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* FXT1 preparationsDaniel Borca2004-04-293-59/+230
* updated makefilesDaniel Borca2004-04-282-0/+4
* Use the dispatch table directly instead of calling GL functions.Ian Romanick2004-04-271-32/+38
* Remove include of texutil.h to get build working.Ian Romanick2004-04-276-8/+0
* updated other makefilesBrian Paul2004-04-273-5/+10
* Removed the old teximage code.Brian Paul2004-04-2717-2900/+737
* transfer routines for compressed formats (avoid SEGFAULT, also prepare for ex...Daniel Borca2004-04-271-6/+6
* accomodate newtexstoreDaniel Borca2004-04-264-74/+114
* remove DitherValuesAlan Hourihane2004-04-261-2/+0
* bring over build fixes from stable branchAlan Hourihane2004-04-2650-85/+189
* call drmUnmapBufs() in mgaDestroyScreen (Tilman Sauerbeck)Brian Paul2004-04-241-0/+2
* minor fixes for entrypoint name manglingBrian Paul2004-04-231-0/+10
* Convert R200 driver to use the t_vertex interface.Ian Romanick2004-04-233-552/+256
* GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul2004-04-231-2/+2
* init mgaScreen->irq (Tilman Sauerbeck)Brian Paul2004-04-231-0/+1
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-2327-111/+130
* remove some errant code from previous check-inBrian Paul2004-04-231-4/+0
* s,CHAN_BITS/8,sizeof(GLchan),Brian Paul2004-04-221-7/+7
* fix bracket at wrong placeRoland Scheidegger2004-04-221-2/+2
* Fix order of EMIT_4UB_4F declarationsKeith Whitwell2004-04-223-6/+8
* use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul2004-04-221-5/+6
* fix some include file glitchesBrian Paul2004-04-221-1/+1
* obsoleteBrian Paul2004-04-226-622/+0
* New glTexImage code.Brian Paul2004-04-2222-528/+3264
* Fix up some assorted issues with initialization of vertex program registers.Brian Paul2004-04-216-94/+107
* only init temp regs to zero if executing NV fragment programBrian Paul2004-04-211-6/+10
* check return values of _swrast_CreateContext, etcBrian Paul2004-04-212-8/+17
* Add printing for recently added opcodes.Keith Whitwell2004-04-201-0/+52
* add SciTech's GLDirect driver for Windows.Alan Hourihane2004-04-2056-0/+34924
* Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell2004-04-202-8/+10
* When upgrading copied vertices, distinguish between an attributeKeith Whitwell2004-04-201-5/+14
* apply texgen/texture matrix in glRasterPosBrian Paul2004-04-191-63/+183
* in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch appropr...Brian Paul2004-04-191-14/+26
* do texcoord projective division in _swrast_span_default_texcoords()Brian Paul2004-04-191-1/+11
* check for __ia64__ when setting USE_IEEEBrian Paul2004-04-181-0/+1
* added missing SHADER_SOURCES to ALL_SOURCESBrian Paul2004-04-181-0/+1
* Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul2004-04-184-44/+157
* Make sure ctx->Driver.NeedFlush is set for Eval-generated attributes.Keith Whitwell2004-04-161-12/+12
* Make _SAT instructions compile correctly.Keith Whitwell2004-04-151-3/+4
* make sure matypes is builtDave Airlie2004-04-151-1/+1
* add drm source dir for solo includesDave Airlie2004-04-151-0/+1
* get the libraries the right way round..Dave Airlie2004-04-151-2/+2
* set default page flipping to zero can be changed in header fileDave Airlie2004-04-153-2/+5
* wrap file in #ifdef USE_TCC, otherwise compilation failesBrian Paul2004-04-141-0/+3
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-146-15/+264
* Fail if any subdir fails.Keith Whitwell2004-04-141-1/+1
* Hack to get things compiling - include "drm.h" instead of "xf86drm.h".Keith Whitwell2004-04-141-1/+2
* Link against GL_LIB_DEPSKeith Whitwell2004-04-141-2/+2
* Remove mesa.a when making cleanKeith Whitwell2004-04-141-1/+1
* First attempt at building a dri module in this treeKeith Whitwell2004-04-143-87/+98