| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 9fef8b3d811000146b989a101ad0e26ae6530fe4)
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit d588a4919b732246b7aa26685ef65545929a4f7b)
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The nouveau fw currently prints a bunch of errors. No point in seeing
those all the time, esp since compute doesn't really work in the first
place.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.2" <[email protected]>
Conflicts:
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
(cherry picked from commit ca65fc418f756496d480a9a4566543837a582826)
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.2" <[email protected]>
Conflicts:
src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
(cherry picked from commit b9ec766bd02d55c20ff7ce5b95207ea7f6ed1de5)
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit ed1b9e5721f6c7a74e042eadb31fc5dcb2fc3552)
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 6e046508a17b7eee24285e94f144a42ded3ebcdc)
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 73eec47ef81954f7c2bf7c8bf03b300d11d05b82)
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Some operations (e.g. OP_MUL/OP_MAD/OP_EXTBF) might have a subop set.
After folding, make sure that it is cleared
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.1 10.2" <[email protected]>
(cherry picked from commit 3164bfc73418e2e046c7a750eaac8a6d66dfe02d)
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The new hardware actually supports this OpenGL 1.x feature natively,
so we can finally drop our shader workarounds.
Not many applications use GL_CLAMP, and most use it unintentionally, but
it's trivial to do right, so we should.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 221169693bf1dfdaf46dddc1df318cee992237aa)
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This lets us do generation checks.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 7f3d64a77b9ca6d738f67c7a3dd4499cdf817d79)
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Signed-off-by: Kenneth Graunke <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 7913b4b97bab750ffad54e53dec9bbeb56307066)
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We have customers using NULL as a way to test the robustness of the API.
Without this check, EGL will segfault trying to dereference
dri2_surf->wl_win->private because wl_win is NULL.
This fix adds a check and sets EGL_BAD_NATIVE_WINDOW
v2: Incorporated feedback from idr - moved the check to a higher level
function.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Cc: "10.1 10.2" <[email protected]>
(cherry picked from commit 91ff0d4c6510dc38f279c586ced17fba917873e7)
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It doesn't work and our docs say so too.
Cc: [email protected]
Reviewed-by: Michel Dänzer <[email protected]>
(cherry picked from commit d2261918202697febed0de18f66416e273001088)
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For some reason, CP DMA doesn't follow the predicate bit if I enable it,
so this is the only option.
This fixes piglit: spec/NV_conditional_render/clear
Cc: [email protected]
Reviewed-by: Michel Dänzer <[email protected]>
(cherry picked from commit bf701a84eb000910015a3c3ee9860141cde4990d)
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Same as b026b6bbfe3f15c8a7296ac107dc3d31f74e401e, but
COLOR_ARRAY_SIZE/SECONDARY_COLOR_ARRAY_SIZE.
Ideally we wouldn't munge the incoming state, so that we wouldn't need
to unmunge it back on glGet*. But the array size state is copied and
referred in many places, many of which couldn't take an GLenum like
GL_BGRA instead of a plain integer. So just hack around on glGet*,
to ensure there is no risk of introducing regressions elsewhere.
This bug causes problems to Apitrace, resulting in wrong traces. See
https://github.com/apitrace/apitrace/issues/261 for details.
Tested with piglit arb_vertex_array_bgra-get, which was created for this
purpose.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: "10.1 10.2" <[email protected]>
(cherry picked from commit e3e13d6b857b3083e2553457fe30ddfd4eddead4)
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: "10.1 10.2" <[email protected]>
(cherry picked from commit 53468dee0359a4ec3c9edd334656de0ddc47e477)
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EGL 1.4 Specification says that
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)
can be used to release the current thread's ownership on the surfaces
and context.
MESA's egl implementation was only accepting the parameters when the
KHR_surfaceless_context extension is supported.
[chadv] Add quote from the EGL 1.4 spec.
Cc: "10,1, 10.2" <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
(cherry picked from commit 0ca0d5743fb42a956289a87efd4c8fcda88cf93a)
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This reverts commit e3cc0d90e14e62a0a787b6c07a6df0f5c84039be.
It breaks too many apps and completely breaks my desktop too.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79469
We'll probably need to re-release all stable versions after this is committed.
Cc: "10.1 10.2" <[email protected]>
(cherry picked from commit 0d5ec2c615784929be095951f9269773a790a2dd)
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Framebuffers can have NULL attachments since a while. llvmpipe handled
that properly for lp_rast_shade_quads_mask but it seems the change didn't
make it to lp_rast_shade_tile.
