| Commit message (Collapse) | Author | Age | Files | Lines |
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Add one more abstraction layer into inheritance system.
Signed-off-by: Nicolai Hähnle <[email protected]>
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No code changes.
Signed-off-by: Nicolai Hähnle <[email protected]>
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Kaveri (2-pipe) macro tiling mode table was initially set to all
4-aspect-ratio so the swizzling path did not work for it and then we
chose to pad the offset. We now discover the root cause is that if
ratio > 2, the swizzling path does not work. So we can safely use the
same path for Kaveri.
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Note: remove reference to degrade4Space and use opt4Space instead.
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Even if surface info input flag "tcComaptible" is enabled, tc
compatible may be not supported if tile split happens for depth
surfaces. Add a new flag in output structure to notify client to
disable tc compatible in this case.
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Signed-off-by: Nicolai Hähnle <[email protected]>
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Flag tcCompatible has different usage in CI and VI. Add a new flag
"nonSplit" for CI.
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Carrizo row size is 1K, while tileSplitBytes is 2K for a 4xAA 32bpp
depth surface. Remove the sanity check that tileSplitBytes must be
greater than row size. There could be performance loss but may be
covered by non-split depth which enables tc-compatible read.
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Change the logic to compute tc compatible stencil info via depth's
tileIndex instead of using depth's tileInfo. So the clients can get
the stencil's tileInfo computed from macroModeTable. If the stencil
tileInfo is same as depth tileInfo, then stencil is tc compatible;
otherwise, stencil is not tc compatible. The current suggestion is to
create another stencil buffer with the tc compatible tileInfo, use
depth-to-color copy to decompress and tile convert the rendered
stencil to tc compoatible stencil (And use the new stencil buffer to
program TC).
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Signed-off-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Debian, Ubuntu set default build flag: -Werror=format-security
CC state_tracker/st_cb_texturebarrier.lo
state_tracker/st_cb_eglimage.c: In function ‘st_egl_image_get_surface’:
state_tracker/st_cb_eglimage.c:64:7: error: format not a string literal and no format arguments [-Werror=format-security]
_mesa_error(ctx, GL_INVALID_VALUE, error);
^~~~~~~~~~~
state_tracker/st_cb_eglimage.c:71:7: error: format not a string literal and no format arguments [-Werror=format-security]
_mesa_error(ctx, GL_INVALID_OPERATION, error);
^~~~~~~~~~~
Reported-by: Krzysztof Kolasa <[email protected]>
Fixes: 83e9de25f325 ("st/mesa: EGLImageTarget* error handling")
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These two functions do the exact same thing. One returns a uint64_t,
and the other takes the same uint64_t and truncates it to a uint32_t.
We only need the uint64_t variant - the caller can truncate if it wants.
This patch gives us one function, intel_batchbuffer_reloc, that does
the 64-bit thing.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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We have functions which depend on sse4.1 support but we didnt pass
the right compile flag for it. This patch fixes it.
Signed-off-by: Kalyan Kondapally <[email protected]>
Signed-off-by: Harish Krupo <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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some days it just doesn't pay to get out of bed.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Doing this before tessellation makes doing some bits of
tessellation a bit cleaner. It also cleans up a bit of the
llvm generator code.
Reviewed-by: Edward O'Callaghan <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fix codegen build break that was introduced earlier
v2: update rules for gen_knobs.cpp and gen_knobs.h
v3: Introduce bldroot and revert generator file changes, making patch simpler.
Reviewed-by: Tim Rowley <[email protected]>
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push_constants must be free'd.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100452
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "17.0 13.0" <[email protected]>
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The old code would sync and then throw a cryptic error message.
There is no need for a custom error, we can just fallback to
the real function and have it do proper validation.
Fixes piglit test:
glsl-uniform-out-of-bounds
Which was returning the wrong error code.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Found by inspection while rebasing other patches.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Stop trying to specify texture or renderbuffer objects for unsupported
EGL images. Generate the error codes specified in the OES_EGL_image
extension.
