182484aaa939fd29e59)
* glx: load dri driver with RTLD_LOCAL so dlclose never fails to unloadJerome Glisse2014-05-291-5/+5
| | | | | | | | | | | | There is no reason anymore to load with RTLD_GLOBAL and for some driver this even result in dlclose failing to unload leading to catastrophic failure with swrast fallback. Cc: "10.1 10.2" <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jérôme Glisse <[email protected]> (cherry picked from commit e3cc0d90e14e62a0a787b6c07a6df0f5c84039be)
* glsl: fix use-after free bug/crash in ast_declarator_list::hir()Brian Paul2014-05-291-1/+5
| | | | | | | | | | | | | | | The call to get_variable_being_redeclared() may delete 'var' so we can't reference var->name afterward. We fix that by examining the var's name before making that call. Fixes valgrind warnings and possible crash when running the piglit tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-in-param.shader_test test (and probably others). Cc: "10.1 10.2" <[email protected]> Reviewed-by: Ian Romanick <[email protected]> (cherry picked from commit f9cecca7a6e3d9ff231075381b88d179e153a5a4)
* i965: Fix repeated usage of rectangle texture coordinate scaling.Kenneth Graunke2014-05-291-7/+20
| | | | | | | | | | | | | | | | | | | Previously, we set up new entries in the params[] array on every access of a rectangle texture. Unfortunately, we only reserve space for (2 * MaxTextureImageUnits) extra entries, so programs which accessed rectangle textures more times than that would write off the end of the array and likely crash. We don't really have a decent mapping between the index returned by _mesa_add_state_reference and our index into the params array, so we have to manually search for it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78691 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: [email protected] (cherry picked from commit bb9623a1a8b1884817422752c8dced9f084d4547)
* meta/blit: Use gl_FragColor also in the msaa blit shaderTopi Pohjolainen2014-05-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes framebuffer_blit_functionality_multisampled_to_singlesampled_blit es3 cts test on bdw. Also fixes this on ivb when ivb is forced to use the meta path. No piglit regressions on IVB. Further input from Ken: "Unfortunately, this doesn't fix MRT for integer data. In the single-sampled case, since we're directly copying data, we were read/copy/write data as "float" values, which actually contained the integer bits. Here, we can't do that since we need to process the actual integer data. I do wonder if we could use intBitsToFloat/uintBitsToFloat to stuff the integer bits in the float gl_FragColor output. Just a crazy idea. In the long term (post 10.2), I think we should draft an extension that allows you to do "layout(location = all)" on user-defined fragment shader outputs. (Or some similar syntax.)" Signed-off-by: Topi Pohjolainen <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> (cherry picked from commit a6022e5405a11ef24e3870ca86ffbbb52929ad4f)
* i965/meta: Store stencil texturing modeTopi Pohjolainen2014-05-291-0/+1
| | | | | | | | | | | | | | | | | | Meta path needs to keep the current texture object's state. Fixes the following gles3 cts tests on bdw: framebuffer_blit_functionality_negative_width_blit.test: fail framebuffer_blit_functionality_all_buffer_blit.test: fail framebuffer_blit_functionality_negative_height_blit.test: fail framebuffer_blit_functionality_missing_buffers_blit.test: fail framebuffer_blit_functionality_negative_dimensions_blit.test: fail framebuffer_blit_functionality_minifying_blit.test: fail framebuffer_blit_functionality_magnifying_blit.test: fail Signed-off-by: Topi Pohjolainen <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (cherry picked from commit 57730d67f66f998e8417979b1569ad51f1a75c66)
* meta/blit: Add stencil texturing mode save and restoreTopi Pohjolainen2014-05-292-3/+14
| | | | | | | | | v2 (Ken): Only restore the mode if it has changed. Signed-off-by: Topi Pohjolainen <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (cherry picked from commit c246828c4d59025bf4e1d5d9de5d9bc5517b3a7b)
* Revert "i965: Don't make instructions with a null dest a barrier to scheduling."Matt Turner2014-05-291-8/+4
| | | | | | | | This reverts commit 42a26cb5e441a01d5288b299980f23affaad53fe. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78648 (cherry picked from commit 0d3f83f4ad5f66a3ad62f1ec0cdc5029487e92f3)
* Revert "i965/fs: Simplify interference scan in register coalescing."Matt Turner2014-05-291-9/+13
| | | | | | | | This reverts commit 5ff1e446d44bb9d50f84883c7058635cb070e069. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77704 (cherry picked from commit a39428cf5c973513c5189dec4af34ce1e1582d51)
* Revert "i965/fs: Give up in interference check if we see a WHILE."Matt Turner2014-05-291-1/+1
| | | | | | | This reverts commit 55de1c035cbca2b7087b3aa21a8c3dfc900a4ad9. Cc: "10.2" <[email protected]> (cherry picked from commit fc025a67198941ea105cb8a22272b4abf38b8616)
* Revert "i965/fs: Reduce restrictions on interference in register coalescing."Matt Turner2014-05-291-0/+13
