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* gallium/postprocess: Fix depth logicLauri Kasanen2012-02-024-11/+4
* glsl: Avoid ralloc_stealing a long-lived object to a short-lived parentCarl Worth2012-02-021-3/+0
* glsl: Add glcpp tests for a macro used twiceCarl Worth2012-02-022-0/+33
* glcpp: Fix so that trailing punctuation does not prevent macro expansionCarl Worth2012-02-021-1/+9
* glcpp: Add new test showing bug where a trailing ':' prevents macro expansionCarl Worth2012-02-022-0/+15
* mesa: Fix copy-and-paste error in _mesa_pack_rgba_span_floatIan Romanick2012-02-021-3/+2
* mesa: Fix copy-and-paste bug in do_row_3DIan Romanick2012-02-021-3/+3
* mesa: Convert colors if span ChanType and renderbuffer data type don't matchIan Romanick2012-02-021-4/+15
* mesa: Set the gl_array_object::ARBsemantics flag at the right timeIan Romanick2012-02-022-1/+10
* mesa: Add unpack_uint_z_row support for floating-point depth buffersIan Romanick2012-02-021-0/+32
* Revert "Fix underlinking in libOSMesa since commit adefee5 "Always build shar...Brian Paul2012-02-021-2/+0
* draw: Avoid NULL pointer dereference when binding NULL fragment shaders.José Fonseca2012-02-023-3/+3
* mapi/glapi: Never use a generic no-op entry-point on Windows.José Fonseca2012-02-021-2/+6
* gallivm: Fix LLVM-2.7 build.ojab2012-02-021-4/+6
* gallivm: Remove MSVC RT hack.José Fonseca2012-02-021-14/+0
* mesa: fix maximum allowed proxy texture size conditionAnuj Phogat2012-02-011-11/+11
* svga: fix a crash happening before setting fragment shaders.Zack Rusin2012-02-011-1/+2
* st-api: fix typos, whitespace, line wrappingBrian Paul2012-02-011-6/+6
* vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()Brian Paul2012-02-011-2/+2
* nv50: add assertions missed in earlier nv50 commitBrian Paul2012-02-012-0/+2
* nv50: use larger arrays to silence warnings and fix buffer overflowsBrian Paul2012-02-012-2/+2
* mesa: reference shared state in glPushAttrib(GL_TEXTURE_BIT)Brian Paul2012-02-011-0/+13
* mesa: use new _mesa_reference_shared_state() functionBrian Paul2012-02-013-38/+49
* mesa: remove stray comment in PopAttrib() codeBrian Paul2012-02-011-1/+0
* Revert "automake: src/mesa/drivers/osmesa"Matt Turner2012-01-315-96/+73
* Revert "automake: src/glsl and src/glsl/glcpp"Matt Turner2012-01-317-138/+174
* Revert "src/glsl/glcpp: wire up glcpp-test to make check"Matt Turner2012-01-312-7/+1
* Revert "Make sure libGL.so links with libglsl"Matt Turner2012-01-311-1/+1
* r600g: shorten expressions accessing family and chip_classMarek Olšák2012-01-313-19/+19
* r300g: don't use pipe_context::winsysMarek Olšák2012-01-311-6/+3
* r600g: remove unused variable num_dest_buffersMarek Olšák2012-01-313-5/+0
* r600g: use the new code for streamout flush as wellMarek Olšák2012-01-311-11/+6
* r600g: rename r600_reg::flush_flags -> sbu_flagsMarek Olšák2012-01-313-4/+4
* r600g: fix computation of how many dwords is needed for a flush at the end of CSMarek Olšák2012-01-312-11/+4
* r600g: remove unused r600_reg::flush_maskMarek Olšák2012-01-313-1179/+1176
* r600g: remove more dead codeMarek Olšák2012-01-312-9/+0
* r600g: remove dead code for tracking relocationsMarek Olšák2012-01-314-32/+1
* r600g: remove unused flush codeMarek Olšák2012-01-314-53/+1
* r600g: rework cache flushingMarek Olšák2012-01-319-190/+193
* r600g: add a new simple API for state emissionMarek Olšák2012-01-314-0/+54
* r600g: remove redundant pm4 and pm4_cdwords in r600_contextMarek Olšák2012-01-313-215/+234
* r600g: consolidate some context_draw codeMarek Olšák2012-01-315-56/+23
* r600g: remove the now-useless internal flush callbackMarek Olšák2012-01-313-6/+1
* r600g: don't initialize the screen and winsys pointer twiceMarek Olšák2012-01-314-14/+8
* r600g: merge r600_context with r600_pipe_contextMarek Olšák2012-01-3118-296/+291
* r600g: remove u8,u16,u32,u64 typesMarek Olšák2012-01-3110-61/+56
* Make sure libGL.so links with libglslMatt Turner2012-01-311-1/+1
* vl: fix some missing prototypes errorChristian König2012-01-312-27/+1
* osmesa: set RefCount = 1 in new_osmesa_renderbuffer()Brian Paul2012-01-311-0/+1
* osmesa: Fix osmesa_context.DataType type.Vinson Lee2012-01-311-1/+1