This fixes piglit fbo-drawbuffers-none test (though I need to increase
the FB_SIZE from 32 to 256 so the tris cover some tiles fully).
https://bugs.freedesktop.org/show_bug.cgi?id=79421
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
(cherry picked from commit 576868140bbb1abd177e7fd122720883d773137e)
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mesaVisual can be NULL with configless context since this commit:
commit 551d459af421a2eb937e9e16301bb64da4624f89
Author: Neil Roberts <[email protected]>
Date: Fri Mar 7 18:05:47 2014 +0000
Add the EGL_MESA_configless_context extension
...
Previously the i965 and i915 drivers were explicitly creating a zeroed visual
whenever 0 is passed for the EGLConfig.
We attempt to dereference the visual in i915 and now we don't create a
zeroed-out one one it crashes, breaking at least weston in an i915. There's
no point in doing so as it would be zero anyway.
v2: Fixed a typo in commit message. Added some tags.
Signed-off-by: Lubomir Rintel <[email protected]>
Bugzilla: https://bugzilla.redhat.com/show_bug.cgi?id=1100967
Cc: "10.2" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
(cherry picked from commit 90b5747856dd116e1a7e0fd4a93781400f276c3e)
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These prototypes are necessary because GLES1 library builds will create
dispatch functions for them. We can't directly include GLES/gl.h
because it would conflict the previously-included GL/gl.h. Since GLES1
ABI is not expected to every add more functions, the path of least
resistance is to just duplicate the prototypes for the functions that
aren't already in desktop OpenGL.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79294
Acked-by: Matt Turner <[email protected]>
Tested-by: Andreas Boll <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 7b1aeec9cd8c9b790d452eaf769ccbce51627908)
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In commit af38ef907, I added a "fix" to color outputs not being assigned
correctly when sample mask was being output. This was totally wrong --
the color indices (i.e. "si" values) were the ones that were wrong. Undo
that hunk.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Emil Velikov <[email protected]>
(cherry picked from commit 0d699530ff9fe68a1898f875b889422536bfc8e5)
Requested-by: Ilia Mirkin <[email protected]>
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Commit c5d822dad90 added support for sample mask incorrectly. It became
treated as a color output, and messed up the color output indices.
Revert the hunk that did that, and add explicit support just like for
depth/stencil writes.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
(cherry picked from commit ab7bd7093dfd18778ece4ed9098666c9ebc68d51)
Requested-by: Ilia Mirkin <[email protected]>
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Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Pavel Popov <[email protected]>
(cherry picked from commit d292d40207359cc70c004182484aaa939fd29e59)
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There is no reason anymore to load with RTLD_GLOBAL and for some driver
this even result in dlclose failing to unload leading to catastrophic
failure with swrast fallback.
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Jérôme Glisse <[email protected]>
(cherry picked from commit e3cc0d90e14e62a0a787b6c07a6df0f5c84039be)
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The call to get_variable_being_redeclared() may delete 'var' so we
can't reference var->name afterward. We fix that by examining the
var's name before making that call.
Fixes valgrind warnings and possible crash when running the piglit
tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-in-param.shader_test
test (and probably others).
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
(cherry picked from commit f9cecca7a6e3d9ff231075381b88d179e153a5a4)
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Previously, we set up new entries in the params[] array on every access
of a rectangle texture. Unfortunately, we only reserve space for
(2 * MaxTextureImageUnits) extra entries, so programs which accessed
rectangle textures more times than that would write off the end of the
array and likely crash.
We don't really have a decent mapping between the index returned by
_mesa_add_state_reference and our index into the params array, so we
have to manually search for it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78691
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: [email protected]
(cherry picked from commit bb9623a1a8b1884817422752c8dced9f084d4547)
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Fixes framebuffer_blit_functionality_multisampled_to_singlesampled_blit
es3 cts test on bdw. Also fixes this on ivb when ivb is forced to use
the meta path.
No piglit regressions on IVB.
Further input from Ken:
"Unfortunately, this doesn't fix MRT for integer data.
In the single-sampled case, since we're directly copying data, we were
read/copy/write data as "float" values, which actually contained the
integer bits. Here, we can't do that since we need to process the
actual integer data.
I do wonder if we could use intBitsToFloat/uintBitsToFloat to stuff the
integer bits in the float gl_FragColor output. Just a crazy idea.
In the long term (post 10.2), I think we should draft an extension that
allows you to do "layout(location = all)" on user-defined fragment
shader outputs. (Or some similar syntax.)"
