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* mesa: Use new pf_is_depth_and_stencil inline.José Fonseca2009-06-111-16/+2
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* gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.José Fonseca2009-06-111-1/+11
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* mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca2009-06-112-7/+11
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* mesa: Remove dead code.José Fonseca2009-06-111-3/+0
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* st/mesa: fix typo s/BFC0/BFC1/Brian Paul2009-06-111-2/+2
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* vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul2009-06-111-2/+7
| | | | | This was sometimes seen when Glean exited upon test failure when using Gallium.
* python/tests: Test sampling from a depth texture.José Fonseca2009-06-111-7/+216
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* mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz2009-06-111-1/+1
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* mesa: Take the format from the right structure.José Fonseca2009-06-111-1/+1
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* meas: Use a read/write transfer when writing stencil component, but not ↵José Fonseca2009-06-111-2/+23
| | | | touching the depth component.
* mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca2009-06-101-2/+7
| | | | | | Actually, after spotting this problem, I realized this is unreachable code. However don't bother to enable this fast path now, given the normal path is working just fine.
* mesa: Fix typo in bitmask.José Fonseca2009-06-101-1/+1
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* mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca2009-06-101-1/+1
| | | | | | | Reversed component order. This fixes glean depthStencil test failures for PIPE_FORMAT_Z24S8_UNORM visuals.
* glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul2009-06-101-3/+4
| | | | (cherry picked from master, commit 7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8)
* glsl: Handle continuation characters in preprocessor.Brian Paul2009-06-101-1/+67
| | | | (cherry picked from master, commit cc22620e4b11425997f3bc1fc70f4c88cec22d2e)
* swrast: fix state validation bug for changing program constantsBrian Paul2009-06-101-0/+1
| | | | | | | Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED. This makes sure that we update the fragment shader's constants when state vars (such as point size) changes. Fixes the progs/glsl/points.c demo.
* glsl: Fix symbol replacement handling in preprocessor.Brian Paul2009-06-101-13/+15
| | | | (cherry picked from master, commit d9617deb008b75f4a605a30408aeb1948139c33e)
* mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul2009-06-101-0/+10
| | | | See comments for details.
* util: Single precision constants.José Fonseca2009-06-101-1/+1
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* mesa: Single precision constants.José Fonseca2009-06-101-2/+2
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* mesa: Pure software accum buffer.José Fonseca2009-06-104-234/+187
| | | | | | | | | | The existing implementation was already implemented on software, but relied on the pipe driver to always support the R16G16B16A16_SNORM format. This patch eliminates that, without prejudice against a future hardware-only implementation. It also avoids some of the short <-> float conversions, and only does a read transfer of the color buffer on GL_RETURN if absolutely necessary.
* gallium: Shorthand functions for computing stride and sizes for a rect.José Fonseca2009-06-101-0/+12
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* mesa/st: fix tracking of mapped buffer rangesKeith Whitwell2009-06-091-1/+1
| | | | | In st_bufferobj_map_range(), set obj->Offset consistently with its usage elsewhere.
* stw: ignore swapbuffer requests on singlebufferKeith Whitwell2009-06-091-0/+3
| | | | | | Return TRUE in this case. Returning FALSE seems to result in mis-rendering -- possibly opengl32.dll is trying to compensate by doing a software blit??
* glsl: Expand nested preprocessor macros.Brian Paul2009-06-091-1/+14
| | | | (cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd)
* st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul2009-06-081-2/+1
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* glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul2009-06-081-4/+4
| | | | (cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58)
* pipebuffer: Silence out of heap space debug printJakob Bornecrantz2009-06-081-1/+1
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* st/mesa: remove invalid assertionBrian Paul2009-06-081-3/+0
| | | | | | It's legal for ARB_vertex_program programs to not write to result.position. The results are undefined in that case. This assertion was causing us to abort/exit though.
* mesa: Use matching signedness for the counter as upper bound.José Fonseca2009-06-081-1/+1
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* mesa: Allocate tokens from the heap.José Fonseca2009-06-081-18/+22
| | | | | | | | | | | The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on windows. Failure to allocate is not being propagated to the caller. This is not a regression since the previous _mesa_malloc result wasn't being checked as well. Unfortunately it is not easy to fix, as the callers of these functions do not have failure propagation mechanism either, and so on. So leaving a just fixme note for now.
* mesa: better error message for invalid texture unit indexBrian Paul2009-06-081-1/+4
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* mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul2009-06-081-2/+2
| | | | Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256).
* mesa/vbo: drop all references to vbo on destroyKeith Whitwell2009-06-081-8/+21
| | | | | | We were adding references to the input arrays, but failing to drop them on destruction. This could lead to a 64kb buffer being leaked each context destruction.
* mesa: EXT_vertex_array_bgra fixesBrian Paul2009-06-081-3/+24
| | | | | | | | | | 1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB (cherry picked from commit 4adb190a162c5ed0684a8616331344caadba4010)
* stw: If stfb not set don't call into mesaJakob Bornecrantz2009-06-081-1/+2
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* mesa: bump version to 7.5-rc3mesa_7_5_rc3Brian Paul2009-06-051-1/+1
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* osmesa: Allow building standalone in all three channel widthsDan Nicholson2009-06-041-27/+9
| | | | | | | | | | autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. (cherry picked from commit 7441dcd90b01df8351026af8bbb50e11bb86071a)
* softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul2009-06-041-2/+12
| | | | | | | Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. (cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7)
* softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul2009-06-041-1/+1
| | | | | | This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
* st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul2009-06-041-1/+1
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* tgsi: increase MAX_LABELS to 4096Brian Paul2009-06-041-1/+1
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* util: Unsaved change missing from last commit.José Fonseca2009-06-021-1/+1
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* util: Support Z24S8/Z24X8 -> unsigned conversion.José Fonseca2009-06-021-0/+15
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* util: Fix 24 to 32 bit expansion binary arithmetic expression.José Fonseca2009-06-021-1/+1
| | | | | | When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the 8 least significant bits of y should come from the 8 most significant bits of x.
* mesa: release VBO and PBO references upon context destructionBrian Paul2009-06-021-0/+10
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* mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul2009-06-021-0/+1
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* intel: Clip to window after calling Driver.TexImage2DIan Romanick2009-06-021-9/+8
| | | | | | | | | | This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249)
* gallium/draw: Free specialized versions of driver shadersKeith Whitwell2009-06-013-0/+13
| | | | | The pstipple, aaline and aapoint code would create specialized versions of shaders and upload them to the driver -- but never free them.
* draw: free more token arraysKeith Whitwell2009-06-012-5/+12
| | | | | The AA line and point code also needs to free token arrays after building driver shaders.