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* glsl/lower_if: conditionally lower if-branches based on their sizeMarek Olšák2016-11-152-7/+50
* glsl/lower_if: don't lower branches touching tess control outputsMarek Olšák2016-11-156-8/+28
* glsl/lower_if: check more node types in check_control_flow -> check_ir_nodeMarek Olšák2016-11-151-3/+6
* glsl/lower_if: move and rename found_control_flowMarek Olšák2016-11-151-7/+10
* util/disk_cache: use unambiguous namingMarek Olšák2016-11-153-112/+114
* util: import cache.c/h from glslMarek Olšák2016-11-156-42/+17
* gallivm: limit use of setFastMathFlags to LLVM 3.8 and laterMarek Olšák2016-11-151-0/+2
* intel: Set min_ds_entries on Broxton.Kenneth Graunke2016-11-151-0/+2
* dri: make use of loader_get_extensions_name(..) helperChristian Gmeiner2016-11-153-7/+7
* Revert "dri: make use of dri_get_extensions_name(..) helper"Emil Velikov2016-11-153-8/+7
* radeonsi: set unsafe fpmath on FP instructions when allowed by R600_DEBUGMarek Olšák2016-11-151-1/+5
* gallivm: add lp_create_builder with an unsafe_fpmath optionMarek Olšák2016-11-152-0/+17
* radeonsi: fold some shader context initialization to si_llvm_context_initMarek Olšák2016-11-153-29/+30
* loader: fixup driver names if neededChristian Gmeiner2016-11-151-0/+6
* dri: make use of dri_get_extensions_name(..) helperChristian Gmeiner2016-11-153-7/+8
* loader: add loader_get_extensions_name(..) helperChristian Gmeiner2016-11-152-0/+21
* egl: Use pkg-config for Android NDK buildGurchetan Singh2016-11-151-0/+2
* meta/GetTexSubImage: Account for GL_PACK_SKIP_IMAGES on compressed texturesEduardo Lima Mitev2016-11-151-3/+17
* anv/format: handle unsupported formats earlierIago Toral Quiroga2016-11-151-3/+3
* main: return error if asking for GL_TEXTURE_BORDER_COLOR in TEXTURE_2D_MULTIS...Samuel Iglesias Gonsálvez2016-11-151-0/+12
* anv: fix multi level clears with VK_REMAINING_MIP_LEVELSLionel Landwerlin2016-11-141-2/+2
* anv/format: support VK_FORMAT_R8G8B8_SRGBIago Toral Quiroga2016-11-141-1/+1
* anv/format: handle unsupported formats properlyIago Toral Quiroga2016-11-141-0/+3
* clover: adapt to new error API since LLVM r286752Vedran Miletić2016-11-141-2/+8
* swr: [rasterizer core] remove driverTypeTim Rowley2016-11-145-49/+2
* swr: [rasterizer archrast] move to pass by valueTim Rowley2016-11-142-2/+2
* swr: [rasterizer core] add mode for aux buffer in the SWR_SURFACE_STATETim Rowley2016-11-141-0/+16
* swr: [rasterizer common] don't bleed NOMINMAX definition after <windows.h>Tim Rowley2016-11-141-1/+4
* swr: [rasterizer archrast] add eventsTim Rowley2016-11-146-6/+541
* swr: [rasterizer core] fix culling issuesTim Rowley2016-11-141-66/+119
* swr: [rasterizer core/jitter] fix alpha test bugTim Rowley2016-11-143-3/+15
* swr: [rasterizer core] various code style changesTim Rowley2016-11-146-5/+26
* swr: [rasterizer archrast] don't generate empty filesTim Rowley2016-11-144-8/+39
* swr: [rasterizer archrast] fix open file handle limit issueTim Rowley2016-11-141-6/+44
* swr: [rasterizer archrast] fix double free issueTim Rowley2016-11-149-24/+41
* swr: [rasterizer core] separate frontend/backend stats enablesTim Rowley2016-11-146-26/+51
* swr: [rasterizer core] 16-wide tile store nearly completedTim Rowley2016-11-145-314/+917
* i965/vec4: skip registers already marked as no_spillJuan A. Suarez Romero2016-11-141-2/+2
* glsl: Don't crash on function names with invalid identifiers.Kenneth Graunke2016-11-121-2/+4
* glsl: Fix assert fails when assignment expressions are in array sizes.Kenneth Graunke2016-11-121-8/+11
* vc4: Add simulator kernel validation for multithreaded fragment shaders.Jonas Pfeil2016-11-123-5/+76
* vc4: Mark threaded FSes as non-singlethread in the CL.Eric Anholt2016-11-123-1/+6
* vc4: Flag the last thread switch in the program as the last.Eric Anholt2016-11-123-0/+34
* vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.Eric Anholt2016-11-122-0/+49
* vc4: Add some spec citations about texture fifo management.Eric Anholt2016-11-121-5/+37
* vc4: Use ra14/rb14 as the spilling registers.Eric Anholt2016-11-122-8/+8
* vc4: Add support for register allocation for threaded shaders.Eric Anholt2016-11-123-20/+85
* vc4: Split register class setup for physical files from accumulators.Eric Anholt2016-11-121-17/+19
* vc4: Use register allocator CLASS_BIT_R0_R3 to clean up CLASS_B.Eric Anholt2016-11-121-4/+4
* vc4: Add support for QPU scheduling of thread switch instructions.Eric Anholt2016-11-121-2/+27