Signed-off-by: Topi Pohjolainen <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
(cherry picked from commit a6022e5405a11ef24e3870ca86ffbbb52929ad4f)
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Meta path needs to keep the current texture object's state. Fixes
the following gles3 cts tests on bdw:
framebuffer_blit_functionality_negative_width_blit.test: fail
framebuffer_blit_functionality_all_buffer_blit.test: fail
framebuffer_blit_functionality_negative_height_blit.test: fail
framebuffer_blit_functionality_missing_buffers_blit.test: fail
framebuffer_blit_functionality_negative_dimensions_blit.test: fail
framebuffer_blit_functionality_minifying_blit.test: fail
framebuffer_blit_functionality_magnifying_blit.test: fail
Signed-off-by: Topi Pohjolainen <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
(cherry picked from commit 57730d67f66f998e8417979b1569ad51f1a75c66)
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v2 (Ken): Only restore the mode if it has changed.
Signed-off-by: Topi Pohjolainen <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
(cherry picked from commit c246828c4d59025bf4e1d5d9de5d9bc5517b3a7b)
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This reverts commit 42a26cb5e441a01d5288b299980f23affaad53fe.
Cc: "10.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78648
(cherry picked from commit 0d3f83f4ad5f66a3ad62f1ec0cdc5029487e92f3)
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This reverts commit 5ff1e446d44bb9d50f84883c7058635cb070e069.
Cc: "10.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77704
(cherry picked from commit a39428cf5c973513c5189dec4af34ce1e1582d51)
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This reverts commit 55de1c035cbca2b7087b3aa21a8c3dfc900a4ad9.
Cc: "10.2" <[email protected]>
(cherry picked from commit fc025a67198941ea105cb8a22272b4abf38b8616)
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This reverts commit f770123f58b46459e8dbd27525162ee8ba89f30b.
Cc: "10.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78692
(cherry picked from commit ccb1ea8a1502286124b48030dac9b898a6c7caaa)
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v2: Do not wrap the code in ifdef HAVE_DRI3 (suggested by Keith)
Cc: "10.1 10.2" <[email protected]>
Cc: Keith Packard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit eb2241f8a921a09db13bc453ce97b1f1939add17)
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This reverts commit a6860100b87415ab510d0d210cabfeeccebc9a0a.
Why this code didn't work in all circumstances is unknown and without a
working Ironlake simulator (which uses a different AUB format) we'll
probably never know, short of a lot of experimentation, and spending a
bunch of time to try to optimize a few instructions on Ironlake is not
time well spent.
Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a
dependence between the otherwise independent per-component calculations.
Not using the accumulator, even if it means an extra instruction per
component might be preferable. We don't know, we don't have data, and
we don't have the necessary register on Ironlake for shader_time to tell
us.
Cc: "10.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77707
Acked-by: Kenneth Graunke <[email protected]>
(cherry picked from commit c2c639ecf667b4b7cf17cfe33dfe710432f2c43a)
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This reverts commit 2dfbbeca50b95ccdd714d9baa4411c779f6a20d9 with the
comment about MAC and implicit accumulator removed.
Why this code didn't work in all circumstances is unknown and without a
working Ironlake simulator (which uses a different AUB format) we'll
probably never know, short of a lot of experimentation, and spending a
bunch of time to try to optimize a few instructions on Ironlake is not
time well spent.
Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a
dependence between the otherwise independent per-component calculations.
Not using the accumulator, even if it means an extra instruction per
component might be preferable. We don't know, we don't have data, and
we don't have the necessary register on Ironlake for shader_time to tell
us.
Cc: "10.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77703
Acked-by: Kenneth Graunke <[email protected]>
(cherry picked from commit db42dd89527a42def720c3dd78a6e14402a1a2a2)
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit d479713d25699c168af807ad36068691af11d0e0)
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Note that predicated instructions with defs are still not supported
because transformation to SSA doesn't handle them yet.
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 452a4151aa1eebbc12b621a465fc452fdb95a08b)
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 3b0867f35b5b294eb0d40524a6bc4c8de888a96f)
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 2f2d1b3d9b090aeba316d6c425c23e92340b5502)
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 49eccef06b0b4ca7d7cef0d76c2c251dd679c3bc)
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[imirkin: add logic to also clear the "regular" scissors]
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 200382be8576c43a668724c77b0f1b5a80b3adba)
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Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
(cherry picked from commit 7d11b761f248ebf5cc2c6732e67656f828afb110)
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I think a3xx and later should support (it is part of GLES3), but this
isn't needed for the time being and still needs to be reversed.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Split it up into some smaller fxns so it doesn't grow into a huge
monster as we add things.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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