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* minor fixes for entrypoint name manglingBrian Paul2004-04-231-0/+10
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* Convert R200 driver to use the t_vertex interface.Ian Romanick2004-04-233-552/+256
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* GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul2004-04-231-2/+2
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* init mgaScreen->irq (Tilman Sauerbeck)Brian Paul2004-04-231-0/+1
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* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-2327-111/+130
| | | | | | | program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
* remove some errant code from previous check-inBrian Paul2004-04-231-4/+0
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* s,CHAN_BITS/8,sizeof(GLchan),Brian Paul2004-04-221-7/+7
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* fix bracket at wrong placeRoland Scheidegger2004-04-221-2/+2
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* Fix order of EMIT_4UB_4F declarationsKeith Whitwell2004-04-223-6/+8
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* use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul2004-04-221-5/+6
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* fix some include file glitchesBrian Paul2004-04-221-1/+1
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* obsoleteBrian Paul2004-04-226-622/+0
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* New glTexImage code.Brian Paul2004-04-2222-528/+3264
| | | | | | | | The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
* Fix up some assorted issues with initialization of vertex program registers.Brian Paul2004-04-216-94/+107
| | | | | Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
* only init temp regs to zero if executing NV fragment programBrian Paul2004-04-211-6/+10
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* check return values of _swrast_CreateContext, etcBrian Paul2004-04-212-8/+17
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* Add printing for recently added opcodes.Keith Whitwell2004-04-201-0/+52
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* add SciTech's GLDirect driver for Windows.Alan Hourihane2004-04-2056-0/+34924
| | | | | | | This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
* Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell2004-04-202-8/+10
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* When upgrading copied vertices, distinguish between an attributeKeith Whitwell2004-04-201-5/+14
| | | | | entering a vertex for the first time and one which was already present but increasing its size. Fixes Brian's normal.c bug.
* apply texgen/texture matrix in glRasterPosBrian Paul2004-04-191-63/+183
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* in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch ↵Brian Paul2004-04-191-14/+26
| | | | appropriate number of param values
* do texcoord projective division in _swrast_span_default_texcoords()Brian Paul2004-04-191-1/+11
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* check for __ia64__ when setting USE_IEEEBrian Paul2004-04-181-0/+1
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* added missing SHADER_SOURCES to ALL_SOURCESBrian Paul2004-04-181-0/+1
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* Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul2004-04-184-44/+157
| | | | | | Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that.
* Make sure ctx->Driver.NeedFlush is set for Eval-generated attributes.Keith Whitwell2004-04-161-12/+12
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* Make _SAT instructions compile correctly.Keith Whitwell2004-04-151-3/+4
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* make sure matypes is builtDave Airlie2004-04-151-1/+1
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* add drm source dir for solo includesDave Airlie2004-04-151-0/+1
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* get the libraries the right way round..Dave Airlie2004-04-151-2/+2
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* set default page flipping to zero can be changed in header fileDave Airlie2004-04-153-2/+5
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* wrap file in #ifdef USE_TCC, otherwise compilation failesBrian Paul2004-04-141-0/+3
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* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-146-15/+264
| | | | | | | | | and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first.
* Fail if any subdir fails.Keith Whitwell2004-04-141-1/+1
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* Hack to get things compiling - include "drm.h" instead of "xf86drm.h".Keith Whitwell2004-04-141-1/+2
| | | | | Need to fix this, or get maybe rid of xf86drm.h which seems redundant in a standalone build.
* Link against GL_LIB_DEPSKeith Whitwell2004-04-141-2/+2
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* Remove mesa.a when making cleanKeith Whitwell2004-04-141-1/+1
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* First attempt at building a dri module in this treeKeith Whitwell2004-04-143-87/+98
| | | | | | | -- make target is linux-dri -- will attempt to build i830_dri.so The object builds but hasn't been tested.
* First pass at support for building DRI drivers in mesa tree.Keith Whitwell2004-04-1418-0/+10546
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* Don't try to use .c=.o rule on .S files when building mesa.aKeith Whitwell2004-04-141-4/+7
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* disable under _SOLO buildAlan Hourihane2004-04-142-1/+4
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* documentation updatesDaniel Borca2004-04-143-6/+16
| | | | Glide3 driver: POINTCAST palette fixes
* Add agpmode to the example config fileDave Airlie2004-04-141-0/+3
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* get agpmode from config fileDave Airlie2004-04-141-3/+4
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* Add shader sources for solo buildDave Airlie2004-04-141-0/+1
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* add agpmode to miniglx config fileDave Airlie2004-04-142-0/+6
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* check for __AMD64__ when setting USE_IEEE (Ronnny Vindenes)Brian Paul2004-04-131-2/+2
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* Build a single string containing the generated 'C' code.Keith Whitwell2004-04-131-84/+142
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* fix the usage of GLX_MESA_allocate_memoryAlan Hourihane2004-04-132-6/+6
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