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* nvc0: fix clipping with scissors/viewportChristoph Bumiller2010-12-193-11/+56
| | | | | Also setup optional path to use proper primitive clipping instead, which is probably slower.
* nvc0: use BIND_RING to set subchannel classesChristoph Bumiller2010-12-192-13/+25
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* nvc0: switch to the proper constants upload pathChristoph Bumiller2010-12-192-6/+7
| | | | Makes things suddenly go surprisingly fast.
* nvc0: add the index buffer offset where missingChristoph Bumiller2010-12-193-1/+4
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* nvc0: support user clip planesChristoph Bumiller2010-12-117-3/+96
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* nvc0: enable vertex color clampingChristoph Bumiller2010-12-112-2/+4
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* nvc0: fix FACE state and and handle FACE sysval/varying offsetChristoph Bumiller2010-12-103-19/+23
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* nvc0: fix branching opsChristoph Bumiller2010-12-104-13/+26
| | | | | | - bra is PC relative - jump to else condition was inverted - handle integer comparisons
* nvc0: call grobj_alloc for all used classesChristoph Bumiller2010-12-092-3/+30
| | | | | Only doing this to notify the DRM that we need a PGRAPH context, nvc0 hardware doesn't use actual grobjs anymore.
* nvc0: write texture address to TIC with a RELOCChristoph Bumiller2010-12-091-4/+19
| | | | Direct access to the bo address requires an API change.
* nvc0: use tile flags in a way compatible with nouveauChristoph Bumiller2010-12-093-23/+29
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* nvc0: buffer suballocation with a primitive slab allocatorChristoph Bumiller2010-12-0918-149/+807
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* nvc0: generate shader header for geometry programsChristoph Bumiller2010-12-091-7/+56
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* nvc0: fix immediate arg for SHL/SHRChristoph Bumiller2010-12-091-1/+6
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* nvc0: index buffers are backChristoph Bumiller2010-12-093-40/+106
| | | | | Probably because long methods are gone index buffers must be explicit again.
* nvc0: upload constants with m2mf for the time beingChristoph Bumiller2010-12-092-27/+72
| | | | I get mysterious lockups with the dedicated CB upload ...
* nvc0: support primitive restartChristoph Bumiller2010-12-094-28/+123
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* nvc0: rcp f32 also supports neg and abs modifiersChristoph Bumiller2010-12-091-1/+1
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* nvc0: import nvc0 gallium driverChristoph Bumiller2010-11-1247-11/+15800
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* svga: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+13
| | | | | As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though.
* r600g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* r300g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
| | | | | To match shader model 2.0 (it's impossible to fully implement ARL with shader model 3.0 relative addressing).
* nvfx: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
| | | | To match shader model 2.0.
* nv50: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* i965g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* i915g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* tgsi: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
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* gallium: add CAPs for indirect addressing and lower it in st/mesa when neededMarek Olšák2010-11-122-0/+14
| | | | | | | | | | Required because ATI and NVIDIA DX9 GPUs do not support indirect addressing of temps, inputs, outputs, and consts (FS-only) or the hw support is so limited that we cannot use it. This should make r300g and possibly nvfx more feature complete. Signed-off-by: Marek Olšák <[email protected]>
* tdfx: s/Format/_BaseFormat/Brian Paul2010-11-111-2/+2
| | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31560
* glsl: Free the loop state context when we free the loop state.Eric Anholt2010-11-111-0/+1
| | | | | | | | Since this was talloced off of NULL instead of the compile state, it was a real leak over the course of the program. Noticed with valgrind --leak-check=full --show-reachable=yes. We should really change these passes to generally get the compile context as an argument so simple mistakes like this stop mattering.
* mesa: fix glDeleteBuffers() regressionBrian Paul2010-11-111-2/+2
| | | | | | | | This fixes a regression (failed assertion) from commit c552f273f559968dfd770367e25329baccbcd0c4 which was hit if glDeleteBuffers() was called on a buffer that was never bound. NOTE: this is a candidate for the 7.9 branch.
* mesa: make glIsBuffer() return false for never bound buffersBrian Paul2010-11-111-14/+18
| | | | | | | Use a dummy buffer object as we do for frame/renderbuffer objects. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31514 Note: this is a candidate for the 7.9 branch.
* glsl: fix crash in loop analysis when some controls can't be determinedAras Pranckevicius2010-11-111-0/+3
| | | | Fixes loop-07.frag.
* r600g: enforce minimum stride on render target texture imagesKeith Whitwell2010-11-111-0/+4
| | | | Fixes piglit/fbo_readpixels since staging upload changes.
* r600g: do not try to use staging resource for depth texturesKeith Whitwell2010-11-111-0/+9
| | | | | | Currently r600_resource_copy_region() will turn these copies into transfers + memcpys, so to avoid recursion we must not turn those transfers back into blits.
* mesa: handle more pixel types in mipmap generation codeBrian Paul2010-11-111-0/+166
| | | | NOTE: This is a candidate for the 7.9 branch.
* mesa: add missing formats in _mesa_format_to_type_and_comps()Brian Paul2010-11-111-1/+26
| | | | NOTE: this is a candidate for the 7.9 branch
* mesa: improve error messageBrian Paul2010-11-111-1/+2
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* mesa: #include mfeatures.h in enums.hBrian Paul2010-11-111-0/+1
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* r600g: guard experimental s3tc code with R600_ENABLE_S3TCKeith Whitwell2010-11-111-0/+9
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* nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORTLucas Stach2010-11-111-0/+4
| | | | | Signed-off-by: Lucas Stach <[email protected]> Signed-off-by: Francisco Jerez <[email protected]>
* dri/nouveau: Split hardware/software TNL instantiation more cleanly.Francisco Jerez2010-11-119-66/+84
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* mesa: Fix printf format warnings.Vinson Lee2010-11-101-1/+1
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* mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisampleIan Romanick2010-11-101-2/+2
| | | | | | | | | | | | | Previously queries of MAX_SAMPLES were only allowed with ARB_framebuffer_object, but EXT_framebuffer_multisample also enables this query. This seems to only effect the i915. All other drivers support both extensions or neither extension. This patch is based on a patch that Kenneth sent along with the report. NOTE: this is a candidate for the 7.9 branch. Reported-by: Kenneth Waters <[email protected]>
* libgl-xlib: Use sw helper instead of roll your ownJakob Bornecrantz2010-11-101-78/+12
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* graw: Use inline sw helper instead of roll your own loaderJakob Bornecrantz2010-11-102-42/+4
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* galahad: Correct the name of the scons libraryJakob Bornecrantz2010-11-101-1/+1
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* r600g: allow driver to work without submitting cmd to GPUJerome Glisse2010-11-101-0/+2
| | | | | | | | For driver performance analysis it usefull to be able to disable as much as possible the GPU interaction so that one can profile the userspace only. Signed-off-by: Jerome Glisse <[email protected]>
* intel: Add a new B43 pci id.Robert Hooker2010-11-102-1/+4
| | | | Signed-off-by: Robert Hooker <[email protected]>
* i965: re-enable gen6 IF statements in the fragment shader.Eric Anholt2010-11-102-6/+1
| | | | | | | | | | | | | | | | | | IF statements were getting flattened while they were broken. With Zhenyu's last fix for ENDIF's type, everything appears to have lined up to actually work. This regresses two tests: glsl1-! (not) operator (1, fail) glsl1-! (not) operator (1, pass) but fixes tests that couldn't work before because the IFs couldn't be flattened: glsl-fs-discard-01 occlusion-query-discard (and, naturally, this should be a performance improvement for apps that actually use IF statements to avoid executing a bunch of code).