| | | | | | | | This reverts commit f770123f58b46459e8dbd27525162ee8ba89f30b. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78692 (cherry picked from commit ccb1ea8a1502286124b48030dac9b898a6c7caaa)
* glx: do not leak dri3DisplayEmil Velikov2014-05-291-0/+4
| | | | | | | | | v2: Do not wrap the code in ifdef HAVE_DRI3 (suggested by Keith) Cc: "10.1 10.2" <[email protected]> Cc: Keith Packard <[email protected]> Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit eb2241f8a921a09db13bc453ce97b1f1939add17)
* Revert "i965/fs: Change fs_visitor::emit_lrp to use MAC for gen<6"Matt Turner2014-05-291-4/+7
| | | | | | | | | | | | | | | | | | | | | | This reverts commit a6860100b87415ab510d0d210cabfeeccebc9a0a. Why this code didn't work in all circumstances is unknown and without a working Ironlake simulator (which uses a different AUB format) we'll probably never know, short of a lot of experimentation, and spending a bunch of time to try to optimize a few instructions on Ironlake is not time well spent. Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a dependence between the otherwise independent per-component calculations. Not using the accumulator, even if it means an extra instruction per component might be preferable. We don't know, we don't have data, and we don't have the necessary register on Ironlake for shader_time to tell us. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77707 Acked-by: Kenneth Graunke <[email protected]> (cherry picked from commit c2c639ecf667b4b7cf17cfe33dfe710432f2c43a)
* Revert "i965/vec4: Change vec4_visitor::emit_lrp to use MAC for gen<6"Matt Turner2014-05-291-6/+10
| | | | | | | | | | | | | | | | | | | | | | | This reverts commit 2dfbbeca50b95ccdd714d9baa4411c779f6a20d9 with the comment about MAC and implicit accumulator removed. Why this code didn't work in all circumstances is unknown and without a working Ironlake simulator (which uses a different AUB format) we'll probably never know, short of a lot of experimentation, and spending a bunch of time to try to optimize a few instructions on Ironlake is not time well spent. Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a dependence between the otherwise independent per-component calculations. Not using the accumulator, even if it means an extra instruction per component might be preferable. We don't know, we don't have data, and we don't have the necessary register on Ironlake for shader_time to tell us. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77703 Acked-by: Kenneth Graunke <[email protected]> (cherry picked from commit db42dd89527a42def720c3dd78a6e14402a1a2a2)
* nv50/ir/tgsi: optimize KILChristoph Bumiller2014-05-291-0/+5
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit d479713d25699c168af807ad36068691af11d0e0)
* nv50/ir: fix lowering of predicated instructions (without defs)Christoph Bumiller2014-05-291-1/+4
| | | | | | | | | Note that predicated instructions with defs are still not supported because transformation to SSA doesn't handle them yet. Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 452a4151aa1eebbc12b621a465fc452fdb95a08b)
* nv50/ir/opt: fix constant folding with saturate modifierChristoph Bumiller2014-05-291-1/+3
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 3b0867f35b5b294eb0d40524a6bc4c8de888a96f)
* nv50/ir/tgsi: TGSI_OPCODE_POW replicates its resultChristoph Bumiller2014-05-291-1/+5
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 2f2d1b3d9b090aeba316d6c425c23e92340b5502)
* nv50,nvc0: set constbufs dirty on pipe context switchChristoph Bumiller2014-05-292-0/+5
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 49eccef06b0b4ca7d7cef0d76c2c251dd679c3bc)
* nv50: setup scissors on clear_render_target/depth_stencilChristoph Bumiller2014-05-291-2/+18
| | | | | | | [imirkin: add logic to also clear the "regular" scissors] Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 200382be8576c43a668724c77b0f1b5a80b3adba)
* nv50,nvc0: always pull out bufctx on context destructionChristoph Bumiller2014-05-292-9/+7
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> (cherry picked from commit 7d11b761f248ebf5cc2c6732e67656f828afb110)
* Merge remote-tracking branch 'robclark/freedreno-10.2' into 10.2Ian Romanick2014-05-2329-229/+1847
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| * freedreno: don't advertise texture arrays for nowRob Clark2014-05-201-1/+1
| | | | | | | | | | | | | | I think a3xx and later should support (it is part of GLES3), but this isn't needed for the time being and still needs to be reversed. Signed-off-by: Rob Clark <[email protected]>
| * freedreno/a3xx: shadow sampler supportRob Clark2014-05-202-3/+46
| | | | | | | | Signed-off-by: Rob Clark <[email protected]>
| * freedreno/a3xx/compiler: refactor trans_samp()Rob Clark2014-05-201-47/+90
| | | | | | | | | | | | | | Split it up into some smaller fxns so it doesn't grow into a huge monster as we add things. Signed-off-by: Rob Clark <[email protected]>
| * freedreno: update generated headersRob Clark2014-05-204-4/+10
| | | | | | | | Signed-off-by: Rob Clark <[email protected]>
| * freedreno/a3xx: use util_format_compose_swizzles()Rob Clark2014-05-201-9/+9
| | | | | | | | Signed-off-by: Rob Clark <[email protected]>