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* llvmpipe: remove dead codeKeith Whitwell2010-01-066-19/+8
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* llvmpipe: restrict header visibilityKeith Whitwell2010-01-061-1/+1
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* llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell2010-01-0613-858/+698
| | | | | | | | The setup tiling engine is now plugged directly into the draw module as a rendering backend. Removed a couple of layering violations such that the setup code no longer reaches out into the surrounding llvmpipe state or context.
* llvmpipe: fix upper/lower-case typoBrian Paul2009-12-171-4/+4
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* llvmpipe: added function commentsBrian Paul2009-12-171-0/+15
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* llvmpipe: remove unused code, added comments, etcBrian Paul2009-12-171-5/+19
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* llvmpipe: replace INT_MIN/2 with INT_MINBrian Paul2009-12-172-2/+2
| | | | | Since changing the in/out test we can just use INT_MIN to be sure the comparison against the step values always passes.
* llvmpipe: improve the in/out test a littleBrian Paul2009-12-173-22/+9
| | | | | | | | Instead of: s = c + step m = s > 0 Do: m = step > c (with negated c)
* llvmpipe: keep copy of framebuffer state in setup contextKeith Whitwell2009-12-173-14/+14
| | | | | | Avoids crashes when first frame is rendered before window is mapped. Avoids potential issue where fb state is changed before setup context is flushed.
* llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul2009-12-167-220/+302
| | | | | | | | | | | | | | | | | The test to determine which of the pixels in a 2x2 quad is now done in the fragment shader rather than in the calling C code. This is a little faster but there's a few more things to do. Note that the step[] array elements are in a different order now. Rather than being in row-major order for the 4x4 grid, they're in "quad-major" order. The setup of the step arrays is a little more complicated now. So is the course/intermediate tile test code, but some lookup tables help with that. Next steps: - early-cull 2x2 quads which are totally outside the triangle. - skip the in/out test for fully contained quads - make the in/out comparison code tighter/faster.
* llvmpipe: added lp_build_int32_vec4_type()Brian Paul2009-12-162-0/+25
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* llvmpipe: refactor lp_build_cmp() to use lp_build_compare()Brian Paul2009-12-162-33/+56
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* llvmpipe: tighten up an assertionBrian Paul2009-12-151-2/+2
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* llvmpipe: use 1ULL to be ready for 64-bit arithmetic somedayBrian Paul2009-12-151-1/+1
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* llvmpipe: fix broken TGSI_OPCODE_FRC codegenBrian Paul2009-12-141-1/+1
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* llvmpipe: fix broken lp_build_abs()Brian Paul2009-12-141-1/+2
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* llvmpipe: update file list in MakefileBrian Paul2009-12-141-2/+2
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* llvmpipe: rename bins to sceneKeith Whitwell2009-12-1311-290/+293
| | | | | | | | | It was pretty confusing having an entity named "bin" and another named "bins", not least because sometimes there was a need to talk about >1 of the "bins" objects, which couldn't be pluralized any further... Scene is a term used in a bunch of places to talk about what a binner operates on, so it's a decent choice here.
* llvmpipe: rename queue size to countKeith Whitwell2009-12-123-25/+25
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* llvmpipe: rename one of the two rasterize_bins functionsKeith Whitwell2009-12-121-4/+4
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* llvmpipe: checkpoint: plug in the new fencing codeBrian Paul2009-12-113-3/+44
| | | | This has only been very lightly tested. More work to come.
* llvmpipe: added lp_rast_fence() bin functionBrian Paul2009-12-112-0/+39
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* llvmpipe: added lp_rast_get_num_threads()Brian Paul2009-12-112-0/+9
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* llvmpipe: added lp_bin_get_num_bins()Brian Paul2009-12-111-0/+7
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* llvmpipe: remove old fence code, compile new lp_fence.c fileBrian Paul2009-12-114-31/+4
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* llvmpipe: initial fence implementationBrian Paul2009-12-112-0/+169
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* llvmpipe: implement lp_rast_load_color()Brian Paul2009-12-111-2/+24
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* llvmpipe: checkpoint: more thread/queuing changesBrian Paul2009-12-113-75/+84
| | | | | Now mapping/unmapping the framebuffer is done by a rasteizer thread rather than the main calling thread.
* gallium: comments and minor re-org in p_thread.hBrian Paul2009-12-111-6/+34
| | | | | | | | There's more work to do in this file: 1. Implement condvars for Windows via Win32 CONDITION_VARIABLE type. 2. Implement barriers for Windows 3. Try to get rid of PIPE_THREAD_HAVE_CONDVAR (only used in trace driver) 4. Why the 2 in _P_THREAD2_H_?
* gallium: added pipe_barrier type and functionsBrian Paul2009-12-111-1/+60
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* llvmpipe: remove unused lp_rasterizer::fb fieldBrian Paul2009-12-112-2/+0
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* llvmpipe: improve framebuffer/surface codeBrian Paul2009-12-112-41/+34
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* llvmpipe: fix-up #includesBrian Paul2009-12-111-1/+1
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* llvmpipe: fix inverted util_framebuffer_state_equal() resultBrian Paul2009-12-111-1/+1
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* gallium/util: added util_unreference_framebuffer_state()Brian Paul2009-12-111-0/+16
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* gallium/util: simplify util_framebuffer_state_equal()Brian Paul2009-12-112-10/+16
| | | | And copy width, height in util_copy_framebuffer_state().
* llvmpipe: remove unused fb parameterBrian Paul2009-12-111-3/+2
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* llvmpipe: minor comment fixBrian Paul2009-12-111-1/+1
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* llvmpipe: checkpoint: use empty/full bin queuesBrian Paul2009-12-102-8/+64
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* llvmpipe: updated commentBrian Paul2009-12-101-3/+4
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* llvmpipe: simplify llvmpipe_set_framebuffer_state()Brian Paul2009-12-101-20/+5
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* gallium/util: added framebuffer compare, copy util funcsBrian Paul2009-12-102-0/+58
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* llvmpipe: added some bin queue debug codeBrian Paul2009-12-101-0/+8
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* llvmpipe: updated commentsBrian Paul2009-12-101-6/+3
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* llvmpipe: added some debug/info codeBrian Paul2009-12-091-0/+15
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* llvmpipe: simplify the tiles_x, tiles_y code a bitBrian Paul2009-12-093-16/+11
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* llvmpipe: use the empty_bins queue nowBrian Paul2009-12-092-6/+21
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* llvmpipe: checkpoint: begin plugging in bin queue codeBrian Paul2009-12-095-4/+56
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* llvmpipe: added new lp_bin_queue.[ch] filesBrian Paul2009-12-094-0/+213
| | | | | The queues will be used for keeping track of full and empty bins so we can overlap setup with the rasterization threads.
* llvmpipe: use new lp_setup_get_current_bins() functionBrian Paul2009-12-093-25/+44
| | | | This stub function will interface to the queue system...