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* Clean-up of parser error handling/reporting.Brian Paul2003-03-147-184/+285
| | | | Basic fragment program texture instructions are limping along.
* include macros.hBrian Paul2003-03-141-1/+2
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* fix/improve glAreTextures/ProgramsResident (Jose Fonseca)Brian Paul2003-03-102-36/+38
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* DOS update (Daniel Borca)Brian Paul2003-03-0838-115/+164
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* added OS/2 version of IROUND (Evgeny Kotsuba)Brian Paul2003-03-071-2/+11
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* Committing in .Jouk Jansen2003-03-051-3/+1
| | | | | | | | Removed src/mmath.c from OpenVMS makefile Modified Files: Mesa/src/descrip.mms ----------------------------------------------------------------------
* fix GLchan=GLfloat problemsBrian Paul2003-03-043-25/+49
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* silence a GLchan=GLfloat warning with a castBrian Paul2003-03-041-2/+2
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* added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul2003-03-049-30/+152
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* disable using optimized _mesa_sqrtf() for nowBrian Paul2003-03-031-5/+7
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* better error messages (Leif Delgass)Brian Paul2003-03-032-8/+10
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* added extern "C" for C++Brian Paul2003-03-021-2/+11
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* removed extra _mesa_memset16() prototypeBrian Paul2003-03-021-4/+2
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* remove some MESA_DEBUG stuffBrian Paul2003-03-021-4/+1
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* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-0192-414/+1085
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* minor typoBrian Paul2003-02-281-2/+2
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* fix GLchan==GLfloat bug in solve_plane_chan (bug 694546)Brian Paul2003-02-281-6/+10
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* fix a cast (bug 694546)Brian Paul2003-02-271-4/+4
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* fix compilation warnings on WindowsKarl Schultz2003-02-271-22/+22
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* Fix function definitions for Windows.Karl Schultz2003-02-271-13/+13
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* fix float color interpolation (bug 694461)Brian Paul2003-02-271-14/+25
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* More clean-ups. Parse scalar/vector literals and defined identifier sources.Brian Paul2003-02-261-131/+80
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* s/Parse_SwizzleSrcReg/Parse_VectorSrc/. Parse +/- and absolute value syntax.Brian Paul2003-02-251-31/+56
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* set MAX_NV_FRAGMENT_PROGRAM_OUTPUTS to 3Brian Paul2003-02-251-2/+2
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* assorted clean-ups and improvementsBrian Paul2003-02-253-68/+102
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* pass the instruction to store_vector4(). implement KIL.Brian Paul2003-02-251-151/+116
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* parser clean-ups and simplificationsBrian Paul2003-02-251-209/+151
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* move matrix type enum out of GLmatrix structBrian Paul2003-02-252-12/+15
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* fix-up pixel_format enum stuffBrian Paul2003-02-251-23/+24
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* casts to silence g++ warningsBrian Paul2003-02-256-19/+20
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* use _mesa_find_line_column()Brian Paul2003-02-231-34/+3
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* parser clean-ups (use struct parse_state)Brian Paul2003-02-231-432/+345
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* added _mesa_find_line_column()Brian Paul2003-02-232-2/+41
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* silence warning with a castBrian Paul2003-02-231-2/+2
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* test if active texture is really changed in _mesa_ActiveTexture()Brian Paul2003-02-231-2/+5
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* Move span stuff from swrast.h to s_context.h (it's private).Brian Paul2003-02-2310-359/+798
| | | | | Implemented remaining fragment program instructions. Initial changes to implement fragment program texture sampling.
* parser clean-upsBrian Paul2003-02-232-274/+233
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* added TEXTURE_*_INDEX tokensBrian Paul2003-02-231-13/+18
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* use IROUND to convert depth values from float to int (bug 690728)Brian Paul2003-02-212-7/+7
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* fix zoom/clipping bug 689964Brian Paul2003-02-211-1/+6
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* latest DOS updates (Daniel Borca)Brian Paul2003-02-2025-247/+4194
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* Replace some #defines with enums. (Klaus Niederkrueger)Brian Paul2003-02-177-136/+151
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* fixed bad zoomed.zStep assignment (bug 687811)Brian Paul2003-02-171-3/+3
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* Implement parsing of texture instructions and prototype execution.Brian Paul2003-02-173-136/+318
| | | | Misc parser clean-ups.
* more work on DEFINE/DECLARATION statements, symbol tablesBrian Paul2003-02-164-143/+264
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* replace APIENTRY with GLUTAPIENTRY to be consistant with glut.hBrian Paul2003-02-1235-133/+133
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* added OS/2 includesBrian Paul2003-02-121-1/+8
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* cast GLfloatAlan Hourihane2003-02-101-8/+14
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* replace _mesa_strtof() with _mesa_strtod()Brian Paul2003-02-083-11/+11
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* disable normal xform code - see bug 673938Brian Paul2003-02-081-3/+6
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