EGLImageTargetTexture2D and EGLImageTargetRenderbuffer would call
the pipe driver's create_surface callback without ever checking that
the given EGL image is actually compatible with the chosen target
texture or renderbuffer. This patch adds a call to the pipe driver's
is_format_supported callback and generates an INVALID_OPERATION error
for unsupported EGL images. If the EGL image handle does not describe
a valid EGL image, an INVALID_VALUE error is generated.
v2: fixed get_surface to actually use the usage and error parameters
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The only callers are here, and we will add generation of GL errors in
the following patch. Rename the function to st_egl_image_get_surface,
pass the gl_context instead of st_context, and move the cast from
GLeglImageOES to void* into st_egl_image_get_surface.
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Technically those hw operations are only available on gen7, as gen8+
support the conversion on the MOV. But, when using the builder to
implement nir operations (example: nir_op_fquantize2f16), it is not
needed to do the gen check. This check is done later, on the final
emission at brw_F32TO16 (brw_eu_emit), choosing between the MOV or the
specific operation accordingly.
So in the middle, during optimization phases those hw operations can
be around for gen8+ too.
Without this patch, several (at least 95) vulkan-cts quantize tests
crashes when using INTEL_DEBUG=optimizer. For example:
dEQP-VK.spirv_assembly.instruction.graphics.opquantize.too_small_vert
v2: simplify the code using GEN_GE (Ilia Mirkin)
v3: tweak brw_instruction_name instead of changing opcode_descs
table, that is used for validation (Matt Turner)
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The same thing is done in i915_update_program called by i915InvalidateState.
Why do it twice.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: add missing %s
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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No performance testing has been done, because it makes sense to make this
change regardless of that. Also, _NEW_TEXTURE is still used in many places,
but the obvious occurences are replaced here.
It's now possible to split _NEW_TEXTURE_OBJECT further.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This change updates the tests to reflect the IR after
the following bug fix.
Fixes: c1096b7f1d49 ("glsl: fix lower jumps for returns when loop is
inside an if")
Tested-by: Michel Dänzer <[email protected]>
Bugzilla: https://bugs.freedesktop.org/100441
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Drivers may queue dma operations on the context at unmap time so we need
to flush to make sure the data gets to the bo. Ideally the application
would take care of this, but since there appears to be no exported gbm
flush functionality we need to explicitly flush at unmap time.
This fixes a problem where kmscube on vmwgfx in rgba textured mode would
render using an uninitialized texture rather than the intended
rgba pattern.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Per the Vulkan spec, memory objects may be deleted before the buffers
and images using them are deleted, although those resources then
cannot be used except for deletion themselves.
For the virtual buffers, we need to access them on resource destruction
to unmap the regions, so this results in a use-after-free. Implement
reference counting to avoid this.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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v2: Only submit when semaphores are specified.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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v2: - Added comments.
- Fixed a double unmap bug.
- Actually unmap the non-edge old ranges.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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To catch more of those hangs early.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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While having the _3d and _gpgpu versions is nice, there's no reason why
we need to have duplicated logic for tracking the current pipeline.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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The programming note that says we need to do this still exists in the
SkyLake PRM and, from looking at the bspec, seems like it may apply to
all hardware generations SNB+. Unfortunately, this isn't particularly
clear cut since there is also language in the bspec that says you can
skip the flushing and stall to get better throughput. Experimentation
with the "Car Chase" benchmark in GL seems to indicate that some form of
flushing is still needed. This commit makes us do the full set of
flushes regardless of hardware generation. We can always reduce the
flushing later.
Reported-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Cc: "17.0 13.0" <[email protected]>
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A bunch of code was indented in such a way that it looked like it went
with the if statement above but it definitely didn't.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Cc: "17.0 13.0" <[email protected]>
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This fixes rendering issues in the Vulkan port of skia on some hardware.
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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